Showing posts with label golden sun. Show all posts
Showing posts with label golden sun. Show all posts

Tuesday, September 27, 2016

My Top 115 Favorite Video Games (25-21)

Click here for the introduction!



Kirby’s Dream Land 2 released during a time when a sequel to a game that I loved wasn’t an expected or familiar occurrence to me, so when I learned that there was a second Kirby’s Dream Land? Hoo boy! Dream Land 2 is just as important to me as the original, if not more so. This sequel is basically an expanded, much more robust version of the first Dream Land and it remains one of the most important games of my childhood. I loved all the varied worlds, seeking out the mysterious Rainbow Drops, and finally reaching the true finale. One of the big reasons why I really connected with Dream Land 2 was the new animal friends that Kirby could team up with. Not only am I someone who has always had an affinity with animals, but there’s a real sense of adventure and friendship here, and there’s an epic feeling as the game draws to a close. Besides the new animal buddies, Dream Land 2 also featured copy abilities, unlike the first game, and since the only other Kirby game I had played was that first game (and not Kirby’s Adventure, where copy powers were introduced), I actually played all the way up to the penultimate world without having any idea this was an aspect of the game. After getting stuck and having to consult the manual, my whole world changed when I learned of Kirby’s then relatively new ability and it only made this game that much more incredible to me. Dream Land 2 is also notable for introducing my favorite villain in the Kirby series, the enigmatic Dark Matter, and kicking off a three-game saga that would continue in Kirby’s Dream Land 3 and conclude in Kirby 64. I was so fascinated by this strange new villainous force that I basically included a rip-off of it in a short story that I wrote in the third grade. Finally reaching the true final boss of Dream Land 2 felt triumphant on its own, but it would be years before I finally succeeded and saw the true ending of this extremely special game.



From Kirby to Mario, it should be clear if you’ve been following this list just how special the Game Boy and its games are to me, and how formative and crucial they were in my video game history. Game Boy was my go-to game device as a kid and I perhaps have more fond childhood memories with it and its games than any of the consoles. Super Mario Land 2 is emblematic of this time in my life. This game is my childhood in a tiny gray cartridge, and while I’ve been saying that I have three earliest gaming memories that were very formative for me (one more still to come), I probably should have said four, as this game is definitely mixed up in that time period. I feel like I must have played Six Golden Coins for several years and I brought it with me everywhere: in the car, on vacations, to the beach, to friends’ houses, etc. It influenced my imagination in countless ways, prompting me to dream up my own “zones” in the same spirit as those in the game and draw out maps on napkins. It’s more than just nostalgia though. I described my admiration for the Game Boy era of Nintendo eccentricity when talking about Wario Land II and Wario Land and Super Mario Land 2 is one of the quintessential examples of this imaginative spirit. There is no Mushroom Kingdom. There is no Bowser. There is no pandering nostalgia-bait. There is no goddamn desert land. There is Mario’s messed-up bizarro twin, Wario in his debut appearance, there is a carrot that grants Mario bunny ears, and one of the worlds is a gigantic mechanical statue of Mario where you fight the three little pigs in Lego land (this statement is 100% accurate, I assure you). One of my favorite things about this game is these creative worlds and the great sense of progression and detail that each one presents. Another world is Tree Zone, where Mario explores a gigantic tree starting at the roots, ventures into its sap-filled interior, and climbs up into its branches to explore a giant beehive and bird’s nest. It’s all a far-cry from the bland regurgitated environments Mario so frequently tromps through today and I can’t think of a better reminder of the wonderful creativity and variety that Mario once displayed in each and every new special adventure of his than Super Mario Land 2: Six Golden Coins. Also, just to set the record straight: Mario in space? This game did it first. Sorry, Galaxy.



Metroid Prime 2 definitely seems to be the underdog of the Prime trilogy, and that’s a shame because it’s an exceptional experience. Prime 2 is probably one of the creepiest titles in the Metroid series and also one of the most creative in my eyes. It has this very oppressive, harrowing atmosphere, and it really feels like, as Samus, you’re stranded on a twisted, hostile alien world. As I’ve discussed before, the whole “light and dark world” motif has been done to death when it comes to Nintendo games, but Echoes’ take on the concept at least feels inspired. I love how the very air of Dark Aether is corrosive as it really adds a great deal of tension to this eerie other world, and makes it really feel like a place you don’t want to be in. Dark Samus was also introduced in this one, and she (or it) is one of my favorite takes on the whole “dark doppelganger” cliché; she’s creepy, powerful, and she wants you dead (and she also has a badass theme). What chiefly comes to my mind about Echoes though is its richly-realized locales, which all stand out sharply in my memory, such as the rain-soaked Torvus Bog with its subterranean secrets and the beautiful, Tron-esque Sanctuary Fortress, which is definitely one of the most stand-out locations in the series. Retro Studios’ knack for creating believable, immersive alien worlds really shines in Echoes, and I felt completely absorbed in the flora, fauna, and terrain of Aether. As I may or may not talk about next time, the original Metroid Prime was initially a bit of a mixed experience for me, so in a way Echoes feels like my Metroid game; I was familiar with the Prime formula at this point, and it allowed me to get immediately sucked into this game and to quickly fall in love with it.



Oh Sunshine, you underappreciated, underplayed gem. I was so excited for this game and remember pouring over every new screenshot and detail that would emerge in the latest issue of EGM. When it finally released in the US in late August of 2002, I spent every remaining minute of my summer vacation playing it and continued doing so as I entered my freshman year of high school. Like the Game Boy, the GameCube was a special time of experimentation and unbridled creativity from Nintendo; a time when they focused on doing interesting things with the games themselves rather than with the controller you use to interact with them. Super Mario Sunshine is one of many examples of this creativity. It’s not the revolution that Super Mario 64 was or the grand crowd-pleaser that the Galaxy games are, but it’s sort of like the “Majora’s Mask” of the Super Mario series; a bold, creative follow-up to an immensely well-regarded and important game that feels more low-key and intimate in its own way. It won’t appeal to everyone, but those who recognize its magic will surely fall in love with it.  One of the things that makes Sunshine so special is the connected, detailed world of Isle Delfino. Being able to gaze into the distance and see other locations and how everything connects lends a sense of cohesion to the experience that I really love, and this great sense of place is strengthened by a potent atmosphere that takes the theme of a tropical vacation and fleshes it out to its limits with a variety of memorable locations, including a peaceful village resting in the hills, an offshore amusement park, and an eerie haunted hotel on a beautiful twilit beach. There are less “levels” than in other 3D Super Mario games, but Sunshine focuses more on building a world than linear challenges, and there is a great emphasis on quality over quantity as each area is densely packed with little details, including the central hub of Delfino Plaza. The result is a Super Mario game that feels less like a series of levels and more like a Mario RPG in 3D platformer form. There’s a great sense of context in Sunshine and this applies to its much-maligned narrative as well. While the game’s voice acting may be a source of great derision today (and largely for good reason), I still appreciate the effort put into framing an adventure that was more than just “Bowser kidnaps Peach” and back in 2002 I was just amazed that a Super Mario game had voice acting and such a relatively fleshed-out storyline.

There is just something so joyous and lively and “feel-good” about Super Mario Sunshine. I could go on about the incredibly fluid mechanics, which are probably the best of all the 3D Super Mario games, the jubilant sound design and soundtrack, the bright and luscious visuals, and those amazing water effects, but simply put Super Mario Sunshine truly is unique in this series and easily one of my Mario favorites.

21. Golden Sun and Golden Sun: The Lost Age (Game Boy Advance)


Similar to Sonic the Hedgehog 3 and Sonic and Knuckles, Golden Sun and Golden Sun: The Lost Age are merely two halves of the same big adventure, originally intended to be one large game but split up due to hardware limitations and developer ambitions. Funnily enough, Golden Sun was recommended to me by a random stranger I was chatting with in a random chat room at the dawn of the internet age, and it then became my first Game Boy Advance game along with Sonic Advance. I thank that person (whoever they are and wherever they are now) because they were right: Golden Sun is fantastic. It is pretty much my ideal RPG: a traditional battle system with a large, explorable, interesting world, with unique psychic powers called “Psynergy” that are used in puzzle-solving and combat mixed in for good measure. The gorgeous sprite-based visuals also have to be seen to be believed and these are easily some of the prettiest GBA games around, featuring visually-stunning and over-the-top summons and magic attacks. The “Golden Sun” portion of this two-part journey is certainly great, but in a way it sort of feels like a prologue to The Lost Age, which is where the experience really takes off, opening up the great world of Weyard and featuring multiple continents, islands, intricately-detailed villages, complex dungeons, and a vast ocean to explore. The Golden Sun saga also takes a different tone from most JRPGs and features a refreshingly easy-to-follow and not overly complicated narrative, but the narrative structure is nonetheless very interesting. There are basically two central groups that set off on a journey at the start of the first game, each with opposing goals, and in Golden Sun you play as one side and in The Lost Age you switch perspectives and play as the other. The situation in the game then is not a straightforward “good vs. evil” tale as in many RPGs, but that’s all I’ll say about it. In addition, if you play both games (which you obviously should), you can transfer your characters from Golden Sun into The Lost Age, an element that comes into play as The Lost Age goes on. Of course, it wouldn’t be one of my favorite games of all time if the soundtrack wasn’t amazing, and the Golden Sun/The Lost Age OST is really something quite different. The music has a very signature sound and a certain style that I find very unique, and it ranges from peaceful and relaxing with many of the town themes to downright inspirational when it comes to the world map and traveling themes.

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Only twenty games left? Yup! #20-16 is next!

Wednesday, September 19, 2012

My Top 15 Favorite Video Games of All Time (2012)

I had a difficult time numbering these, but ultimately the numbers don't matter too much aside from the top two or three. I also limited my choices to one game per series for this list. This list is also, of course, open to change in the future.

Here are my top fifteen favorite video games of all time!

15.) Castlevania: Dawn of Sorrow: I adore the Castlevania series and if I had to pick a favorite, it would be Dawn of Sorrow for the Nintendo DS. Simply put, this game is a perfection of the “Metroidvania” formula pioneered by Castlevania: Symphony of the Night. It has a huge castle to explore, my favorite magic and equipment system in the series, epic bosses and enemies, a great soundtrack as always, and is just overall the most perfect Castlevania game I can think of.

14.) Metal Gear Solid 3: Snake Eater (Subsistence version): The jungle environment in this game makes for some really exciting stealth scenarios and I love the survival and camouflage mechanics. The game also gives the player the freedom to explore and tackle situations in different ways. The story of The Boss and Naked Snake is quite touching as well. This game is simply the most fun I’ve ever had playing a Metal Gear game. So fun in fact, that I played through it once on a borrowed copy and then went out and bought my own copy and played through it again.

13.) Metroid Prime: Metroid Prime built on the atmospheric game design first established in games like the excellent Super Metroid and delivered a gorgeous 3D alien world to explore. The environments in this game are astounding. I’ll never forget the first time I stepped out into the gorgeous, snowy landscape of the Phendrana Drifts and watched the ice flows drift by to that peaceful music.

12.) Kirby’s Dream Land 2: This is a choice born mainly out of nostalgia, but Kirby’s Dream Land 2 is also a great platformer. This game is one of my childhood favorites and it captured my imagination when I was younger. I even wrote a short story for school partly inspired by this game. I played this game for hours and hours and had so much fun exploring every secret of Dream Land with Kirby and his friends.

11.) Okami: Everything about Okami is wonderful. The fantasy Japanese world is full of memorable locations and characters, the game’s visuals look like a classic Japanese painting come to life, the gameplay is fluid and fun, and the Celestial Brush (which allows the player the turn the world into a canvas and paint objects into reality in order to solve puzzles) is still one of the most unique and interesting gameplay mechanics I’ve ever seen in a game. “Masterpiece” just seems so appropriate a word when referring to this work of art.

10.) Half-Life 2: Something that a lot of my favorite video games have in common is a captivating atmosphere. Half-Life 2 features a brilliant, layered world that combines atmosphere and excellent sound design to draw the player in. It also doesn’t hurt that every single part of this game is engaging. Each stage in the game delivers something new and exciting for the player to experience. I haven’t played the game in years but still remember sections like the creepy Ravenholm, exploring empty seaside cottages, building bridges out of junk with the gravity gun to avoid creatures dwelling under the sand, and hiding from gigantic tripods trying to hunt me down. Half-Life 2 is simply a perfectly designed game, featuring a brilliant narrative that is unfolded through gameplay, a rich world full of secrets to discover, and pitch-perfect gameplay. It is a game that melds story, gameplay, world and art design into one unforgettable package.

9.) Shenmue: The word “realism” gets tossed around a lot when it comes to talking about the latest, greatest video games, but when Shemue was released gamers had never seen such a living, breathing world that felt so real before. It might seem trivial to some, but it was just so cool to me that every drawer could be opened, every object picked up, and that every character could be spoken to. Little things like going into a shop and examining packets of noodles are so fun to me in this game. I have a love of Japanese culture and Shenmue catered to this love as well as provided a rich world to explore, experience, and live in.

8.) Silent Hill 2: I remember watching my brother play Silent Hill 2. The dark, cramped apartment building in the game with its creepy ambient noises and twisted mannequin monsters freaked me out so much I had to leave his room and avoided the game afterwards. A long time passed before I finally played this masterpiece for myself and not only was my trip to Silent Hill a truly freaky one, but one with a potent human story lying underneath. This game still has the best-written and most-detailed story I’ve ever seen in a video game to date. I don’t think I’ll ever be able to praise the depth and richness of this experience enough. Play it, damnit!

7.) Shadow of the Colossus: I’ve never played any other game as epic, melancholic, and maybe even as beautiful as Shadow of the Colossus. This is a story about a boy and his horse, and their lonely journey to slay sixteen gigantic beasts in order to fulfill a wish: to bring a loved one back to life. Shadow of the Colossus involves a minimalist narrative that sweeps the player into a lonely world and forces them to question their own actions, which they are forced to carry out if they wish to complete the game. It also probably has the most epic boss encounters in any game ever.

6.) Chrono Trigger: Chrono Trigger is a true masterpiece in every sense of the world. It combines simple yet deep gameplay, wonderful music, a gorgeous and imaginative world and a thrilling story with memorable characters into one fantastic adventure. Play Chrono Trigger and you’ll be stunned by just how whole and complete the game is. Travelling through time to several different eras in the lifespan of a planet was and still is a revolutionary and amazing concept. Characters like Frog and Robo will always have a special place in my heart. And did I mention this game (along with its sequel, Chrono Cross) has my favorite soundtrack in all of gaming?

5.) Golden Sun: The Lost Age: Another masterful RPG, Golden Sun: The Lost Age is pretty much my ideal RPG: a giant, gorgeous world to freely explore, a simple and fun battle system with epic summons and magic spells, an engaging story, a great soundtrack; like Chrono Trigger, Golden Sun is just the whole package. This game’s world design is incredible and I loved exploring every area the world had to offer, both optional and mandatory ones. I really can’t say much else, except that this would be my favorite RPG of all time if not for one other game which appears a little higher on this list.

4.) Sonic the Hedgehog 3 and Knuckles: This awkwardly named game is the true Sonic the Hedgehog 3 that is born when Sonic 3 is attached to Sonic and Knuckles. Sonic the Hedgehog is a massive part of my childhood and will forever have a huge place in my heart and soul. Sonic 3 and Knuckles is my favorite Sonic game; it’s the most complete and perfect Sonic experience there is. Superb and imaginative level design, a fantastic soundtrack, and perfect platforming gameplay make for one incredible game and an integral part of my gaming career. I play through this game at least once a year.

3.) Super Mario Bros. 3: Mario 3 is a masterwork and my favorite platformer of all time. Tons of awesome power-ups, crazily imaginative world and level designs and an unforgettable soundtrack; this game has it all. I really can’t put my love for Mario 3 into truly effective words: it’s just a perfect gaming experience and I’ve played though it time and time again. It is the quintessential Mario experience.

2.) Skies of Arcadia (Legends version): My favorite RPG of all time, Skies of Arcadia is not simply a video game, but a true adventure. I have so many memories of endlessly exploring the sky both above and below the clouds and across numerous floating islands and continents. An engrossing story, endearing characters, beautiful music, and those big, open skies to explore…everything just so perfectly captures that sense of adventure and wonder that the human soul craves. An unforgettable masterpiece.

1.) The Legend of Zelda: Majora’s Mask: Here we are. My favorite video game of all time. It’s a game about healing. Throughout the game, Link heals and helps many people. And healing is precisely what this game does for me, and what video games as a whole do for me. They heal my soul. They cheer me up when I’m sad, they keep me company when I’m lonely, they stir my imagination, they challenge my mind, and they make me happy to be alive. I’ve gotten to know many video games over the years and one has always stood out among the rest. Call it powerful nostalgia or call it what you will, but Majora’s Mask is simply the reason I play video games. A touching story, layered and blissful gameplay, an unforgettable world and countless endearing scenarios all meld into the experience that is closest to my soul among all of video games.