Click here for the introduction!
15. Okami (PS2)
Some people call Okami “the
best Zelda game Nintendo never made”,
but I don’t think that does the game justice. Yes, in terms of its structure
and feel Okami definitely takes
inspiration from my favorite video game series, but similar to Beyond Good and Evil it is also a uniquely
brilliant game in its own right. The level of artistry on every level of Okami is awe-inspiring. The art design
is breathtaking, the musical score is wonderful, and the Celestial Brush is one
of the most inventive mechanics in video games. The world, a fantastical version
of Japan, is a layered land of wonders and the narrative and endearing
characters truly moved me in a way that only a handful of games, or any works
for that matter, have ever done. There are few feelings as magical as dashing
through the fields of Nippon as Amaterasu as flowers bloom in my wake. The way
mechanics, art design, and the central narrative themes of good vs. evil and restoring
nature all come together in Okami is
nothing short of poetic, and more than just an endlessly imaginative journey, Okami feels like a lifetime. Okami is a video game masterpiece if
there ever was one.
14. Shenmue (Dreamcast)
There has never been a video game that has amazed me as much as Shenmue did in 2000. It was way ahead of
its time and revolutionary in many ways. Many video games strive for realism,
and while graphical prowess has continued to evolve, few feature a world that
truly feels “real”. With its dense, yet hyper-detailed world, Shenmue felt like I actually lived in
Japan throughout my duration of playing it. It appealed to me because of my
interest in eastern culture, but the magic of Shenmue is also in the mundanity of it. I mentioned when talking
about Animal Crossing that despite it
being a very unique experience, there was actually another game somewhat
similar to it that I had played previously. I was referring, of course, to Shenmue, and like Animal Crossing, it is the simple act of living a life day to day
that makes Shenmue so special. In
other words, it’s another game where “downtime” is the focus. I could walk
around Ryo Hazuki’s house and open every drawer, I could buy and drink soda
from a vending machine (and even inspect the cans), I could enter a convenience
store and browse through different packets of noodles, or I could waste hours
buying toy capsules from a machine outside of it. I could play classic Sega
games at the local arcade, I had a daily allowance from my sweet housekeeper, I
went to work, I practiced martial arts in the park, and I could talk to a wide
variety of other people living their lives (and at the time, I was astounded by
the sheer amount of voice acting in the game). Shenmue immersed me in its ordinary yet foreign world, it made me
want to travel, it catered to my love of Japanese culture, and it made me gain
more of an appreciation for other cultures in general. The sense of realism in
the game, the wide degree of interactivity, the atmosphere, the ambitious
storytelling…Shenmue was and still is
in a league of its own and is an experience that will always stick with me.
13. Super Mario 64 (N64)
I don’t specifically remember the very first time I played Super Mario 64, but I remember the time
period. The Sony PlayStation and Nintendo 64 were taking console video games into
a bold new dimension, and everyone on the N64 side was either playing Wave Race 64 or Super Mario 64. Mario 64
truly felt massive back then, with an intricate, labyrinthine overworld full of
secrets and what seemed like a never-ending supply of colorful and imaginative
levels to explore. I remember even being taken aback by the peaceful courtyard
of Peach’s Castle; Mario’s world had come to life in a way it never had before.
Super Mario 64 is a playground; it’s
a joyous, bounding experience in which it is a wonder to just move around.
That’s perhaps what I remember most about my initial experience with the game: just
how damn good it felt to move Mario around in 3D, to do backflips and triple
jumps and climb trees. I’ve gone back to 64
in the past simply to run and jump around just for the hell of it. Super Mario 64 is more than just great
control though. Its many worlds feel like the epitome of classic Super Mario themes (which, for the
record, I don’t inherently hate) and all of them are jam-packed with memorable
moments, like the terrifying piano in Big Boo’s Haunt, exploring the pyramid in
Shifting Sand Land, and finding the hidden town in Wet-Dry World. Beyond the
worlds is the brilliantly-designed hub from which you access them: Peach’s
Castle, which might be my favorite thing about the whole game. There are just
so many secrets and little details to discover inside and outside the castle:
the secret aquarium, looking at the sun in the lobby, following a Big Boo and leaping
into a birdcage to access a new world, not to mention the surprise waiting on
the roof…so much effort was put into making the hub just as interesting to play
around in as the levels themselves. Mario
64’s Koji Kondo-composed soundtrack is also one of my absolute favorites in
the series, with “Dire, Dire Docks” and “Koopa’s Road” being particular
highlights. The game’s colorful art and smooth, simple geometry also really
stood out to me back then over the grainy, jaggy PS1 visuals and still holds up
pretty well today despite the obviously dated technical aspects. It’s amazing that
Nintendo got 3D Super Mario so right
right out of the gate and paved the way for intuitive 3D control in video games
with this one exceptional title.
12. Super Mario Bros. (NES)
Super Mario 64
changed the game in a major way, but there might not be a game at all if it
wasn’t for Super Mario Bros., which essentially
saved video games from a tragic early demise and is in my opinion basically the
moment that video games stopped being merely “games” and started being works of
art. It is also one of my earliest gaming memories along with Sonic the Hedgehog and Kirby’s Dream Land and very likely the first
video game I ever played. Super Mario
Bros. is basically the reason I care about video games at all. Video games
were no longer a single screen with simple rules and only a few actions, they
weren’t merely about getting a high score anymore; Super Mario Bros. was an adventure over land, air, and sea, it was
a fantastical world, it had a story to it, there was a beginning and an ending.
The first major post on this blog that I wrote four years ago was a breakdown
detailing how Super Mario Bros.
basically contains all of the core elements that make me love video games so
much, and while I’m not sure I’d break it down into such a cut and dry list
anymore, I still basically feel the same way; hell it even has the kind of
progression and level-to-level connection that I love in platformers so much.
Not only is Super Mario Bros. a game
that I can go back to and play at any time, at any place, at any point in my
life and get an immense amount of enjoyment out of, but there’s something about
the stark atmosphere of Mario’s original Mushroom Kingdom adventure that I
really love. I love the idea, whether official or not, of two plumbers supposedly
stumbling upon a surreal fantasy world that has been conquered and brought to
ruin by a fascist turtle monster (a set-up that the infamous 1993 film was
actually surprisingly pretty “faithful” to) and whether intentional or merely a
byproduct of the limited technology of the time, there’s a mystery and somewhat
somber vibe about this game that was largely lost the more the series went on.
The game’s narrative premise and backdrop of what essentially is a
post-apocalyptic Mushroom Kingdom is at least a fair bit more interesting than
the “Bowser absconds with the Princess to lava land” routine that the series
constantly recycles today. Of course, even though I consistently replay it and
do think the game has aged wonderfully, I also simply cannot deny how large a
role nostalgia plays in my undying love for Super
Mario Bros., and every art asset, music track, and sound effect evokes
powerful feelings deep within me. A masterpiece of surreal art, a masterpiece
of game design and game feel, Super Mario
Bros. simply is eternal.
11. Paper Mario: The Thousand-Year Door (GameCube)
When I think of Paper Mario: The Thousand-Year Door, I think of a cool Saturday
morning in October, the sun gently falling through the window, a little bit of
heat coming through the radiator, and exploring the mysteries of the Glitz Pit,
where Mario had enlisted as a prize fighter and was trying to weed out seedy
corruption in the floating entertainment center accompanied by a newly-hatched
baby Yoshi with a spunky attitude. Around the same time, I remember proclaiming
that The Thousand-Year Door was my
favorite game of all time. It’s hard to put into words just how good this game truly is, but let me try:
Paper Mario: The Thousand-Year Door is
one of the most creative, subversive, and memorable games that not only
Nintendo has ever made, but that I’ve ever played period. It is the complete
antithesis to the staleness the Mario
franchise largely wallows in today and I find it hard to believe that the
current Nintendo even created a game like this once upon a time. Like the
original Paper Mario, The Thousand-Year Door is comprised of
several chapters, each complete with their own unique characters and subplots
that all tie into a larger story, which in this game’s case involves the core
mystery of what lies behind the sealed Thousand-Year Door that a secret society
known as the X-Nauts want desperately to unlock for some reason. Unlike the
first game’s more familiar Mushroom Kingdom setting, TTYD takes Mario to a bizarre new land where he sets foot in the risqué
harbor town of Rogueport, which features a gallows as a centerpiece, is full of
the Paper Mario universe’s versions
of criminals, and even has its own mafia. From here, we meet a host of colorful
and memorable characters and go on one captivating adventure after the next
throughout one of the most interesting worlds Nintendo has ever created, from
the aforementioned corrupt fighting arena, to a cursed town in the woods, to a
murder mystery aboard a ritzy locomotive. That’s the key word: mystery. The Thousand-Year Door is like a series
of short stories and every one of them is compelling and full of mystery and
intrigue. On that note, TTYD probably
has the best writing of any Nintendo game aside from some of the Zelda games (namely the ones Yoshiaki Koizumi was involved with such as Link’s
Awakening and Majora’s Mask) and
is also probably the funniest game the company has ever produced as well, and
one of the funniest games I’ve ever played period. Even if you don’t care about
Mario or Nintendo, you owe it to yourself to try this game out. This list is
all about special games, and it really doesn’t get much more special than Paper Mario: The Thousand-Year Door.
---
We head into the top ten next time with #10-4, followed by the big finale!
Showing posts with label super mario bros.. Show all posts
Showing posts with label super mario bros.. Show all posts
Friday, September 30, 2016
Saturday, April 20, 2013
Just Did a Speed Run of the Original Super Mario Bros. for the Hell of It
And as much as I'm sick of Nintendo milking the plumber dry today, I will just never get tired of this game. No matter how many times I go back and play it, no matter how old I am, where I am, who I am, Super Mario Bros. for the NES will never, ever get old. Every time I pick up a controller and play it, something just clicks and I'm whisked away to gaming bliss. And nothing beats playing on the original NES with that wonderful square gamepad.
I didn't plan on playing the whole game. I was just testing out the cartridge to see if it worked fine because a recent DuckTales cart I picked up has been disappointingly glitching all over the place. I wanted to make sure my other games worked fine and that the problem was not the NES console itself. But before I knew it I was on world 3, finally getting that 1-up trick right! Then I was blazing through world 4,5, and 6. And after painfully losing my fire flower in that damnable underwater section of King Koopa's final castle, I managed to dash under an utterly evilly-placed Hammer Bro. and took the axe to Bowser's bridge to dunk the king in a hot lava bath. And so I'd done it again. I'd rescued the princess and was feeling that immense sense of satisfaction that only a true video game masterpiece can bring.
So for as much as I sometimes grumble at the big N today, nothing will ever change my gratitude for all the happiness Nintendo has brought me over the years.
Thanks for the memories, Miyamoto.
I didn't plan on playing the whole game. I was just testing out the cartridge to see if it worked fine because a recent DuckTales cart I picked up has been disappointingly glitching all over the place. I wanted to make sure my other games worked fine and that the problem was not the NES console itself. But before I knew it I was on world 3, finally getting that 1-up trick right! Then I was blazing through world 4,5, and 6. And after painfully losing my fire flower in that damnable underwater section of King Koopa's final castle, I managed to dash under an utterly evilly-placed Hammer Bro. and took the axe to Bowser's bridge to dunk the king in a hot lava bath. And so I'd done it again. I'd rescued the princess and was feeling that immense sense of satisfaction that only a true video game masterpiece can bring.
So for as much as I sometimes grumble at the big N today, nothing will ever change my gratitude for all the happiness Nintendo has brought me over the years.
Thanks for the memories, Miyamoto.
Wednesday, June 27, 2012
Why Do I Love Video Games? A Recent Playthrough of the Original Super Mario Bros. Reminded Me Why
Why do I love video games so much? Just what is it about
these electronic, computer-created jumbles of pixels and polygons that stir my
heart so much? A recent playthrough of the original Super Mario Bros. for the
NES reminded me of all the central reasons why I love video games so damn much.
Gameplay
Of course this is a big one. The first time I ever picked up
a controller, it was just joy to move a character around in a colorful environment.
And what game better demonstrates pitch-perfect gameplay than Super Mario?
Super Mario Bros. is still a blast to play nearly thirty years later. It’s a challenging,
rewarding and supremely enjoyable experience. It’s this kind of player control-infused
enjoyment that makes me love video games.
Atmosphere
A key factor of video games is their immersion. A rich, engrossing
atmosphere is a must for a game to draw me in and make me fall in love with it.
As a child, Super Mario Bros. drew me in with a strange, new world to interact
with and explore. There are the bright and colorful surface areas filled with
floating bricks and question-mark blocks, green pipes and all manner of odd
creatures stomping about. Then there is the underground with its mysterious ambient
music and dank atmosphere that just begs to be explored. The Mushroom Kingdom’s
weird and wonderful atmosphere is why I love video games.
Music and Sound Design
Great atmosphere goes hand-in-hand with great music and great sound design. Super Mario Bros. has such memorable and catchy chiptunes that the main theme of the game is recognizable even to those who don’t play video games. From the aforementioned famous tune to the mysterious underground theme to the calming underwater track to the ominous castle music, Super Mario Bros.’ music is mood-setting and sets the rhythm to brilliant gameplay and level design. And that’s to say nothing of all the iconic sound effects from collecting a coin to that oh-so-satisfying power-up sound when Mario grabs a mushroom or fire flower. Great music mixed with great sound design is why I love video games so much.
Music and Sound Design
Great atmosphere goes hand-in-hand with great music and great sound design. Super Mario Bros. has such memorable and catchy chiptunes that the main theme of the game is recognizable even to those who don’t play video games. From the aforementioned famous tune to the mysterious underground theme to the calming underwater track to the ominous castle music, Super Mario Bros.’ music is mood-setting and sets the rhythm to brilliant gameplay and level design. And that’s to say nothing of all the iconic sound effects from collecting a coin to that oh-so-satisfying power-up sound when Mario grabs a mushroom or fire flower. Great music mixed with great sound design is why I love video games so much.
Story
A compelling tale that is told through a mixture of gameplay
and well-directed cut-scenes (or purely though gameplay) is another reason to
love video games. On the surface, Super Mario Bros. tells a straightforward and
classic tale: a hero embarks on a journey to defeat an evil villain, save a
princess, and save a kingdom from tyranny. This classic story is great and it’s
always fun to feel like a hero, but it’s the parts of the story that aren’t explicitly
told in-game, as well as the completely untold parts of this story that truly capture
my imagination. The backstory of the original Super Mario Bros. tells the tale
of how Bowser and his underlings who live in the harsh badlands of their world grew
jealous of the neighboring Mushroom Kingdom’s prosperity and decided to conquer
it using black magic. Using this dark magic, Bowser turns all of the citizens
of the Mushroom Kingdom into blocks and bricks and kidnaps the kingdom’s ruler
and locks her up. Bowser has basically already won. As Mario travels through
each world in the game, he is defeating Bowser’s sentries and lowering the
enemies’ flags, effectively taking back every fortress in the land. This (for
me at least) is the meaning of the flagpole at the end of each level. Also, I always
imagined the untold parts of Super Mario Bros. How did two Italian plumbers end
up in this strange world? I’m not sure if this is meant to be the story or not,
but I imagine that Mario and Luigi were once two ordinary plumbers living in
New York City or somewhere and one day they stumbled upon a warp pipe which led
them to the secret Mushroom World. Once there, they learned of the kingdom’s
plight, gained super powers and saved the day. After saving the kingdom from Bowser
and gaining the princess and her people’s affection, they decided to live in
the Mushroom Kingdom and had many more adventures afterwards. This is how I
imagine it anyway. It is this imagination and this combination of told and
untold story that makes me love video games.
The World and the
Aesthetics
I’ve mentioned before that the beautiful and
imaginative worlds of video games are one of the main reasons I love them so
much. I’m also going to include is this category the art and graphics that make
those worlds vibrantly come alive. In Super Mario Bros., the senses are treated to
a colorful and surrealistic landscape that Mario hops around in. These aesthetics
change abruptly to dark and dreary when underground, soothing and peaceful when
underwater, and treacherous and nerve-wracking when in one of Bowser’s cold,
gray castles filled with spinning fire blades and leaping lava. This memorable
and unique world design is why I love video games so much.
So there you have it. Super Mario Bros. is one of the greatest video games ever created and it contains everything I love about the medium. Now if you’ll excuse me, I’m going to go play some Zelda next.
So there you have it. Super Mario Bros. is one of the greatest video games ever created and it contains everything I love about the medium. Now if you’ll excuse me, I’m going to go play some Zelda next.
Labels:
mario,
nes,
nintendo,
platformers,
retro,
super mario bros.,
video games
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