Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Monday, December 15, 2014

Pikmin Short Movies HD (Wii U) Review


Today, I'm going to give a brief review of three short films, a first for this blog! In terms of how faithful they are to the source material and how well-produced they are, Pikmin Short Movies HD is how video game-based films should be done. These three shorts, which were directed by Masaru Matsuse and executive produced by Pikmin series creator (and general Nintendo guru) Shigeru Miyamoto, are a wonderful homage to the Pikmin series as well as a beautiful and charming work on their own. Putting a lens on the world of the Pikmin and illuminating their day to day experiences through short films was a brilliant idea, and I'm glad Mr. Miyamoto decided to try something new. The stories here are humorous and even touching at points as well as consistently entertaining the whole way through. The films look gorgeous, the animation is fluid, and the sound design is also spot-on, including sound effects from the Pikmin games and other Nintendo titles. The music was done by several composers, including Pikmin series veteran Hajime Wakai, and features both familiar tracks and new ones. I'm going to fully spoil what happens in these films so if you haven't seen them, I'd suggest you run to either the Wii U or 3DS's eShop right now and check them out; they're well worth your five dollars (I opted for the HD Wii U versions, which I think probably do the Pikmin's miniature world more justice, although the films can also be viewed in 3D on the 3DS, which I imagine has its own merits). Come back and read the rest of this review when you're done! ...please!

While 'The Night Juicer' is more of a brief taste (no pun intended) before the two longer films, it's still enjoyable and just a little creepy (if not predictable for anyone who's a fan of the games). Seeing such grizzly imagery in a colorful Nintendo-produced work is a little surprising at first, but it's actually not that out of place for the often unforgiving world of Pikmin.


'Treasure in a Bottle' is probably my favorite of the three shorts. It's interesting seeing the Pikmin go about their business without the aid of any captain guiding them, and seeing the Pikmin displayed as intelligent, sentient creatures here capable of communication, laughter, and planning makes me feel even more horrible for all the ones that I've sacrificed in the games or carelessly let perish! It's actually touching seeing all the Pikmin trying to help their trapped buddy (the different-colored Pikmin coming up with plans that utilize their unique skills from the games is a nice touch) and the moment when they all form a chain to grasp hands with the trapped red Pikmin and pull him out of the bottle is actually quite heart-warming. These films as a whole, especially the way the Pikmin are characterized, actually remind me of the work of Hayao Miyazaki and Studio Ghibli, with the Pikmin reminding me of the Soot Sprites from My Neighbor Totoro and Spirited Away and the Totoros of My Neighbor Totoro. Actually, when presenting these films at the Tokyo International Film Festival, Mr. Miyamoto collaborated with someone who works at Studio Ghibli, and while I won't jump to conclusions, I can't wait for that Ghibli-animated Legend of Zelda film!


'Occupational Hazards' is the longest and fullest of the three films and it delivers on both an amusing first half and an exciting second one. The giant construction vehicle is an excellent set-piece and the many ways in which the Pikmin interact with it and harvest its many parts is a highlight. One of my favorite aspects of the Pikmin series is how ordinary settings and human objects become intricate levels for the captains and the Pikmin to explore, and this short demonstrates that central charm of the series well. The encounters with the Fiery Blowhog and Bulborb are also highlights, although I felt a little sad when the Bulborb fell to its doom (not to mention after the numerous Pikmin casualties during this film, especially when the poor little 'Min who got curious died from electric shock). The Pikmin series has always been relentless in its casual depiction of the slaughter of the countless adorable little titular creatures as well as the gruesome deaths of the territorial enemies of the Pikmin and these films are no different.


Overall, I greatly enjoyed watching these movies. I think that these short films are an experiment for Nintendo and Mr. Miyamoto, to see how Nintendo's lovable properties fair in a different medium. I think the prospect of seeing more Nintendo characters and worlds making the faithful transition to film with the close involvement of the original creators like Mr. Miyamoto is an exciting one. After all, I can only think after watching these films that I want more. I joked before, but seriously, an animated Legend of Zelda film (that's not this), maybe? Or perhaps an actually faithful adaption of Super Mario Bros.? Actually...

Please?

Monday, September 8, 2014

The Sonic 3 and Laputa Connection


I can't take credit for making this observation myself. I read about it somewhere on the internet (of course) and later discovered this article (which I referenced frequently while putting this post together and borrowed a few pictures from) as well as this forum thread. Apparently, animation legend Hayao Miyazaki's 1986 film Castle in the Sky (also known as Laputa: Castle in the Sky), one of my favorite films from a director whose work I absolutely adore, seems to have had a hand in inspiring Sonic the Hedgehog 3 and Knuckles, one of my favorite games of all time. There is plentiful evidence within both works to support this theory, but Yuji Naka, one of the original creators of Sonic the Hedgehog and producer and lead programmer on Sonic 3 and Knuckles, has also stated in interviews that he is an admirer of Miyazaki's work.

This just blows my mind. One of my most cherished video games from my childhood took inspiration from one of my favorite films from my adulthood by a director whose work I would completely fall in love with years after first playing Sonic the Hedgehog 3. After hearing about the similarities between Sonic 3 and Knuckles and Castle in the Sky, I decided to watch the film and the play the game back to back. It was a fun day.

Let's take a look at the evidence. Both works center around a floating island held aloft by a massive gem:

Laputa from Castle in the Sky
Angel Island from Sonic 3 and Knuckles

In addition to this central premise, there are a lot of visual and artistic similarities between the film and game and even certain scenes from the movie seem to have served as inspiration for scenes in the game. A number of the zones (or levels) in Sonic 3 and Knuckles also parallel several locations in the film:


Could the overgrown arboretum of Laputa have been a template for the lush jungles of Angel Island Zone?


In the film, one of the main characters, Pazu, marvels at an "underwater city" beneath the moats of Laputa, a seemingly obvious inspiration for the aquatic ruins of Hydrocity Zone.


The ruined courtyards of Laputa may have inspired the appearance of the overgrown ruins of Marble Garden Zone; this zone also may have been inspired simply by Laputa's overall appearance as an ancient city taken over by nature.


The military's massive camo-patterned flying warship, Goliath, could have led to the creation and appearance of Dr. Robotnik's camo-patterned Flying Battery.


This one may be a stretch, but the crystallized second act of Lava Reef Zone is reminiscent of the scene in Castle in the Sky of the cave full of glowing volucite rocks.


The heart of Angel Island, Hidden Palace Zone, with its technological look and square patterns reminds of the advanced and cube-decorated core of Laputa. Not to mention...


...both Laputa and Angel Island float in the sky because of the power of a massive gemstone that is sought after in both works by megalomaniacal madmen.

Now we get to Sky Sanctuary Zone from Sonic 3 and Knuckles, which is perhaps the biggest piece of evidence supporting the Laputa inspiration:


The pillars, fountains, walkways, yellowish-greenish hue and overall imagery of Sky Sanctuary Zone brings Laputa to mind immediately.

The climax of both the film and game also share several elements in common. Let's take a look:


Dr. Robotnik's Death Egg (besides being an obvious parody of the Death Star) resembles the spherical, mechanical-looking bottom of Laputa. Both also happen to be doomsday weapons.


The scene where Robotnik releases an army of Egg Robos from the Death Egg is similar to the scene where Muska releases an army of robots from Laputa.


The way Sky Sanctuary crumbles block by block before Sonic leaps onto the Death Egg is very similar to the way Laputa crumbles block by block during the climax of the film. Note the near-identical color palettes hear and the overall symmetry of the imagery.


Finally, in the endings of both film and game, Laputa and Angel Island float higher and higher into the heavens with the help of the giant volucite crystal and Master Emerald respectively, away from the hands of greedy humans.

Could this all be a coincidence? I suppose. Am I reaching too much in some areas? Probably. After all, ancient floating islands covered in mysterious ruins from a civilization long extinct (except for a few key descendants of course) are nothing new. The idea has been presented in plenty of art and media throughout the years. But I think the fact that Yuji Naka has cited Miyazaki as a major influence of his coupled with the similarities in many of both works' environments, scenes, themes, and art suggests a clear link.

Also, the Sonic series is well-known for taking inspiration from other sources. Some may call it "ripping off", and in some cases I can certainly see where they're coming from, but the Sonic games are still remarkably original, and there are many zones and other elements from Sonic 3 and Knuckles that I didn't touch on that don't bear a resemblance to anything in Castle in the Sky. The Sonic series copies and emulates, sure, but much like a lot of art, it uses these elements in conjunction with its own unique ideas to create something original. The Sonic series is also full of references to pop culture and mixes many disparate elements from tons of different sources. I already mentioned the Death Star and Death Egg comparison, but there's also Super Sonic and the seven chaos emeralds being a supposed reference to Super Saiyans and the seven Dragon Balls. And did you know that Sonic's red and white shoes were inspired by a Michael Jackson album cover (Michael Jackson also worked on the music for Sonic 3, ironically enough). Did you also know that Dr. Robotnik's design was inspired by Theodore Roosevelt?

Speaking of Dr. Ivo "Eggman" Robotnik...

Yep, he's in Castle in the Sky too! He also makes a cameo in another Miyazaki masterpiece (and my personal favorite film of all time), Spirited Away:


I'm joking of course, as these are both original characters created by Miyazaki and Studio Ghibli, and the character from Castle in the Sky obviously predated our favorite rotund mad scientist's existence (perhaps Theodore Roosevelt wasn't the only inspiration?), but the resemblance in both cases is uncanny.

It's amazing how one of my favorite video games and one of my favorite films, both works of art very beloved by myself and first consumed separately at very different points in my life are so closely related, with Sonic 3 and Knuckles, which I experienced first, taking so much inspiration from Castle in the Sky, which I first experienced much, much later. Sonic 3 and Knuckles is something that I associate largely with my childhood, while Castle in the Sky is something that I associate with my young adulthood. But the latter is several years older than the former. The fact that Miyazaki's films and Sonic's games, both of which have been hugely influential to me, would be linked somehow...it's all so strange to me, but it also makes so much sense.