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70. Wario Land II (Game Boy)
The Wario Land
games represent a special kind of oddness and creativity that blossomed in
Nintendo’s suite of titles for their Game Boy handheld back in the 90s. Because
they weren’t developing a big console game, Nintendo’s designers probably felt
less pressure to deliver on certain expectations or adhere to certain
conventions. This kind of freedom really shows in games like the Super Mario Land titles, The Legend of Zelda: Link’s Awakening,
and of course the Wario Land games. Wario Land II differs quite a bit from
its predecessor: Wario is impervious to damage, for one thing, and the game has
also gotten rid of the Super Mario World-style
world map. Instead, a narrative plays out across a bunch of stages played
immediately one after the other, but depending on what actions the player takes
or what secret routes they find, their path can branch and the final outcome of
the adventure can vary wildly. It’s a really interesting set-up for a
platformer and one that encourages replaying levels and discovering every
secret the game has to offer. Wario Land
II is like a treasure trove that keeps extending deeper downwards until you
discover the final, ultimate secret. Full of imaginative levels and packed with
mysteries, I got completely lost in Wario
Land II as a kid and it kept my face glued to my Game Boy screen until I
had found and seen everything.
69. Kirby Super Star/Kirby Super Star Ultra (SNES/DS)
Like most Super Nintendo games on
this list, Kirby Super Star is another
game that I wanted to play for years, but was denied on account of me not
having a Super Nintendo. While it eventually came to the Wii’s Virtual Console,
I actually first experienced Super Star
in its original form when I was in college. My roommate had somehow acquired a
Super Nintendo and a box of games (something about his aunt finding it in her
attic or something) and one of these was of course the elusive Super Star. I was overjoyed to finally
experience the game and everything was going great until my save data somehow
got corrupted when I was nearly finished with the adventure. I did restart and
complete the whole game from scratch, but this nonetheless really soured my
initial experience with Super Star unfortunately.
All the same, from The Great Cave Offensive (my favorite) to Revenge of Meta Knight to Milky Way Wishes and more, Kirby
Super Star is a greatly enjoyable time from beginning to end. While I
mainly prefer the more standard Kirby
adventures to Super Star’s oddball
“multi-game” approach, I still appreciate the title’s uniqueness. The 2008 DS
remake, Super Star Ultra, is my
preferred version of the game and includes all of the original game’s modes as
well as several new ones that all fit in nicely. In many ways, Super Star Ultra feels like the ultimate
Kirby game, offering a robust and
fulfilling Kirby experience that covers
a ton of ground and contains most of the iconic characters and elements from throughout
the series.
68. The Legend of Zelda: A Link Between Worlds (3DS)
It had been a long time since a
new Zelda game had given me the kind
of feeling that A Link Between Worlds
did. It brought back the free-form, exciting sense of exploration and discovery
that the classic top-down Zeldas are
known for, and it did it with several twists. The item-shop idea allowed for a
wonderful sense of freedom and the extremely well-implemented wall-merging
mechanic allowed for numerous angles to puzzle-solving and completely changed
the way I thought about top-down Zelda.
To top it all off, A Link Between Worlds
also uses stereoscopic 3D to lovely effect and this is just another way this
game subtly brings something new to the classic overhead Zelda design. While it’s not flawless, there’s just so
much I could praise about this game: I could on and on about the wonderful
soundtrack (with a surprising amount of great original compositions), fantastic
dungeons, and the way that the game constantly played with my expectations and
surprised me in all sorts of delightful ways. Beyond all this, ALBW also just has that special Zelda magic, as evidenced by moments
like its touching ending sequence.
67. Super Paper Mario (Wii)
The first two Paper
Mario games get plenty of love, and rightfully so, but Super Paper Mario seems to get a raw deal, and it pains me to see
it occasionally lumped in with the likes of the soulless Paper Mario: Sticker Star as “one of the bad Paper Mario games”. While at its mechanical core, Super Paper Mario is a platformer and
quite a departure from its turn-based RPG brethren, its heart and soul is
completely in line with the smartly written, wildly imaginative, and subversive
originals, perhaps even surpassing them to an extent in these regards. Full of
memorable new characters (and new roles for existing ones) and interesting
locations, Super Paper Mario is
brimming with personality and creativity. Like its predecessor, Paper Mario: The Thousand-Year Door, Super Paper Mario largely eschews well-worn-out Mario series tropes and instead sees Mario
and his companions traveling to the pixelated palace of a nerdy chameleon who
is a parody of Nintendo’s very own fanbase, a prehistoric land where overworld-dwelling
rock people and underworld-dwelling flower people are at war, a convenience
store in space, and even to…well, I won’t spoil that one. And even though it
lacks turn-based battles, in its structure, atmosphere, ancillary mechanics,
and storytelling, this adventure is every bit an RPG at heart and fits well in
line with its predecessors. Speaking of storytelling, one of the aspects of Super Paper Mario that stands out the
most is its narrative, which takes some surprisingly thoughtful and interesting
turns for a game starring Nintendo’s mustachioed mascot, and is ultimately a
uniquely touching tale for the series.
66. Pikmin 3 (Wii U)
I associate Pikmin 3 with late
summer nights, peaceful and cool, crickets chirping a lullaby outside the
window. Similar to Unravel (and I
suppose many games on this list), Pikmin
3 is another very “me” game. Pikmin 2
is special to me and a great game, but it’s a bit bloated. Its follow-up condenses
things and delivers the most refined, polished, accessible, and quite frankly enjoyable
game in the series. It takes some of the great aspects of Pikmin 2 and melds them with a sense of urgency and greater
narrative heft more akin to the original Pikmin
and spins it all into a wonderful adventure with a potent atmosphere that
feels almost profound. It’s hard to describe the kind of unique feeling that the
Pikmin games have but this essence is
perhaps more prominent than ever in Pikmin
3. An experience that combines my love of nature with my love of little
things with my love of engrossing interactive experiences, its locales are
gorgeous, its characters charming, its design satisfying, and its memorable final
chapter left such an impression on me that I felt the need to dedicate a whole post to it separate from my review.
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We approach the halfway point next time with #65-61!
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