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15. Okami (PS2)
Some people call Okami “the
best Zelda game Nintendo never made”,
but I don’t think that does the game justice. Yes, in terms of its structure
and feel Okami definitely takes
inspiration from my favorite video game series, but similar to Beyond Good and Evil it is also a uniquely
brilliant game in its own right. The level of artistry on every level of Okami is awe-inspiring. The art design
is breathtaking, the musical score is wonderful, and the Celestial Brush is one
of the most inventive mechanics in video games. The world, a fantastical version
of Japan, is a layered land of wonders and the narrative and endearing
characters truly moved me in a way that only a handful of games, or any works
for that matter, have ever done. There are few feelings as magical as dashing
through the fields of Nippon as Amaterasu as flowers bloom in my wake. The way
mechanics, art design, and the central narrative themes of good vs. evil and restoring
nature all come together in Okami is
nothing short of poetic, and more than just an endlessly imaginative journey, Okami feels like a lifetime. Okami is a video game masterpiece if
there ever was one.
14. Shenmue (Dreamcast)
There has never been a video game that has amazed me as much as Shenmue did in 2000. It was way ahead of
its time and revolutionary in many ways. Many video games strive for realism,
and while graphical prowess has continued to evolve, few feature a world that
truly feels “real”. With its dense, yet hyper-detailed world, Shenmue felt like I actually lived in
Japan throughout my duration of playing it. It appealed to me because of my
interest in eastern culture, but the magic of Shenmue is also in the mundanity of it. I mentioned when talking
about Animal Crossing that despite it
being a very unique experience, there was actually another game somewhat
similar to it that I had played previously. I was referring, of course, to Shenmue, and like Animal Crossing, it is the simple act of living a life day to day
that makes Shenmue so special. In
other words, it’s another game where “downtime” is the focus. I could walk
around Ryo Hazuki’s house and open every drawer, I could buy and drink soda
from a vending machine (and even inspect the cans), I could enter a convenience
store and browse through different packets of noodles, or I could waste hours
buying toy capsules from a machine outside of it. I could play classic Sega
games at the local arcade, I had a daily allowance from my sweet housekeeper, I
went to work, I practiced martial arts in the park, and I could talk to a wide
variety of other people living their lives (and at the time, I was astounded by
the sheer amount of voice acting in the game). Shenmue immersed me in its ordinary yet foreign world, it made me
want to travel, it catered to my love of Japanese culture, and it made me gain
more of an appreciation for other cultures in general. The sense of realism in
the game, the wide degree of interactivity, the atmosphere, the ambitious
storytelling…Shenmue was and still is
in a league of its own and is an experience that will always stick with me.
13. Super Mario 64 (N64)
I don’t specifically remember the very first time I played Super Mario 64, but I remember the time
period. The Sony PlayStation and Nintendo 64 were taking console video games into
a bold new dimension, and everyone on the N64 side was either playing Wave Race 64 or Super Mario 64. Mario 64
truly felt massive back then, with an intricate, labyrinthine overworld full of
secrets and what seemed like a never-ending supply of colorful and imaginative
levels to explore. I remember even being taken aback by the peaceful courtyard
of Peach’s Castle; Mario’s world had come to life in a way it never had before.
Super Mario 64 is a playground; it’s
a joyous, bounding experience in which it is a wonder to just move around.
That’s perhaps what I remember most about my initial experience with the game: just
how damn good it felt to move Mario around in 3D, to do backflips and triple
jumps and climb trees. I’ve gone back to 64
in the past simply to run and jump around just for the hell of it. Super Mario 64 is more than just great
control though. Its many worlds feel like the epitome of classic Super Mario themes (which, for the
record, I don’t inherently hate) and all of them are jam-packed with memorable
moments, like the terrifying piano in Big Boo’s Haunt, exploring the pyramid in
Shifting Sand Land, and finding the hidden town in Wet-Dry World. Beyond the
worlds is the brilliantly-designed hub from which you access them: Peach’s
Castle, which might be my favorite thing about the whole game. There are just
so many secrets and little details to discover inside and outside the castle:
the secret aquarium, looking at the sun in the lobby, following a Big Boo and leaping
into a birdcage to access a new world, not to mention the surprise waiting on
the roof…so much effort was put into making the hub just as interesting to play
around in as the levels themselves. Mario
64’s Koji Kondo-composed soundtrack is also one of my absolute favorites in
the series, with “Dire, Dire Docks” and “Koopa’s Road” being particular
highlights. The game’s colorful art and smooth, simple geometry also really
stood out to me back then over the grainy, jaggy PS1 visuals and still holds up
pretty well today despite the obviously dated technical aspects. It’s amazing that
Nintendo got 3D Super Mario so right
right out of the gate and paved the way for intuitive 3D control in video games
with this one exceptional title.
12. Super Mario Bros. (NES)
Super Mario 64
changed the game in a major way, but there might not be a game at all if it
wasn’t for Super Mario Bros., which essentially
saved video games from a tragic early demise and is in my opinion basically the
moment that video games stopped being merely “games” and started being works of
art. It is also one of my earliest gaming memories along with Sonic the Hedgehog and Kirby’s Dream Land and very likely the first
video game I ever played. Super Mario
Bros. is basically the reason I care about video games at all. Video games
were no longer a single screen with simple rules and only a few actions, they
weren’t merely about getting a high score anymore; Super Mario Bros. was an adventure over land, air, and sea, it was
a fantastical world, it had a story to it, there was a beginning and an ending.
The first major post on this blog that I wrote four years ago was a breakdown
detailing how Super Mario Bros.
basically contains all of the core elements that make me love video games so
much, and while I’m not sure I’d break it down into such a cut and dry list
anymore, I still basically feel the same way; hell it even has the kind of
progression and level-to-level connection that I love in platformers so much.
Not only is Super Mario Bros. a game
that I can go back to and play at any time, at any place, at any point in my
life and get an immense amount of enjoyment out of, but there’s something about
the stark atmosphere of Mario’s original Mushroom Kingdom adventure that I
really love. I love the idea, whether official or not, of two plumbers supposedly
stumbling upon a surreal fantasy world that has been conquered and brought to
ruin by a fascist turtle monster (a set-up that the infamous 1993 film was
actually surprisingly pretty “faithful” to) and whether intentional or merely a
byproduct of the limited technology of the time, there’s a mystery and somewhat
somber vibe about this game that was largely lost the more the series went on.
The game’s narrative premise and backdrop of what essentially is a
post-apocalyptic Mushroom Kingdom is at least a fair bit more interesting than
the “Bowser absconds with the Princess to lava land” routine that the series
constantly recycles today. Of course, even though I consistently replay it and
do think the game has aged wonderfully, I also simply cannot deny how large a
role nostalgia plays in my undying love for Super
Mario Bros., and every art asset, music track, and sound effect evokes
powerful feelings deep within me. A masterpiece of surreal art, a masterpiece
of game design and game feel, Super Mario
Bros. simply is eternal.
11. Paper Mario: The Thousand-Year Door (GameCube)
When I think of Paper Mario: The Thousand-Year Door, I think of a cool Saturday
morning in October, the sun gently falling through the window, a little bit of
heat coming through the radiator, and exploring the mysteries of the Glitz Pit,
where Mario had enlisted as a prize fighter and was trying to weed out seedy
corruption in the floating entertainment center accompanied by a newly-hatched
baby Yoshi with a spunky attitude. Around the same time, I remember proclaiming
that The Thousand-Year Door was my
favorite game of all time. It’s hard to put into words just how good this game truly is, but let me try:
Paper Mario: The Thousand-Year Door is
one of the most creative, subversive, and memorable games that not only
Nintendo has ever made, but that I’ve ever played period. It is the complete
antithesis to the staleness the Mario
franchise largely wallows in today and I find it hard to believe that the
current Nintendo even created a game like this once upon a time. Like the
original Paper Mario, The Thousand-Year Door is comprised of
several chapters, each complete with their own unique characters and subplots
that all tie into a larger story, which in this game’s case involves the core
mystery of what lies behind the sealed Thousand-Year Door that a secret society
known as the X-Nauts want desperately to unlock for some reason. Unlike the
first game’s more familiar Mushroom Kingdom setting, TTYD takes Mario to a bizarre new land where he sets foot in the risqué
harbor town of Rogueport, which features a gallows as a centerpiece, is full of
the Paper Mario universe’s versions
of criminals, and even has its own mafia. From here, we meet a host of colorful
and memorable characters and go on one captivating adventure after the next
throughout one of the most interesting worlds Nintendo has ever created, from
the aforementioned corrupt fighting arena, to a cursed town in the woods, to a
murder mystery aboard a ritzy locomotive. That’s the key word: mystery. The Thousand-Year Door is like a series
of short stories and every one of them is compelling and full of mystery and
intrigue. On that note, TTYD probably
has the best writing of any Nintendo game aside from some of the Zelda games (namely the ones Yoshiaki Koizumi was involved with such as Link’s
Awakening and Majora’s Mask) and
is also probably the funniest game the company has ever produced as well, and
one of the funniest games I’ve ever played period. Even if you don’t care about
Mario or Nintendo, you owe it to yourself to try this game out. This list is
all about special games, and it really doesn’t get much more special than Paper Mario: The Thousand-Year Door.
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We head into the top ten next time with #10-4, followed by the big finale!
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