Showing posts with label shenmue. Show all posts
Showing posts with label shenmue. Show all posts

Friday, September 30, 2016

My Top 115 Favorite Video Games (15-11)

Click here for the introduction!

15. Okami (PS2)



Some people call Okami “the best Zelda game Nintendo never made”, but I don’t think that does the game justice. Yes, in terms of its structure and feel Okami definitely takes inspiration from my favorite video game series, but similar to Beyond Good and Evil it is also a uniquely brilliant game in its own right. The level of artistry on every level of Okami is awe-inspiring. The art design is breathtaking, the musical score is wonderful, and the Celestial Brush is one of the most inventive mechanics in video games. The world, a fantastical version of Japan, is a layered land of wonders and the narrative and endearing characters truly moved me in a way that only a handful of games, or any works for that matter, have ever done. There are few feelings as magical as dashing through the fields of Nippon as Amaterasu as flowers bloom in my wake. The way mechanics, art design, and the central narrative themes of good vs. evil and restoring nature all come together in Okami is nothing short of poetic, and more than just an endlessly imaginative journey, Okami feels like a lifetime. Okami is a video game masterpiece if there ever was one.

14. Shenmue (Dreamcast)



There has never been a video game that has amazed me as much as Shenmue did in 2000. It was way ahead of its time and revolutionary in many ways. Many video games strive for realism, and while graphical prowess has continued to evolve, few feature a world that truly feels “real”. With its dense, yet hyper-detailed world, Shenmue felt like I actually lived in Japan throughout my duration of playing it. It appealed to me because of my interest in eastern culture, but the magic of Shenmue is also in the mundanity of it. I mentioned when talking about Animal Crossing that despite it being a very unique experience, there was actually another game somewhat similar to it that I had played previously. I was referring, of course, to Shenmue, and like Animal Crossing, it is the simple act of living a life day to day that makes Shenmue so special. In other words, it’s another game where “downtime” is the focus. I could walk around Ryo Hazuki’s house and open every drawer, I could buy and drink soda from a vending machine (and even inspect the cans), I could enter a convenience store and browse through different packets of noodles, or I could waste hours buying toy capsules from a machine outside of it. I could play classic Sega games at the local arcade, I had a daily allowance from my sweet housekeeper, I went to work, I practiced martial arts in the park, and I could talk to a wide variety of other people living their lives (and at the time, I was astounded by the sheer amount of voice acting in the game). Shenmue immersed me in its ordinary yet foreign world, it made me want to travel, it catered to my love of Japanese culture, and it made me gain more of an appreciation for other cultures in general. The sense of realism in the game, the wide degree of interactivity, the atmosphere, the ambitious storytelling…Shenmue was and still is in a league of its own and is an experience that will always stick with me.

13. Super Mario 64 (N64)



I don’t specifically remember the very first time I played Super Mario 64, but I remember the time period. The Sony PlayStation and Nintendo 64 were taking console video games into a bold new dimension, and everyone on the N64 side was either playing Wave Race 64 or Super Mario 64. Mario 64 truly felt massive back then, with an intricate, labyrinthine overworld full of secrets and what seemed like a never-ending supply of colorful and imaginative levels to explore. I remember even being taken aback by the peaceful courtyard of Peach’s Castle; Mario’s world had come to life in a way it never had before. Super Mario 64 is a playground; it’s a joyous, bounding experience in which it is a wonder to just move around. That’s perhaps what I remember most about my initial experience with the game: just how damn good it felt to move Mario around in 3D, to do backflips and triple jumps and climb trees. I’ve gone back to 64 in the past simply to run and jump around just for the hell of it. Super Mario 64 is more than just great control though. Its many worlds feel like the epitome of classic Super Mario themes (which, for the record, I don’t inherently hate) and all of them are jam-packed with memorable moments, like the terrifying piano in Big Boo’s Haunt, exploring the pyramid in Shifting Sand Land, and finding the hidden town in Wet-Dry World. Beyond the worlds is the brilliantly-designed hub from which you access them: Peach’s Castle, which might be my favorite thing about the whole game. There are just so many secrets and little details to discover inside and outside the castle: the secret aquarium, looking at the sun in the lobby, following a Big Boo and leaping into a birdcage to access a new world, not to mention the surprise waiting on the roof…so much effort was put into making the hub just as interesting to play around in as the levels themselves. Mario 64’s Koji Kondo-composed soundtrack is also one of my absolute favorites in the series, with “Dire, Dire Docks” and “Koopa’s Road” being particular highlights. The game’s colorful art and smooth, simple geometry also really stood out to me back then over the grainy, jaggy PS1 visuals and still holds up pretty well today despite the obviously dated technical aspects. It’s amazing that Nintendo got 3D Super Mario so right right out of the gate and paved the way for intuitive 3D control in video games with this one exceptional title.

12. Super Mario Bros. (NES)



Super Mario 64 changed the game in a major way, but there might not be a game at all if it wasn’t for Super Mario Bros., which essentially saved video games from a tragic early demise and is in my opinion basically the moment that video games stopped being merely “games” and started being works of art. It is also one of my earliest gaming memories along with Sonic the Hedgehog and Kirby’s Dream Land and very likely the first video game I ever played. Super Mario Bros. is basically the reason I care about video games at all. Video games were no longer a single screen with simple rules and only a few actions, they weren’t merely about getting a high score anymore; Super Mario Bros. was an adventure over land, air, and sea, it was a fantastical world, it had a story to it, there was a beginning and an ending. The first major post on this blog that I wrote four years ago was a breakdown detailing how Super Mario Bros. basically contains all of the core elements that make me love video games so much, and while I’m not sure I’d break it down into such a cut and dry list anymore, I still basically feel the same way; hell it even has the kind of progression and level-to-level connection that I love in platformers so much. Not only is Super Mario Bros. a game that I can go back to and play at any time, at any place, at any point in my life and get an immense amount of enjoyment out of, but there’s something about the stark atmosphere of Mario’s original Mushroom Kingdom adventure that I really love. I love the idea, whether official or not, of two plumbers supposedly stumbling upon a surreal fantasy world that has been conquered and brought to ruin by a fascist turtle monster (a set-up that the infamous 1993 film was actually surprisingly pretty “faithful” to) and whether intentional or merely a byproduct of the limited technology of the time, there’s a mystery and somewhat somber vibe about this game that was largely lost the more the series went on. The game’s narrative premise and backdrop of what essentially is a post-apocalyptic Mushroom Kingdom is at least a fair bit more interesting than the “Bowser absconds with the Princess to lava land” routine that the series constantly recycles today. Of course, even though I consistently replay it and do think the game has aged wonderfully, I also simply cannot deny how large a role nostalgia plays in my undying love for Super Mario Bros., and every art asset, music track, and sound effect evokes powerful feelings deep within me. A masterpiece of surreal art, a masterpiece of game design and game feel, Super Mario Bros. simply is eternal.

11. Paper Mario: The Thousand-Year Door (GameCube)



When I think of Paper Mario: The Thousand-Year Door, I think of a cool Saturday morning in October, the sun gently falling through the window, a little bit of heat coming through the radiator, and exploring the mysteries of the Glitz Pit, where Mario had enlisted as a prize fighter and was trying to weed out seedy corruption in the floating entertainment center accompanied by a newly-hatched baby Yoshi with a spunky attitude. Around the same time, I remember proclaiming that The Thousand-Year Door was my favorite game of all time. It’s hard to put into words just how good this game truly is, but let me try: Paper Mario: The Thousand-Year Door is one of the most creative, subversive, and memorable games that not only Nintendo has ever made, but that I’ve ever played period. It is the complete antithesis to the staleness the Mario franchise largely wallows in today and I find it hard to believe that the current Nintendo even created a game like this once upon a time. Like the original Paper Mario, The Thousand-Year Door is comprised of several chapters, each complete with their own unique characters and subplots that all tie into a larger story, which in this game’s case involves the core mystery of what lies behind the sealed Thousand-Year Door that a secret society known as the X-Nauts want desperately to unlock for some reason. Unlike the first game’s more familiar Mushroom Kingdom setting, TTYD takes Mario to a bizarre new land where he sets foot in the risqué harbor town of Rogueport, which features a gallows as a centerpiece, is full of the Paper Mario universe’s versions of criminals, and even has its own mafia. From here, we meet a host of colorful and memorable characters and go on one captivating adventure after the next throughout one of the most interesting worlds Nintendo has ever created, from the aforementioned corrupt fighting arena, to a cursed town in the woods, to a murder mystery aboard a ritzy locomotive. That’s the key word: mystery. The Thousand-Year Door is like a series of short stories and every one of them is compelling and full of mystery and intrigue. On that note, TTYD probably has the best writing of any Nintendo game aside from some of the Zelda games (namely the ones Yoshiaki Koizumi was involved with such as Link’s Awakening and Majora’s Mask) and is also probably the funniest game the company has ever produced as well, and one of the funniest games I’ve ever played period. Even if you don’t care about Mario or Nintendo, you owe it to yourself to try this game out. This list is all about special games, and it really doesn’t get much more special than Paper Mario: The Thousand-Year Door.

---

We head into the top ten next time with #10-4, followed by the big finale!

Tuesday, June 23, 2015

My Favorite Games from E3 2015


I tell myself that E3 is nothing but a week long commercial, a hype generator cooked up by business people in business suits engineered to make me want to give them money and treat them like gods and the games shown like holy artifacts, each trailer a hallowed gift. I tell myself to sit back, to be measured and aware of what E3 really is. But there was real emotion last week, there was genuineness, and there were games no one thought would ever see the light of day, games that look refreshing and imaginative, nostalgic games, and games that look like they are really taking the medium to a new level. Sure, the usual onslaught of cars, guns, and bloody killing sprees were there, and yes, all the corporate shilling was intact, but for me all of that was overshadowed by some of the most exciting video games I’ve seen get the spotlight at E3 in a long time.

These are, in no particularly ranked order, the games that stood out to me the most this past week. Whether they were extensively demoed or simply teased, it doesn’t matter. As long as it was a game that was announced or shown off in some fashion at this year’s E3, it’s applicable for this list. There are other games not present that I’m very interested in, but they didn’t make the cut either because I’ve already known about them for a while and didn’t find out much new, or because these ten games just eclipsed them somehow in term of surprising me or leaving an impact on me this particular year. These are the titles I’ll fondly remember from this E3, and the ones that I’m just really jazzed about right now.
Nintendo had a rough E3 this year. Many people, myself included, were a bit underwhelmed by their Digital Event, people are complaining about Star Fox Zero’s controls, and some misguided individuals are petitioning for the cancellation of Metroid Prime: Federation Force. But if there’s one thing I think we can all agree on, it’s that Super Mario Maker just looks swell. Easily Nintendo’s star game for me this E3, Nintendo’s celebration of Super Mario’s 30th anniversary looks to be delivering on its full potential with robust and easy to use level creation and sharing options in addition to pipe-loads of quirky charm. It hits all the right nostalgic notes, but it’s also an innovative and spectacular idea. On top of all that, it’s kind of like a direct sequel or expansion to Super Mario Bros., Super Mario Bros. 3 and Super Mario World all in one (like a new “Lost Levels”, except for all three games, and with not necessarily all brutally tough levels). Super Mario Maker feels to me like an apology for that lazy Super Mario All-Stars port Nintendo released for the series’ 25th anniversary back in 2010. It had a very strong showing at the 2015 Nintendo World Championships before the show even started, and continued to make me smile all throughout the week. Like seriously, I can’t not smile watching this game.

In the past, I’ve railed on CG trailers and how their abundance at E3 always annoys me. I’d almost always rather see actual in-game footage instead of just a pre-rendered movie that tells me nothing about how the actual work is going to turn out. This E3, however, I’ve realized that CG trailers have their place, and they can be done well. Right from the get go, I was interested after seeing “from Keiji Inafune and the makers of Metroid Prime” (umm…yes, please!), but even beyond that, the music and art design of ReCore immediately set a tone that pulled me in, evoking the likes of both Kino’s Journey and Metroid itself, while also being something fresh. The trailer for ReCore also does a great job of telling a succinct little story that effectively gives me an idea of how the game’s central mechanic is going to work, and the reveal of the title at the end drives this “core” concept home (sorry, I had to). ReCore, you have my attention.

Do I even need to say anything? I think Cuphead’s footage speaks for itself. Shown for all of one second during an indie montage at Microsoft’s conference last year, it was the kind of thing that made me lean forward and say, “Hey, wait! Wait! What was THAT?” The description for the E3 2015 trailer on YouTube reads “Inspired by 1930s cartoons, the visuals are hand drawn and inked and the music is all original jazz recordings”…now that is how you sell me a video game. I love visually-creative platformers as a general rule, but Cuphead really stands out to me because of just how utterly seamless it looks. There is nothing about Cuphead’s presentation that gives away its status as a video game; it’s just a playable cartoon.

I love seeing small indie developers with hugely creative ideas get the spotlight at E3, and this trend has become more and more prominent in the past couple of years. One of the most unique and special things about video games, and one of the many aspects of them still brimming with potential, is their ability to let us inhabit the role of anyone or anything, to let us walk in the shoes of someone or something else. The potential here to explore different life experiences other than our own and build empathy is enormous. In Beyond Eyes, the player steps into the shoes of a young bling girl looking for her lost cat. As she moves through her world using her other senses, the landscape and objects within it materialize around her, like watercolor paint expanding across a dry canvas. In one scenario, she might hear some rushing water and think it’s a fountain, only to get closer and realize that it’s actually a sewage pipe. Not only does the game’s art look beautiful and the concept show a lot of promise and originality, but this game is just one example of the power and potential of video games as a unique artistic medium, something that I really like to see at E3 in-between all the gun scopes and improved car textures.

…Speaking of which. Partway into the EA press conference, of all places, out onto the stage comes a shy, visibly nervous man with a tattooed hand and small doll made out of red yarn in his shaking hands. He goes on to explain that he got the idea for his game, called Unravel, about a small creature named Yarny that traverses beautiful environments inspired by Northern Scandinavia and leads a thread that connects all of us together, or something poetic and beautiful like that, when on a camping trip with his family. Unravel is a game aimed directly at my soul and my sensibilities. Saying in an interview that he doesn’t believe in “heavy-handed storytelling”, the game’s creative director, Martin Sahlin (the aforementioned tattooed man) says that he believes in "filling the world with interesting things, with clues, with details” that the player can discover on their own, adding that it's also fine if they don't because "it's more about the atmosphere and the feeling of the whole thing". So Unravel takes what I love about the Pikmin series (a small character running around huge photo-realistic environments) and presents a puzzle-platformer with reason and context for its level design, all wrapped up in a minimalist presentation? I think Martin Sahlin might be my soulmate.

The yarn genre has really been taking off recently, hasn’t it? I love colorful Nintendo platformers, so naturally I anticipate playing and enjoying Yoshi’s Woolly World. But what sets this spiritual successor to Kirby’s Epic Yarn (which is one of my favorite platformers from the last console generation) apart from the likes of something like New Super Mario Bros. is just how much handcrafted effort seems to be being put into this game. Obviously, the game’s artistic design is a huge draw, with everything being crafted out of wool, fabric, and giant knitting needles; it truly looks like something I can reach out and touch and feel. But I just love that the developers actually crafted real-life Yarn Yoshis during the game’s development. In addition, the composer for the game, who is trying to have a different song for every level, actually took up guitar lessons to make sure the soundtrack was up to par. I’m really looking forward to finally playing this during the cool autumn months later this year.

One thing that made this year’s E3 stand out to me was a theme of change, of growth, of this medium and this industry finally beginning to take the first steps of reaching maturity. Sure, there was the usual onslaught of sense-assaulting cartoonish violence, cheers for particularly brutal digital decapitations, and all the familiar faces and concepts present, but there was also creative-looking new worlds and ideas, more of a focus on narrative and how games can evoke emotion. The words “emotional narrative” were uttered onstage at Sony’s press conference, as opposed to another bland, self-defeating joke about “f*cking blood and guts! Video games, am I right?”. In addition, there was a very notable effort in making games and the gaming scene more diverse, to reflect a growing and diverse audience. There were more female presenters on stage and a surprisingly ample amount of new games featuring female protagonists or at least a woman in a strong central role.


Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).

…did I say Shadow of the Colossus?

It’s real, and Sony opened their show with gameplay of it.

I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.


The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
So they opened with The Last Guardian? I mean, what could they possibly have if they…Oh. Ooooooh. Even though it was set up by Adam Boyes beforehand, Final Fantasy VII fans have learned better than to trust a smug presenter promising the world. Even as the trailer went on and a recognizable Midgar began to be more and more slowly unveiled, with talk of “reunions” and “promises” accompanying the proceedings, I still wasn’t convinced. At first I thought it was a proper, full-fledged sequel to FFVII, then perhaps another movie. Even at the end of the trailer, at first only a logo appeared with no title. Well, in order to dissuade any confusion, to make things perfectly, perfectly clear, a single word appeared with booming fanfare afterword:

“Remake”

Now this is how you use a CG trailer. And what a fantastic trailer it is. Every word spoken, every shot, just designed to evoke specific emotions in those watching, just toying with all the fans hoping and anticipating. Now, I like Final Fantasy VII a lot, and there’s plenty of things that I admire about it, but I’ll admit that I don’t have as emotional a connection to it as many others, due to me not playing it when it was in its prime. I still remember how huge it was at that time though, and still have a lot of nostalgia for finally playing through it myself one summer years ago (though, I must shamefully confess, I never finished it, stopping just before the crater and Sephiroth; I hope to go back and run through the whole thing again sometime, this time to completion). I realize how massive the FFVII remake’s announcement is, and I think the way it was announced and the trailer itself is all brilliant, but it was almost immediately followed by an announcement that was my personal moment to start shouting things at my computer screen…

Shenmue III (When it’s ready)


Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.

I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.

What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.  

While not in fact a video game, I had to mention the always entertaining and somewhat revolutionary live stream that GameTrailers put on this year. Filled with genuine human moments and giving off the vibe of a bunch of friends hanging out and talking about E3, GameTrailers’ stream was the cure for the stiff, PR-fueled interviews and more “professional” streams that litter the internet during E3. Their stream was a constant highlight throughout the week for me, as I would dip in to see what they were up to, only to see Brandon Jones’ hilarious impersonations of his colleagues, Michael Huber crying about Shenmue, and more serious conversations about the potential of video games. The GT crew feels like a family and I just loved seeing their shenanigans all throughout the week. Also, their reactions to Sony’s “Triforce of Dreams” are simply the best thing on the internet.

Honorable Mentions: Dishonored 2, Rise of the Tomb Raider, Mirror’s Edge Catalyst, No Man’s Sky, Dreams, Uncharted 4: A Thief’s End, Star Fox Zero, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, Earthbound BeginningsThe Legend of Zelda: Tri Force Heroes, Fire Emblem Fates, Shantae: Half-Genie Hero, FAST Racing Neo, Typoman, Kingdom Hearts III, Below, Edge of Nowhere, Soma…a lot of great and interesting games this year.

Some disappointments from Nintendo aside (that were, honestly, tempered by some great times with the still awesome Treehouse Live and some definitely fantastic-looking games on display; also puppets and Miyamoto visiting shrines and Mario courses on graph paper), this was a great E3. A legendary E3 even. And even though I tell myself it’s just a big, loud, silly, week-long corporate magic trick, hell if it isn’t a lot of fun, and hell if I’m not just excited for video games right now.



Wednesday, September 19, 2012

My Top 15 Favorite Video Games of All Time (2012)

I had a difficult time numbering these, but ultimately the numbers don't matter too much aside from the top two or three. I also limited my choices to one game per series for this list. This list is also, of course, open to change in the future.

Here are my top fifteen favorite video games of all time!

15.) Castlevania: Dawn of Sorrow: I adore the Castlevania series and if I had to pick a favorite, it would be Dawn of Sorrow for the Nintendo DS. Simply put, this game is a perfection of the “Metroidvania” formula pioneered by Castlevania: Symphony of the Night. It has a huge castle to explore, my favorite magic and equipment system in the series, epic bosses and enemies, a great soundtrack as always, and is just overall the most perfect Castlevania game I can think of.

14.) Metal Gear Solid 3: Snake Eater (Subsistence version): The jungle environment in this game makes for some really exciting stealth scenarios and I love the survival and camouflage mechanics. The game also gives the player the freedom to explore and tackle situations in different ways. The story of The Boss and Naked Snake is quite touching as well. This game is simply the most fun I’ve ever had playing a Metal Gear game. So fun in fact, that I played through it once on a borrowed copy and then went out and bought my own copy and played through it again.

13.) Metroid Prime: Metroid Prime built on the atmospheric game design first established in games like the excellent Super Metroid and delivered a gorgeous 3D alien world to explore. The environments in this game are astounding. I’ll never forget the first time I stepped out into the gorgeous, snowy landscape of the Phendrana Drifts and watched the ice flows drift by to that peaceful music.

12.) Kirby’s Dream Land 2: This is a choice born mainly out of nostalgia, but Kirby’s Dream Land 2 is also a great platformer. This game is one of my childhood favorites and it captured my imagination when I was younger. I even wrote a short story for school partly inspired by this game. I played this game for hours and hours and had so much fun exploring every secret of Dream Land with Kirby and his friends.

11.) Okami: Everything about Okami is wonderful. The fantasy Japanese world is full of memorable locations and characters, the game’s visuals look like a classic Japanese painting come to life, the gameplay is fluid and fun, and the Celestial Brush (which allows the player the turn the world into a canvas and paint objects into reality in order to solve puzzles) is still one of the most unique and interesting gameplay mechanics I’ve ever seen in a game. “Masterpiece” just seems so appropriate a word when referring to this work of art.

10.) Half-Life 2: Something that a lot of my favorite video games have in common is a captivating atmosphere. Half-Life 2 features a brilliant, layered world that combines atmosphere and excellent sound design to draw the player in. It also doesn’t hurt that every single part of this game is engaging. Each stage in the game delivers something new and exciting for the player to experience. I haven’t played the game in years but still remember sections like the creepy Ravenholm, exploring empty seaside cottages, building bridges out of junk with the gravity gun to avoid creatures dwelling under the sand, and hiding from gigantic tripods trying to hunt me down. Half-Life 2 is simply a perfectly designed game, featuring a brilliant narrative that is unfolded through gameplay, a rich world full of secrets to discover, and pitch-perfect gameplay. It is a game that melds story, gameplay, world and art design into one unforgettable package.

9.) Shenmue: The word “realism” gets tossed around a lot when it comes to talking about the latest, greatest video games, but when Shemue was released gamers had never seen such a living, breathing world that felt so real before. It might seem trivial to some, but it was just so cool to me that every drawer could be opened, every object picked up, and that every character could be spoken to. Little things like going into a shop and examining packets of noodles are so fun to me in this game. I have a love of Japanese culture and Shenmue catered to this love as well as provided a rich world to explore, experience, and live in.

8.) Silent Hill 2: I remember watching my brother play Silent Hill 2. The dark, cramped apartment building in the game with its creepy ambient noises and twisted mannequin monsters freaked me out so much I had to leave his room and avoided the game afterwards. A long time passed before I finally played this masterpiece for myself and not only was my trip to Silent Hill a truly freaky one, but one with a potent human story lying underneath. This game still has the best-written and most-detailed story I’ve ever seen in a video game to date. I don’t think I’ll ever be able to praise the depth and richness of this experience enough. Play it, damnit!

7.) Shadow of the Colossus: I’ve never played any other game as epic, melancholic, and maybe even as beautiful as Shadow of the Colossus. This is a story about a boy and his horse, and their lonely journey to slay sixteen gigantic beasts in order to fulfill a wish: to bring a loved one back to life. Shadow of the Colossus involves a minimalist narrative that sweeps the player into a lonely world and forces them to question their own actions, which they are forced to carry out if they wish to complete the game. It also probably has the most epic boss encounters in any game ever.

6.) Chrono Trigger: Chrono Trigger is a true masterpiece in every sense of the world. It combines simple yet deep gameplay, wonderful music, a gorgeous and imaginative world and a thrilling story with memorable characters into one fantastic adventure. Play Chrono Trigger and you’ll be stunned by just how whole and complete the game is. Travelling through time to several different eras in the lifespan of a planet was and still is a revolutionary and amazing concept. Characters like Frog and Robo will always have a special place in my heart. And did I mention this game (along with its sequel, Chrono Cross) has my favorite soundtrack in all of gaming?

5.) Golden Sun: The Lost Age: Another masterful RPG, Golden Sun: The Lost Age is pretty much my ideal RPG: a giant, gorgeous world to freely explore, a simple and fun battle system with epic summons and magic spells, an engaging story, a great soundtrack; like Chrono Trigger, Golden Sun is just the whole package. This game’s world design is incredible and I loved exploring every area the world had to offer, both optional and mandatory ones. I really can’t say much else, except that this would be my favorite RPG of all time if not for one other game which appears a little higher on this list.

4.) Sonic the Hedgehog 3 and Knuckles: This awkwardly named game is the true Sonic the Hedgehog 3 that is born when Sonic 3 is attached to Sonic and Knuckles. Sonic the Hedgehog is a massive part of my childhood and will forever have a huge place in my heart and soul. Sonic 3 and Knuckles is my favorite Sonic game; it’s the most complete and perfect Sonic experience there is. Superb and imaginative level design, a fantastic soundtrack, and perfect platforming gameplay make for one incredible game and an integral part of my gaming career. I play through this game at least once a year.

3.) Super Mario Bros. 3: Mario 3 is a masterwork and my favorite platformer of all time. Tons of awesome power-ups, crazily imaginative world and level designs and an unforgettable soundtrack; this game has it all. I really can’t put my love for Mario 3 into truly effective words: it’s just a perfect gaming experience and I’ve played though it time and time again. It is the quintessential Mario experience.

2.) Skies of Arcadia (Legends version): My favorite RPG of all time, Skies of Arcadia is not simply a video game, but a true adventure. I have so many memories of endlessly exploring the sky both above and below the clouds and across numerous floating islands and continents. An engrossing story, endearing characters, beautiful music, and those big, open skies to explore…everything just so perfectly captures that sense of adventure and wonder that the human soul craves. An unforgettable masterpiece.

1.) The Legend of Zelda: Majora’s Mask: Here we are. My favorite video game of all time. It’s a game about healing. Throughout the game, Link heals and helps many people. And healing is precisely what this game does for me, and what video games as a whole do for me. They heal my soul. They cheer me up when I’m sad, they keep me company when I’m lonely, they stir my imagination, they challenge my mind, and they make me happy to be alive. I’ve gotten to know many video games over the years and one has always stood out among the rest. Call it powerful nostalgia or call it what you will, but Majora’s Mask is simply the reason I play video games. A touching story, layered and blissful gameplay, an unforgettable world and countless endearing scenarios all meld into the experience that is closest to my soul among all of video games.