Showing posts with label mario kart. Show all posts
Showing posts with label mario kart. Show all posts

Tuesday, September 13, 2016

My Top 115 Favorite Video Games (75-71)

Click here for the introduction!

75. The Last of Us (PS3)


Just about one year after playing through it for the first time, I have very distinct memories of The Last of UsEven with all the high expectations I had going in, the game still managed to impress me, and from the moment I saw its haunting title screen, I knew it would be special. Its harrowing world, poignant storytelling, and fully-realized characters that feel more like real people than perhaps any other game I’ve played save for maybe Majora’s Mask all contribute to a weighty experience that is burdensome, distressing, and emotionally draining. There’s something about The Last of Us that has really made it stick with me. I expected a top-tier “AAA” video game experience, but I got something more.

74. Donkey Kong Country 2: Diddy’s Kong Quest (SNES)



There’s something about the atmosphere of Donkey Kong Country 2 that captivated me in a way that the original Donkey Kong Country, good game though it may be, failed to do. A big part of this is certainly the music, which is one of my favorite soundtracks in video game history and earned David Wise a place among legends in my book. The first time I heard Stickerbush Symphony was a religious experience. My love for DKC2 is also related to the adventurous, pirate-themed setting though and memorable levels that are creative and fantastical, like a gigantic pirate ship and a beehive-infested amusement park. In addition, I love the tag-team of Diddy and Dixie, who both play much better than lumbering Donkey Kong does in the original game, and little touches like their end-of-level fanfares give this game a lot of personality. DKC2 is the special kind of 90s platformer that made me initially fall in love with video games that I just happened to somehow miss playing until I was in college, and there’s only one game with the Donkey Kong name that I love more.

73. Mario Kart 8 (Wii U)


I captured my feelings on the gorgeous and blissful Mario Kart 8 pretty well in this post, but suffice it to say this joyous game surprised me with how special it really is. There’s just something sublime about the feel of drifting around every tight corner and racing at blistering speeds through the game’s imaginative and beautiful courses. Everything from the music to the visuals to the feel of play all harmoniously come together in Mario Kart 8 to produce something magical and even therapeutic. Mario Kart 8 is, in a word, jubilant.

72. Rush 2: Extreme Racing USA (N64)


I don’t talk about it much, but the Rush series has a very special place in my heart. In fact, for a certain period of time Rush 2 was perhaps my first or second favorite N64 game, no joke. Rush 2 is emblematic of a time when I would rarely acquire new games, and the ones that I did I would completely devour. What makes the Rush series unique among racing games is that they place a large focus not on a standard Grand Prix mode (though that’s there too) but on exploring the game’s enormous and extravagantly detailed tracks. Calling them “tracks” doesn’t really seem accurate though as these may as well be mini open world sandboxes. These games are packed with secrets and wacky easter eggs, such as a hidden underground stunt arena in the original San Francisco Rush: Extreme Racing that would eventually lead to an entire dedicated “stunt mode” in San Francisco Rush 2049. The courses in Rush 2 highly encourage exploration as they offer not only creative shortcuts and other hidden areas but collectible keys and even collectible…Mountain Dew cans??? There’s a delightful surreality to the Rush games. Even though the tracks in Rush 2 take place in largely faithful recreations of the likes of New York and Los Angeles, I don’t think San Francisco’s Alcatraz Island actually contains a gigantic loop-the-loop. In truth, I love all the classic Rush games, from the original to 2049, but Rush 2 is the one that I have the fondest memories of. It’s also one of those sequels that pretty much one-ups the original in every way and I love the wide variety of locales in the game beyond just San Francisco.

71. Viewtiful Joe (GameCube)


Viewtiful Joe is one of many unique gems to come out of the GameCube era. After the eponymous Joe gets sucked into the land of movies Last Action Hero-style, he becomes a superhero and can unleash “VFX” powers that allow him to harness the special effects of movies such as slowing down time to dodge bullets or speeding it up to solve certain puzzles. It’s an inspired concept and mastering all of Joe’s abilities to punch and platform through several different “movies” is a great time. The game employs an incredibly stylish cel-shaded visual aesthetic and every world is packed with detail and life. Viewtiful Joe is also a punishing game that requires dedication and mastery of its mechanics; I still regard finally defeating its level 6 boss, one of the hardest in any game I’ve ever played, after days and days of attempts as one of my most satisfying video game accomplishments. What was perhaps even more satisfying though was defeating this same boss again for a friend on just the first or second try.

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Next up is #70-66! Hope to see you then!

Tuesday, November 24, 2015

The Beautiful Bliss That is Mario Kart 8


I am not a Mario Kart fan. I had a lot of fun playing Mario Kart: Double Dash!! with friends back in the day and Mario Kart DS was a welcome companion when I was sick one time, but otherwise my experience with the series is limited and I’ve never harbored the fond attachment to it that many seem to have. I wasn’t even going to get Mario Kart 8 and was more than ready to write it off as just another installment in one of Nintendo’s redundant “cash cow franchises”, but I was lured in by its glossy exterior and the hype surrounding it. I do not regret my weakness for a microsecond. I love Mario Kart 8. Like, I really love it. I was playing it recently and in the middle of a race, I just started thinking about how I couldn’t believe how good this game is. The impeccable visual polish and sheer joy my eyes and brain receive from looking at this game and seeing it in motion, the ultra-refined mechanics and control, the energetic orchestrated soundtrack…this is an unbelievably delightful experience.

Mario Kart 8 is not only my favorite Mario Kart game but very likely my favorite racing game of all time. Granted, I’ve never been huge into racing games but I’ve still played and enjoyed a decent handful over the years. I think what I really love about Mario Kart 8 is that the focus is on mastering its slick racing mechanics; nailing drifts, ebbing and flowing through each winding turn, and coming out on top if you play each gorgeous track with skill. The other “Mario Kart-ish” elements of the game, chiefly items, mix things up a bit and throw an interesting curveball into the racing action, but they don’t seem to be the focus in MK8. Mario Kart 8 is a slick and speedy racing experience first and foremost. Turtle shells and banana peels are merely complementary factors here. Some people might hate this. I love it.

I love MK8 for its tight, no, perfect mechanics and sublime sense of control, not only over my kart racer but over the race itself. I don’t think I’ve ever played another game with a more fluid, exhilarating, and joyous sense of movement. I lean with each turn in particularly intense races, and I can almost feel each drift and boost. While it can be stressful at times, and this is all part of the fun, it also becomes a Zen-like trance of an experience when I get into the zone, zipping and zooming along as my heart thumps and my fingers pivot as I flow through each track. It’s pure wonder.


I often harp on about how mechanics and gameplay are not the one most important element of a video game experience and how I’ve gotten more and more frustrated over the years as Nintendo increasingly sacrifices other creative elements in the name of placing “gameplay” on a holy pedestal. While I absolutely still stand by these sentiments, I’ve also never said that mechanics, gameplay, “game feel”…or whatever you want to call it isn’t important in many experiences, and damn when Nintendo nail it they really nail it. An expertly-crafted gameplay system like the one in Mario Kart 8 can be a moving experience to behold all on its own, but this perfect feel ties in with a game that is stunning to look at, one of the most richly vibrant and beautiful I’ve ever played. Its environments are as imaginative as they are detailed as they explode with color and personality.  It is candy for the eyes in every way. No, that’s not good enough. It’s a dessert at a high-class restaurant for your retinas. And the music. It’s jazzy and jubilant and magical. Just listen to this. And this. And this! All of this ties together in a splendid ribbon that is simply euphoric.

Call this a late review for Mario Kart 8 (though if you’re looking for critique, look elsewhere), call it whatever. I’ve recently gone back to the game after not playing it for a while to finish up some Grand Prix stuff I hadn’t done yet (mainly 200cc, which is a surprisingly excellent addition that is wildly wacky and exhilarating) and as I once again raced across the slick rainbow roads of the Mushroom World as Rosalina on her speedy Jet Bike, I reflected on how much I love this experience. I never expected this title to become one of my favorite Nintendo games of all time, and just games in general. It is genuine, delightful surprise. I love this video game and I’m telling you, if you haven’t experienced it yet, find some way to nestle your hands into a Wii U GamePad and feel the beautiful bliss that is Mario Kart 8.


Thursday, November 13, 2014

Hyrule Warriors Reminds Us Why DLC is a Bunch of Rubbish


The above video is a great example of why I think DLC is such anti-consumer rubbish. I paid $60 for Hyrule Warriors on its release day. I decided to buy the game new and not wait to get it used because not only did I want to play it and form an opinion on it as a Zelda fan (and play it as soon as I could to avoid having the experience spoiled), but I also genuinely wanted to support the game for several reasons (for being a quirky, experimental Zelda spin-off, being able to play as non-Link characters like Zelda, and a large cast of playable female characters).

But seeing this makes me regret that decision a little bit, and think that perhaps this game did not deserve my commerce.

The game itself is ok. I just posted a lengthy review on the topic, so I won't waste too many words talking about my feelings on the game here, except to reiterate that as much I enjoyed the title at certain points, Hyrule Warriors feels like it's missing a lot and is definitely far from the comprehensive Zelda tribute that I thought it would be. I'm never one who measures the worth of an experience by the quantifiable amount of stuff in it, but if I feel that an experience is lacking in certain respects, than it certainly can be not worth its full price for me, and I do feel that Hyrule Warriors is lacking. The core Zelda series has seventeen titles in it (including the two Four Swords games), but Hyrule Warriors only chose three Zelda games to focus on: Ocarina of Time, Twilight Princess and Skyward Sword. Most playable characters and several of the game's battlefields are derived from these games, as are two of the game's six boss monsters (three more are Zelda classics found in several games, and the remaining one is the final boss; although Dodongo actually has two models in the game, with one being based on his Ocarina of Time appearance). Playing as Zant and Ghirahim is great, but what about the other fourteen games, all of which are brimming with characters and unique worlds? Where's my journey to to Termina for a battle against the Skull Kid in Clock Town? How about some high seas pirate battles on the Great Sea? Or maybe we could shrink down for some Minish-sized battles? Can I play as Tingle? Marin? Malon? How about Veran and Onox who who fit in so well in this game (and easily could have replaced generics like Cia and Volga)? No? None of that? Ok...well I guess there's always a sequel.

But apparently Koei Tecmo and Nintendo had other plans besides a sequel before the game even launched in North America. No sooner did I get past the title screen of Hyrule Warriors on release day did I find a giant, obnoxious advertisement on the right side of the main menu for the "Hero of Hyrule" DLC pack, complete with the option to select it and be taken right to the eShop where I can apparently pre-order not one, not two, but four different DLC packs, all coming out within the next several months, all for the combined price of $20. You might be thinking that $20 for all this extra content is a good deal, except that, wait...didn't I just pay $60 for what I thought was a full, complete experience? And about that battle in Clock Town and those other characters like Skull Kid? Well, apparently there's a Majora's Mask pack on the way next year. Gee, I would've loved to have my personal favorite Zelda game already represented in the full-priced game I just bought.

It seems that Hyrule Warriors was hacked up into several different pieces, and the releases of its many pieces are being staggered over time and ensuring that the game's publishers are getting more and more of your money for content that should have been in the game to begin with. If the game wasn't quite finished, if they didn't have time to include this content in time for a launch, fine, it can be a free update later. But why do that when they can sell a mediocre $80 fan-service cash-in and get away with it? My $60 only got most of the Hyrule Warriors experience, but other key parts were cut up and are being sold separately.

I was already annoyed with all the obnoxious pre-order exclusives before the game's release. There was a bonus for every major video game retailer to get extra costumes. It's now more apparent than ever that Hyrule Warriors is (how did Yahtzee put it?) a giant "blatant marketing exercise" meant to get as much cash from Zelda and Nintendo fans as possible. And the first pack detailed in the video above is not even exciting or interesting DLC. $7.99 can get you: one new "weapon" (Epona is easily the only really compelling thing about this rip-off, but she should have been in the game to begin with), five new Legend Mode missions based on the generic non-Zelda characters that take place in the same maps that players of the game have already fought in hundreds of times, a new Adventure Mode map (which is also just another way to recycle the same content that's already in the game), and finally one new non-Zelda costume shared between, again, two of the non-Zelda characters. It also looks likes there's some lazy recolor costumes in there as well. Really? One lame costume, some lazy recolors, one new weapon, and some recycled content for nearly eight dollars? On the subject of costumes: multiple costumes are also something that should be in the full-priced game to begin with, especially re-colors. Just look at the new Super Smash Bros., that game isn't selling the Koopaling variants for Bowser Jr. separately or Little Mac's pink jogging outfit as DLC, and those are actual costumes. Hell, the Koopalings are more than just costumes, but wholly unique models. Just think about all the varied and unique content in Super Smash Bros. for Wii U on day one for the same price as Hyrule Warriors. Now, I might learn to eat my words in the future when Nintendo does announce costumes as part of a future DLC pack for Smash Bros. I'd certainly be lying if I said I was happy with the way that the newest Smash game was handled, spreading it across two different versions so one must buy both if they want to experience all the content the two games have to offer (as well as Mewtwo, so far as we know right now). But as far as I can tell, purchasing the Wii U version will basically net players the full experience, minus the Smash Run mode, some stages, and a lot of trophies (and again, Mewtwo...). Smash 3DS was obviously conceived as a way to get more money, even if it may be a worthy game in its own right and even if handheld Smash Bros. is neat. Despite all this, I still think my earlier point about costumes in Smash Bros. shines a glaring spotlight on how greedy and anti-consumer Hyrule Warriors' DLC is.

Let's look at it this way: if one wanted to get every single piece of content for Hyrule Warriors, they'd have to buy the game three separate times at GameStop, Best Buy, and Amazon for all the pre-order bonus costumes (although these apparently will also be available later for a price on the eShop from what I've heard), then register the game on Club Nintendo for two more bonus costumes, then buy all of the DLC packs, most of which aren't even out yet and all of which won't be until March of next year. That is ridiculous. This game is not worth all that money and trouble.

If you plan on buying or have already bought the DLC for Hyrule Warriors, I'm not going to berate you, but please give it some thought and try not to simply jump on it as soon as you see Epona. At the very least, please don't defend it. I'm tired of seeing people defending greedy bullshit like this, saying it's "reasonably priced" and "DLC done right". Besides the fact that content like Epona and costumes should be there at the $60 launch, the Master Quest pack isn't even exciting DLC. Other Nintendo series joining Mario Kart is exciting, I admit, but Epona and some lazy costumes, plus a bunch of non-Zelda content for a Zelda tribute is not. After playing Hyrule Warriors for around 50 hours and finishing the Legend Mode as well as a substantial chunk of the missions in Adventure Mode, I think I can confidently say that these new missions probably won't offer much new. I'm sure the future packs that actually have exciting Zelda content in them like the aforementioned Majora's Mask pack will be less offensive, but for the very nature of their existence, still pretty offensive.

As for "doing DLC right", something like the Mario Kart 8 DLC that comes out today (and the other MK8 Animal Crossing-themed pack that is slated for May 2015) isn't terrible I guess, but the only truly proper way to do DLC right is to make it free; an extra; a bonus for people who already paid for and own the game, but nothing necessary and nothing that requires another $20, especially not so soon after I just paid full price for the game, and especially when this content was clearly planned for the purpose of wringing more money out of people after the game's release.

GameStop-exclusive Ocarina of Time Link is disgusted by Hyrule Warriors' DLC

Thursday, April 18, 2013

Nintendo Rant: Too Much Mario (and thoughts on today’s Nintendo Direct)



Nintendo is one of my favorite video game developers. Like many others, I grew up with Nintendo. I played Mario and Kirby games feverishly when I was a little kid and even though I didn’t get into many of Nintendo’s other popular series like Zelda and Metroid until I was a teenager, they have still been an integral part of my upbringing. Zelda even went on to become my most beloved series of all time. Almost half of my recent list of my top 100 favorite video games of all time were Nintendo-developed games. This rant is born out of love and admiration, and not hate.

I’ve been becoming increasingly frustrated with Nintendo over the past couple of years. A developer that had once offered a wide variety of unique and creative experiences seems to be turning into nothing more than a Mario machine. What do I mean? The end of 2011 saw the release of two new games in the Mario series, Super Mario 3D Land and Mario Kart 7. This was fine. Off the top of my head, I don’t think we’d had a big Mario release since Super Mario Galaxy 2 in mid-2010, and we were due for a shiny new Mario platformer on a handheld system. Usually Nintendo spaces out their main franchise entries and has traditionally offered a fair variety in releases this way. So I was surprised the see Nintendo release four more new Mario games in 2012 (again, these numbers are all off the top of my head, but while there could be even more Mario games, I know there are at least as many as I say), two of these being New Super Mario Bros. 2 and New Super Mario Bros. U. Another of these releases was Paper Mario: Sticker Star. We hadn’t had a Paper Mario game in a while, and Mario’s RPG outings are usually stellar experiences, so this release was at least fairly exciting. So after all these games, I was sure that Nintendo would finally give Mario a break in 2013 and we’d start seeing some variety. Well, I guess I was right in one way, as Nintendo is putting the spotlight on Mario’s brother Luigi this year, billing 2013 as “The Year of Luigi.” Now, when I talk about “Mario” games, I’m including all games in the core Mario universe (I'm excluding Donkey Kong and WarioWare games as I feel they're distinct enough). So far this year, Nintendo has released Luigi’s Mansion: Dark Moon and announced: New Super Luigi U (downloadable content for New Super Mario Bros. U that Nintendo is billing as almost like a completely new game), Mario and Luigi: Dream Team, Mario Party for 3DS, a new Yoshi’s Island game for 3DS, a new Yoshi platformer for Wii U, a new Mario platformer for Wii U, a new Mario Kart for Wii U, and has plans to release a new Mario vs. Donkey Kong title. Oh wait, I forgot Mario Golf: World Tour for 3DS. That’s TEN new Mario universe games. In the midst of this massive milking of the mustachioed Mario, Nintendo is releasing a few other notable first-party games that I’ll get to later, but by and large Nintendo is lately less about offering a nice variety of unique content, but rather a nice variety of Mario content. I realize that Nintendo is a business and that Mario games sell, but it’s almost like Nintendo is just saying: “Screw it, let’s just stick with Mario and make billions.” If nothing else, I can safely say I’m sick of Mario at this point.


TOO. MUCH. MARIO.


Yes, Nintendo has been recycling the same franchises for years, but the thing is Nintendo has traditionally reinvented these games over and over again and by my estimation has generally provided unique new experiences with each new iteration of its popular franchises. Also, these iterations have traditionally been spaced out and have had a lot of thought and effort put into them. Remember how the original Super Mario Bros., Super Mario Bros. 2 (in USA at least), Super Mario Bros. 3, Super Mario World, Super Mario 64, and really every main Mario platformer up to and including the Galaxy games offered a brand new, unique experience? Think of how wild and creative Super Mario Bros. 3 was when it first came out, or how Super Mario 64 revolutionized 3D gaming, or the different flavor Super Mario Sunshine offered, or how Galaxy sent Mario into space and all the crazy levels we got along with it. Remember how exciting it was when the original New Super Mario Bros. came out? Finally, after all these years, a brand new 2D-style Mario that offered a fresh take on a familiar formula. Then New Super Mario Bros. Wii came out and it was pretty good, and it offered multiplayer, but it was strikingly similar to the DS original. Then remember when New Super Mario Bros. 2 came out and it was…the same thing? Then remember when New Super Mario Bros. U came out a couple months after that and, while it offered the most unique world aesthetics in the New series to date and some new abilities, it was basically the same experience again? Yeah…. Even Super Mario 3D Land, while vastly more original than the New Super Mario Bros. games, seemed to offer very familiar aesthetics, enemies, world themes, etc. and seemed to pull familiar elements from the Galaxy games while throwing in some Super Mario Bros. 3 nostalgia to boot. Speaking of Super Mario Bros. 3 nostalgia…yes Nintendo, that game is brilliant, and yes, I remember it. In fact, it’s my favorite Mario game, but that does not mean that I want to keep playing rehashes of its aesthetics and presentation for the rest of time. The return of the raccoon tail in 3D Land was nice, but its inclusion in New Super Mario Bros. 2 was just redundant. You see, the raccoon tail in the latter game isn’t even that useful as most levels aren’t even designed around its flight capabilities. The raccoon tail was cool in Mario 3 because every level was designed in such a way that using the raccoon tail to fly around almost always led to secrets and rewards. This trend of including elements in games for the sake of nostalgia is one of Nintendo’s current design philosophies. Yoshi was cool is Super Mario World because the game was designed around him, with every level taking advantage of his many abilities. Yoshi was not cool in New Super Mario Bros. Wii because he was only playable in like four levels. Nintendo is just throwing these elements in the games as if to say: “Hey, you love Yoshi, right? Guess what, here’s Yoshi! Buy this game!” Other elements that seem randomly tossed into the newer games like the Reznor bosses from Super Mario World being in New Super Mario Bros. 2 and areas being named after food in New Super Mario Bros. U are just pointless callbacks to Super Mario World, but where as these elements made sense in that game’s context (Reznors are dinosaur enemies in Mario World’s Dinosaur Land and the areas are named after food in World because the game is designed around a dinosaur that eats everything), they just don’t make any sense in the context of the new games and are clearly just there for fan-service. Besides all this, the New Super Mario Bros. series recycles the same music, enemies, world themes (and even world order as it seems like it’s part of Nintendo’s religion to always have the second world be a desert world), and overall design of: level, level, mid-world tower, level, level, end of world castle, fight with Koopa Kid from game to game. It seems with New Super Luigi U, Nintendo has decided to not even both creating a “new” game in the series at all, but is simply just doing a DLC thing by changing all the levels on New Super Mario Bros. U’s map into new ones. Maybe this approach is best, as the series is basically just a bunch of DLC sold as new games anyway. Stepping away from the Mario platformer games, a new Mario and Luigi RPG is cool and those games are usually very creative, but the thing is this is the fourth game in that series and it’s coming right on the heels of another Mario RPG: Paper Mario: Sticker Star. I love the Mario RPG games, and these games are usually much more open to trying surprising new things with Mario’s world than the core series, but releasing these games so close together, and in the midst of so many other Mario games has weakened my interest in them as well.


New Super Mario Bros.: Bonus points if you can tell me which game is which

So saying all this, after sitting through the now expected line-up of Mario games during today’s Nintendo Direct, I was naturally a bit disappointed by its content, but its later portions actually picked my interest up a bit. Hands down the most unexpected announcement from the presentation for me was that Nintendo is finally, finally releasing EarthBound on their virtual console service in North America. After years of hearing about this quirky and acclaimed classic, I’m finally going to get to play it without having to pay 300$ for a SNES cartridge on ebay (and yes the cartridge alone can go for that much, although perhaps now it will drop in price). So bravo on that end Nintendo. Next, getting a North American release date for the 3DS eShop release of the Zelda Oracle games, two criminally overlooked classics and two of my favorite games in the series, was nice. Next up, hearing that Bravely Default: Flying Fairy, the unfortunately-named, yet gorgeous-looking 3DS RPG from Square Enix is also coming to the States was also exciting news for me. So darn it Nintendo, if you aren’t severely disappointing me with all the Mario, you ended up getting me excited by the end (granted, by some old games coming to the VC and another game getting localized, but still). And this all leads to of course the reveal of a new Zelda game for 3DS.


FINALLY.


I’ve been waiting for this one, and I knew we were due for an original handheld Zelda title soon since we haven’t seen one since 2009’s Spirit Tracks. There have been a lot of rumors about Majora’s Mask getting the remake treatment, but there was also talk a while back about Shigeru Miyamoto wanting to revisit A Link to the Past with a remake. Ultimately, we were told that Zelda’s developers wanted to tackle an original Zelda adventure on 3DS first before any more remakes. Well, I guess that was kind of true. Sort of. Reggie revealed that the new game for 3DS is not quite a remake, but doesn’t seem like an entirely original game either. It’s this odd pseudo-remake of A Link to the Past, that features a familiar overhead view and art design, but with new 3D graphics, and even the same world from A Link to the Past. Now, I don’t just mean the game takes place in Hyrule again, but it literally appears to be taking place in the same map from the SNES classic. To say my feelings on this new game are “mixed” is the absolute best way to put it. On the one hand, the game looks beautiful and the 3D depth effect looks fantastic for this bird’s-eye-view type of game (if not a little gimmicky in some parts of the trailer, like Link leaping up out of the screen when he changes dungeon floors and bone projectiles flying up at the screen when Link blocks them). Speaking of the “bird’s-eye-view”, I’m thrilled that Nintendo is not abandoning this classic design, as I was a bit worried we’d seen the last of it after Ocarina of Time 3D made a stunning debut on 3DS. The overhead-view style of Zelda is still a design that I greatly enjoy and I’m glad it’s not dying just yet. The purist in me is also loving the retro look of Link, as I’ve always preferred the older designs of the character (not to mention Link as a child) to the newer ones seen in games like Ocarina of Time, Twilight Princess, and Skyward Sword. The new “Link turning into a drawing on the wall” gimmick looks cool and the dungeon design looks nice too. But…I can’t help but be disappointed. You see, I had high hopes for Zelda 3DS because while the console Zelda games always seem to feel the need (with exceptions of course) to dredge Hyrule back up with Master Sword, Ganon, Kakariko Village and Death Mountain in tow, the series’ handheld entries have traditionally been more focused on taking Link to exciting new lands to face off against exciting new enemies. But this new game seems to be the complete opposite of that. For the first time in the series, it seems that Link will be exploring the same map from a previous title, which, while it remains to be seen just how similar it all will be, is very disappointing for me because one of the most exciting aspects of any new Zelda game, and adventure game in general, is exploring a brand new world. Sure, we’ve been to Hyrule countless times before (personally, I feel Hyrule needs a break and part of me wishes The Wind Waker permanently retired it), but at least it’s always a new version of Hyrule with a new map layout. Even Twilight Princess’s Hyrule, which was basically “Ocarina of Time’s Hyrule, but let’s make everything bigger!”, was at least still a new map to explore. I’m extremely familiar with A Link to the Past’s overworld, in fact, I’ve been exploring it for the past ten or so years since I first played the game and in the many, many times I’ve revisited it. The dungeons in the game, we are told, will at least be brand new…but the dungeon shown in the trailer reminds me greatly of the Tower of Hera in ALttP and also seems to share the same boss. So maybe the game is going to feature similar dungeons as well, just with drastic redesigns. A Link to the Past is a classic, it’s a wonderful game, but as I said with Mario 3 above, that doesn’t mean I want to return to its world in a new game. I’d prefer something new and equally as special. Now, it’s worth saying that unlike the New Super Mario Bros. series and their constant Mario 3/Mario World referencing, I don’t think this new Zelda game is fan-service. Most fans seemed to be clamoring more for a Majora’s Mask 3DS remake (a title which would be nice, but isn’t necessary and I’d still prefer an original game) and I think that Miyamoto basically just wanted to do a ALttP remake, and the Zelda team wanted to make something new, and this game is sort of compromise or the result of all this. But instead of this odd pseudo-remake/sequel hybrid, I’d rather have either a straight-up remake of A Link to the Past or what I really wanted, a brand new adventure. In a straight remake, obviously the recycled world and game concepts wouldn’t bother me for obvious reasons, and a fresh, completely new game is always great, but to have a sort of new experience with the same world and presentation as a previous game is just sort of half-exciting for me. I’m still going to get the game, and I have no doubt that it’ll be another polished, well-designed Zelda game, but I have to say…I’ve never been more mixed about a Zelda reveal. Regardless of how I felt about the end products, I was incredibly stoked for Twilight Princess, thrilled to have a sequel to The Wind Waker in Phantom Hourglass, intrigued and amused by Spirit Tracks’ train, and elated to see the vibrant and ambitious reveal of Skyward Sword…but like with the upcoming The Wind Waker HD remake, I’m cautiously excited for this new 3DS Zelda.




Looks good, but how original will it be?


                But maybe Nintendo doesn’t care that I have the overworld in A Link to the Past memorized, maybe they don’t care that I’ve played Super Mario Bros. 3 a gajillion times and the New Super Mario Bros. games will just never be as special to me, because maybe Nintendo isn’t making games for me anymore. Maybe they’re making these games for a new generation that’s never played the classics, and New Super Mario Bros. U is their first Mario game. But the thing is, even if that’s true, I’m still allowed to be disappointed in Nintendo and expect more of them. Here’s why: the main reason Nintendo’s current foray into endless Mario milking is so disappointing to me is because I know they can do so much better. I just recently got around to playing through the original Pikmin and Pikmin 2, and I’m currently playing through Kid Icarus: Uprising on 3DS. Kid Icarus: Uprising is so full of personality and features such a charming, unique world that hasn’t been seen for the last 25 years, and the game is such a genre-shift from its predecessors that it’s basically a new IP, and it just reminds me that when Nintendo really puts their heart into it, they are one of the most creative and talented developers in the industry. The Pikmin games are also fiercely unique and creative and unlike anything I’ve ever played or experienced. The best moments in the latest Zelda game for Wii, Skyward Sword, also demonstrate a developer that is no stranger to creative and imaginative new game design. And I know it’s part of the Mario parade I criticized earlier, but it’s nice to see Luigi’s Mansion get a new game as the original was another one of Nintendo’s most creative and unexpected experiences. And although I haven’t played it myself yet, I hear Luigi’s Mansion: Dark Moon is a pretty great display of Nintendo’s charm and creativity. Nintendo also released a new addition to Fire Emblem recently which I hear is brilliant and we’re also getting Pikmin 3 later this year. And while these games are sequels, they are sequels to rare Nintendo franchises, and great ones might I add, and they add some much-needed variety to Nintendo’s line-up. So with all this said, it’s clear that Nintendo still has it in them to harness that creativity that put them on the map in the old days and create wonderfully-designed new games. They have the potential to do so much more. But it seems like these days, they are more focused on offering up unique ways to control games than focusing their attention on the game experiences themselves and are also mostly interested in making new Mario games. Now, even though I praised some of Nintendo’s newer games above, there are still problems I have with Nintendo’s current design philosophies, mainly in the way of not-so-subtle hand-holding, and I also have more to say about Nintendo’s focus on new controls and the like instead of focusing on what really matters: the content of the games themselves. I’ve ranted long enough though, so maybe these will be the topics of another rant.
 



Above: Creativity


                For now, I just want to end by saying that Nintendo has created some of the most memorable, atmospheric, fun, and well-designed video games I’ve ever played. Super Mario Bros. 3. Super Metroid. The Legend of Zelda: Majora’s Mask. Paper Mario: The Thousand-Year Door. Pikmin. Kirby’s Dream Land. The list goes on. Nintendo still has the potential to make new fantastic memories. It just greatly disappoints me to see them squandering this potential.