Showing posts with label wario land. Show all posts
Showing posts with label wario land. Show all posts

Thursday, September 22, 2016

My Top 115 Favorite Video Games (45-41)

Click here for the introduction!

45. Wario Land: Super Mario Land 3 (Game Boy)


Another Game Boy game from my childhood that’s bursting with creativity and that signature oddness that defined first-party Nintendo games for the system in the 90s, Wario Land is not only a fantastic sequel to the already excellent Super Mario Land 2, but it’s also one of my favorite platformers of all time. This was Wario’s first game all to himself so Nintendo really had complete freedom in what they could do with the adventure, and it really shows. The Wario Land series is appropriately like some bizarro inversion of the Mario series, and what I love so much about it is that it’s not chained down by all of the conventions and tired staples of the latter. With nothing holding him back, Wario journeys to Kitchen Island to steal the treasure of the Brown Sugar Pirates and explores memorable locales such as Mt. Teapot and Parsley Woods, hunting down hidden treasures and finding secret paths. The game features a world map similar to its predecessor, but the world is even more dynamic. For example, the first time you venture through the first world, Rice Beach, it will be low tide. Later on, however, one can revisit the beach when the tide has come in and has flooded previously explored levels, which allows access to new areas. Wario Land also has a very strange and memorable atmosphere and much of its soundtrack is decidedly mysterious, culminating in a presentation that brings to mind The Legend of Zelda: Link’s Awakening in ways.

44. Super Metroid (SNES)


Haunting. If there’s one word to describe Super Metroid, it’s "haunting". Another word might be "brilliant". The opening title screen immediately sets a mood that is completely absorbing and the rest of the game follows suit. Super Metroid is a master of atmosphere, exploration, game design, sound design, music composition, 2D pixel art, and hell the game even succeeds wonderfully at minimalist narrative, with subtle examples of great in-game storytelling and a world littered with details and little moments that tell the story without words or without ever removing interactivity, including one of the most memorable finales in video game history. I waited years to finally play this classic on the Wii Virtual Console and it did not disappoint. Super Metroid is one of those games that represents just about everything I love about the medium and is basically just an experience extremely catered to my own personal tastes.

43. Castlevania: Circle of the Moon (Game Boy Advance)


Bloodlines was my first Castlevania game, but Circle of the Moon is the game that made me fall in love with the series. After constantly reading about how great this Symphony of the Night game was and then how great its immediate successor Circle of the Moon was in Electronic Gaming Monthly (which I subscribed to for years and have just about as many fond memories with as I do with the games on this list), I finally decided to give Circle of the Moon a shot. It instantly made me nostalgic for the Castlevania games I played as a child and I soon found myself addicted to exploring Dracula’s dark abode. I played Circle of the Moon for a long time, mainly because it can be a very difficult game with very little hand-holding, but I have fond memories of waking up early to play it during the summer and also of playing it around October. I remember finally finishing the game feeling truly triumphant. Circle of the Moon might have my favorite atmosphere of the Metroidvania games; it perhaps feels closest of them all to the classic Castlevanias in this regard and has a very classically gothic appeal. Its soundtrack is mainly comprised of remixes of old tunes, but besides them all being terrific arrangements, at the time I didn’t know they were recycled works. Also, the protagonist’s name is Nathan and although it may be a bit silly, it just heightens my connection to this game even more.

42. Castlevania: Aria of Sorrow (Game Boy Advance)


Aria of Sorrow rounded out the GBA Castlevania trilogy beautifully. By this time, Koji Igarashi and company had just about perfected the Metroidvania formula and Aria built on and refined just about everything in the previous games from a mechanical standpoint. After experimenting with different magic and ability systems with each new release, the developers finally arrived at the Tactical Soul system, which is my favorite ability system in the series by far. Not only was collecting the soul of every creature addicting and a lot of fun, but trying out each unique new ability was exciting and lent so much variety to the game. This was only compounded by the wide variety of weapons that Soma Cruz, the game’s protagonist, could wield, which all featured unique visual designs and mechanical properties. One of the most memorable aspects of Aria of Sorrow though it its colorful cast of characters and bonkers narrative, which took the Castlevania mythos to an interesting new place and an interesting new time period: the future year of 2035! That said, the narrative does some really bold and intriguing things with the well-established Castlevania canon.

41. The Legend of Zelda: The Minish Cap (Game Boy Advance)


One of the more overlooked Zelda titles, The Minish Cap is a true gem. It is easily the most visually gorgeous of the 2D Zeldas, and I long for the series to make a return to something akin to this game’s lovingly-drawn spritework and artistically-painted environments. This lovely art-style only enhances the game’s inventive central theme of shrinking down to explore the nooks and crannies of Hyrule hidden in cracks in the wall, on top of rafters, in patches of tall grass, and beneath stones. I love this premise and I love how much detail was put into the Minish society and the little secretive places that they call home. The Minish Cap also has a wonderful cast of characters including Ezlo the talking hat and the devious villain Vaati, a huge and bustling Hyrule Castle Town that is one of the best communities in the series, and it’s one of my favorite games, so of course the soundtrack is great too. The Minish Cap is a delight and one of the most underappreciated entries in the long-running Zelda series, which is a shame since it is also one of the best.

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More to come in #40-36! We're getting close! 

Thursday, September 15, 2016

My Top 115 Favorite Video Games (70-66)

Click here for the introduction!

70. Wario Land II (Game Boy)



The Wario Land games represent a special kind of oddness and creativity that blossomed in Nintendo’s suite of titles for their Game Boy handheld back in the 90s. Because they weren’t developing a big console game, Nintendo’s designers probably felt less pressure to deliver on certain expectations or adhere to certain conventions. This kind of freedom really shows in games like the Super Mario Land titles, The Legend of Zelda: Link’s Awakening, and of course the Wario Land games. Wario Land II differs quite a bit from its predecessor: Wario is impervious to damage, for one thing, and the game has also gotten rid of the Super Mario World-style world map. Instead, a narrative plays out across a bunch of stages played immediately one after the other, but depending on what actions the player takes or what secret routes they find, their path can branch and the final outcome of the adventure can vary wildly. It’s a really interesting set-up for a platformer and one that encourages replaying levels and discovering every secret the game has to offer. Wario Land II is like a treasure trove that keeps extending deeper downwards until you discover the final, ultimate secret. Full of imaginative levels and packed with mysteries, I got completely lost in Wario Land II as a kid and it kept my face glued to my Game Boy screen until I had found and seen everything.

69. Kirby Super Star/Kirby Super Star Ultra (SNES/DS)



Like most Super Nintendo games on this list, Kirby Super Star is another game that I wanted to play for years, but was denied on account of me not having a Super Nintendo. While it eventually came to the Wii’s Virtual Console, I actually first experienced Super Star in its original form when I was in college. My roommate had somehow acquired a Super Nintendo and a box of games (something about his aunt finding it in her attic or something) and one of these was of course the elusive Super Star. I was overjoyed to finally experience the game and everything was going great until my save data somehow got corrupted when I was nearly finished with the adventure. I did restart and complete the whole game from scratch, but this nonetheless really soured my initial experience with Super Star unfortunately. All the same, from The Great Cave Offensive (my favorite) to Revenge of Meta Knight to Milky Way Wishes and more, Kirby Super Star is a greatly enjoyable time from beginning to end. While I mainly prefer the more standard Kirby adventures to Super Star’s oddball “multi-game” approach, I still appreciate the title’s uniqueness. The 2008 DS remake, Super Star Ultra, is my preferred version of the game and includes all of the original game’s modes as well as several new ones that all fit in nicely. In many ways, Super Star Ultra feels like the ultimate Kirby game, offering a robust and fulfilling Kirby experience that covers a ton of ground and contains most of the iconic characters and elements from throughout the series.

68. The Legend of Zelda: A Link Between Worlds (3DS)



It had been a long time since a new Zelda game had given me the kind of feeling that A Link Between Worlds did. It brought back the free-form, exciting sense of exploration and discovery that the classic top-down Zeldas are known for, and it did it with several twists. The item-shop idea allowed for a wonderful sense of freedom and the extremely well-implemented wall-merging mechanic allowed for numerous angles to puzzle-solving and completely changed the way I thought about top-down Zelda. To top it all off, A Link Between Worlds also uses stereoscopic 3D to lovely effect and this is just another way this game subtly brings something new to the classic overhead Zelda design. While it’s not flawless, there’s just so much I could praise about this game: I could on and on about the wonderful soundtrack (with a surprising amount of great original compositions), fantastic dungeons, and the way that the game constantly played with my expectations and surprised me in all sorts of delightful ways. Beyond all this, ALBW also just has that special Zelda magic, as evidenced by moments like its touching ending sequence.

67. Super Paper Mario (Wii)



The first two Paper Mario games get plenty of love, and rightfully so, but Super Paper Mario seems to get a raw deal, and it pains me to see it occasionally lumped in with the likes of the soulless Paper Mario: Sticker Star as “one of the bad Paper Mario games”. While at its mechanical core, Super Paper Mario is a platformer and quite a departure from its turn-based RPG brethren, its heart and soul is completely in line with the smartly written, wildly imaginative, and subversive originals, perhaps even surpassing them to an extent in these regards. Full of memorable new characters (and new roles for existing ones) and interesting locations, Super Paper Mario is brimming with personality and creativity. Like its predecessor, Paper Mario: The Thousand-Year Door, Super Paper Mario largely eschews well-worn-out Mario series tropes and instead sees Mario and his companions traveling to the pixelated palace of a nerdy chameleon who is a parody of Nintendo’s very own fanbase, a prehistoric land where overworld-dwelling rock people and underworld-dwelling flower people are at war, a convenience store in space, and even to…well, I won’t spoil that one. And even though it lacks turn-based battles, in its structure, atmosphere, ancillary mechanics, and storytelling, this adventure is every bit an RPG at heart and fits well in line with its predecessors. Speaking of storytelling, one of the aspects of Super Paper Mario that stands out the most is its narrative, which takes some surprisingly thoughtful and interesting turns for a game starring Nintendo’s mustachioed mascot, and is ultimately a uniquely touching tale for the series.

66. Pikmin 3 (Wii U)



I associate Pikmin 3 with late summer nights, peaceful and cool, crickets chirping a lullaby outside the window. Similar to Unravel (and I suppose many games on this list), Pikmin 3 is another very “me” game. Pikmin 2 is special to me and a great game, but it’s a bit bloated. Its follow-up condenses things and delivers the most refined, polished, accessible, and quite frankly enjoyable game in the series. It takes some of the great aspects of Pikmin 2 and melds them with a sense of urgency and greater narrative heft more akin to the original Pikmin and spins it all into a wonderful adventure with a potent atmosphere that feels almost profound. It’s hard to describe the kind of unique feeling that the Pikmin games have but this essence is perhaps more prominent than ever in Pikmin 3. An experience that combines my love of nature with my love of little things with my love of engrossing interactive experiences, its locales are gorgeous, its characters charming, its design satisfying, and its memorable final chapter left such an impression on me that I felt the need to dedicate a whole post to it separate from my review.

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We approach the halfway point next time with #65-61!