Click here for the introduction!
105. Resident Evil 4 (GameCube)
I do not have the religious reverence for Resident Evil 4 that many have, but I
definitely recognize the game’s impact and it’s certainly a memorable experience.
RE4 was a huge deal back when it
first released in 2005 as a GameCube exclusive (yeah, remember that?). Many of
my friends were playing it and talking about at the time, so much so that I
kind of…got sick of it. Also, a good chunk of the game was spoiled for me as
well because of my constant exposure to it before playing it myself. Despite
all this, I still remember my first time with the early village sequence as one
of the tensest and most harrowing sections in a game I’d ever experienced. I love
the game’s atmosphere, its environments, its self-aware camp, and its ridiculous characters and varied
bosses. RE4 is a game that just keeps
one-upping itself and surprising the player with one exciting, nail-biting,
interesting sequence after the next. Just when you get comfortable with a
certain scenario and think you know the rules, the game throws a wacky
curveball at you, or perhaps a chainsaw.
104. Kirby’s Epic Yarn (Wii)
Epic
Yarn is my favorite of the “experimental” Kirby games, which include a game where you control a spherical Kirby
with magic paintbrush strokes (actually there are two of those) and one where the pink cream-puff is split into a
swarm of ten mini-Kirbys. I like Epic
Yarn because unlike these other alterna-Kirbys,
it’s still a traditional platformer; it just gives Kirby a new aesthetic and set of mechanics within its fabric
framework to play around with. The word that always comes to mind when I think
of Epic Yarn is “delightful”. It will
charm the pants right off of you…which Kirby will probably then unravel and
turn into a sled or something.
103. Yoshi’s Woolly World (Wii U)
The third and final title on this list from
the booming “yarn genre” is Yoshi’s
Woolly World, a special game that surprised me with not only its creative
level design, but also an intimate and emotional adventure that I could feel
was created with a lot of love and
effort. There’s something inherently nostalgic about Woolly World. Simply put, it is the video game equivalent of
wrapping myself up in one of my Nana’s hand-knitted blankets and sipping a cup
of tea on a cool autumn night.
102. Pikmin 2 (GameCube)
Pikmin 2,
which I actually played on Wii, is special to me because it helped bring me fulfillment
during a time when all I felt like doing was lying in bed in the dark, but it’s
also a delightfully unique experience with an indescribable atmosphere. There’s
something about venturing further and further down into the depths of one of Pikmin 2’s many underground labyrinths,
not really knowing what’s going to be on each new floor, that’s intoxicating. This
is only compounded by the game’s uniquely bizarre soundtrack, which drew me
into a world that felt like a dream. The main goal of Pikmin 2 is to discover and collect “treasures”, a bunch of human
junk ranging from Duracell batteries to bottle caps to references to Nintendo’s
history, in order to pay off a debt. Discovering each treasure and seeing what extravagant
name Olimar and Louie’s wonderfully characterized spaceship comes up with for
these mundane objects is simply a delight and one of my favorite aspects of the
experience. If you seek to complete it thoroughly, Pikmin 2 is a long game, and it can be both challenging and
exhausting, but while it’s not a game I’m likely to return to that often or at
all, it is a treasured experience for me and one that felt immensely gratifying
to journey through and complete.
101. Kirby’s Return to Dream Land (Wii)
I fondly remember the day that Kirby’s Return to Dream Land released in late October of 2011. After getting out of work and visiting two different
GameStops before I was able to buy the game, I brought it home and found myself
transported back to being a little kid with a Game Boy, playing Kirby’s Dream Land for the first time; back
to the summer of 2000 when I first played Kirby
64. The so appropriately-titled Return
to Dream Land, the first traditional Kirby
game on a home console since Kirby
64, was a very welcome return to form for the series. This game is just
good. It feels so artfully and perfectly traditional in so many ways, yet
doesn’t feel stale or recycle too many old staples. In fact, I sort of wish one
or two more classic bosses showed up even, as most are brand new. Even only
five years later, I already find myself feeling a bit nostalgic when I listen
to the soundtrack. Return to Dream Land
is simply a joyful video game, elegant in its traditional design, and nearly
unmatched in its level of polish.
---
Check back again next time for #100-96!
Showing posts with label kirby's epic yarn. Show all posts
Showing posts with label kirby's epic yarn. Show all posts
Monday, September 5, 2016
Friday, November 27, 2015
Yoshi’s Woolly World (Wii U) Review
I have a nostalgic attachment to yarn and knitted woolen blankets.
My Nana loved to knit. I have fond childhood memories of giant bundles of
colorful yarn that she used to knit me blankets; handcrafted tapestries of dark
blue and light blue and green. There’s a level in Yoshi’s Woolly World called “Up Shuttlethread Pass” which features
a backdrop of knitted blankets woven together to form of a patchwork of pale
blue and green intermixed with snowflake and sequin decorations. A light fluffy
snow falls and the whole scene is accompanied by a profoundly emotional piece of music. I was immediately struck by this level upon starting it, but it
wasn’t until I was about halfway through it that a certain chord in the music
stopped me in my tracks and I simply stopped and stared at the screen: the
knitted surroundings, the colors, the snow, the music…I was immediately struck
with images of my Nana (who passed away just a few years ago) and all the Christmases
we shared together. I suddenly felt the need to rub my eyes and a pervasive
sense of tranquility embraced me throughout the rest of the level.
Yoshi’s Woolly World
is a warm knitted blanket on a cool autumn day. It’s a very comforting game,
and that’s not just because it’s made out of blankets. When one boots it up
from the Wii U’s main menu, they are greeted with an image of Yoshi and his
lovable canine pal Poochy embracing each other while a lovely and inviting acoustic guitar melody plays. To me, this start-up screen is saying “It’s gonna
be all right” and “See? Not everything in the world is so bad”. Between its
endlessly charming handcrafted aesthetic, pleasing control scheme, and
inventive challenges, Woolly World is
a heart-warming, endearing experience that is as relaxing or as taxing as you
want it to be. And it reminds me of my Nana. And it makes me a little teary.
I can’t call Woolly
World’s aesthetic entirely unique because it is a spiritual successor to the
delightful Kirby’s Epic Yarn for Wii
after all (which was also developed by Good-Feel, the most appropriately-named
video game developer in the world), but Woolly
World’s visual design still stands apart from that game, presenting a more
three-dimensional and all in all different take on the whole “handcraft” look
than Epic Yarn presented. I love this
game’s art direction and it is clear a huge amount of effort went into it; in
fact I suspect it’s the main reason for the game’s rather lengthy development
time. Besides nailing the look and feel of yarn and fabric throughout, so much
so that I feel like I can reach out and touch this game and my TV screen would feel
soft to my hand, I love how much creativity went into representing a world made
out of handcraft. Windmills appear as giant wool socks adorned with buttons, lava
flowing down a volcano is represented by a scarf slowly unraveling from a giant
spool, and my favorite: distant hills in the snow world are representing by
giant smiling winter hats. That the game subtly simulates flowing water with
simply a few strands of yarn, some sequins, and some shadows is nothing short
of genius artistic design. Sure, Woolly
World may contain many of the clichéd environmental themes that Nintendo
loves to overuse like grass land, desert land, and snow land, but I’m not even
mad because the wonderful visual design breathes new life into these tired
tropes. If the endearing art design doesn’t draw you in, perhaps the pleasing
and varied (if at times a bit understated) soundtrack, another area of the game
that clearly had a lot of effort put into it, will.
Even though some of the environmental themes are familiar,
the original and inspired level designs that appear throughout the entire game
all the way up to the final level were a consistent surprise. Some of my
favorites include a level where the player “walks” a wireframe Chain Chomp,
knitting it up into a roll-able ball that can pounce baddies and be used to
solve puzzles and unraveling it so it can follow Yoshi to new places; a
rollercoaster ride of sorts involving giant curtains sliding down curtain rods
(just try to imagine it); and a festive nighttime snowscape where Yoshi must
knock piles of cottony snow out of knitted trees to progress. The yarn motif is
more than just aesthetic; the artistic choice is woven into the game design at
every step, from the way enemies and obstacles behave to the way Yoshi unravels
and knits the world around him, to a parade of clever level gimmicks that make
great use of the theming.
Despite so many fresh elements that have been newly
acquired, the main framework of Woolly
World is mostly a hand-me-down from the original Yoshi’s Island for Super Nintendo. This isn’t necessarily a negative,
as that original game is a brilliant, inspired platformer and Woolly World inherits its springy,
responsive control and engaging, exploratory level design. That said, perhaps
the influence is a bit too transparent
at times and this does lend of sense of banality to certain aspects like the
very familiar progression structure of the game. This can’t hurt an experience
as otherwise creative and endearing as Woolly
World too much, but I do wish the Yoshi platformer series wouldn’t be so
afraid to tear the traditional fabric of the original SNES classic every once
in a while.
I will say that going for 100% completion in Woolly World is a lot more tolerable
than in the original Yoshi’s Island,
which is important considering the game is chiefly designed with exploration
and collection in mind. Some tedium occurs when missing “that one thing” in a
level and some of the bonus levels are pretty annoying, but there’s nothing
here that I found to be as screamingly frustrating as attempting 100% in the
original. Woolly World is ultimately whatever
you want it to be though: want to float through the game care-free? Turn on
“Mellow Mode”. Want to simply see all the levels? Just go for collecting all of
the flowers. Or you can go for everything like me, which was a fair and
satisfying challenge. Woolly World’s design
is smart. There’s no intrusive timer rushing me along, there are no useless
“lives” here, the “Mellow Mode” option is probably the least intrusive “Super
Guide” option I’ve seen Nintendo implement yet, and there’s just all in all freedom
here to do what one wants.
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