Click here for the introduction!
15. Okami (PS2)
Some people call Okami “the
best Zelda game Nintendo never made”,
but I don’t think that does the game justice. Yes, in terms of its structure
and feel Okami definitely takes
inspiration from my favorite video game series, but similar to Beyond Good and Evil it is also a uniquely
brilliant game in its own right. The level of artistry on every level of Okami is awe-inspiring. The art design
is breathtaking, the musical score is wonderful, and the Celestial Brush is one
of the most inventive mechanics in video games. The world, a fantastical version
of Japan, is a layered land of wonders and the narrative and endearing
characters truly moved me in a way that only a handful of games, or any works
for that matter, have ever done. There are few feelings as magical as dashing
through the fields of Nippon as Amaterasu as flowers bloom in my wake. The way
mechanics, art design, and the central narrative themes of good vs. evil and restoring
nature all come together in Okami is
nothing short of poetic, and more than just an endlessly imaginative journey, Okami feels like a lifetime. Okami is a video game masterpiece if
there ever was one.
14. Shenmue (Dreamcast)
There has never been a video game that has amazed me as much as Shenmue did in 2000. It was way ahead of
its time and revolutionary in many ways. Many video games strive for realism,
and while graphical prowess has continued to evolve, few feature a world that
truly feels “real”. With its dense, yet hyper-detailed world, Shenmue felt like I actually lived in
Japan throughout my duration of playing it. It appealed to me because of my
interest in eastern culture, but the magic of Shenmue is also in the mundanity of it. I mentioned when talking
about Animal Crossing that despite it
being a very unique experience, there was actually another game somewhat
similar to it that I had played previously. I was referring, of course, to Shenmue, and like Animal Crossing, it is the simple act of living a life day to day
that makes Shenmue so special. In
other words, it’s another game where “downtime” is the focus. I could walk
around Ryo Hazuki’s house and open every drawer, I could buy and drink soda
from a vending machine (and even inspect the cans), I could enter a convenience
store and browse through different packets of noodles, or I could waste hours
buying toy capsules from a machine outside of it. I could play classic Sega
games at the local arcade, I had a daily allowance from my sweet housekeeper, I
went to work, I practiced martial arts in the park, and I could talk to a wide
variety of other people living their lives (and at the time, I was astounded by
the sheer amount of voice acting in the game). Shenmue immersed me in its ordinary yet foreign world, it made me
want to travel, it catered to my love of Japanese culture, and it made me gain
more of an appreciation for other cultures in general. The sense of realism in
the game, the wide degree of interactivity, the atmosphere, the ambitious
storytelling…Shenmue was and still is
in a league of its own and is an experience that will always stick with me.
13. Super Mario 64 (N64)
I don’t specifically remember the very first time I played Super Mario 64, but I remember the time
period. The Sony PlayStation and Nintendo 64 were taking console video games into
a bold new dimension, and everyone on the N64 side was either playing Wave Race 64 or Super Mario 64. Mario 64
truly felt massive back then, with an intricate, labyrinthine overworld full of
secrets and what seemed like a never-ending supply of colorful and imaginative
levels to explore. I remember even being taken aback by the peaceful courtyard
of Peach’s Castle; Mario’s world had come to life in a way it never had before.
Super Mario 64 is a playground; it’s
a joyous, bounding experience in which it is a wonder to just move around.
That’s perhaps what I remember most about my initial experience with the game: just
how damn good it felt to move Mario around in 3D, to do backflips and triple
jumps and climb trees. I’ve gone back to 64
in the past simply to run and jump around just for the hell of it. Super Mario 64 is more than just great
control though. Its many worlds feel like the epitome of classic Super Mario themes (which, for the
record, I don’t inherently hate) and all of them are jam-packed with memorable
moments, like the terrifying piano in Big Boo’s Haunt, exploring the pyramid in
Shifting Sand Land, and finding the hidden town in Wet-Dry World. Beyond the
worlds is the brilliantly-designed hub from which you access them: Peach’s
Castle, which might be my favorite thing about the whole game. There are just
so many secrets and little details to discover inside and outside the castle:
the secret aquarium, looking at the sun in the lobby, following a Big Boo and leaping
into a birdcage to access a new world, not to mention the surprise waiting on
the roof…so much effort was put into making the hub just as interesting to play
around in as the levels themselves. Mario
64’s Koji Kondo-composed soundtrack is also one of my absolute favorites in
the series, with “Dire, Dire Docks” and “Koopa’s Road” being particular
highlights. The game’s colorful art and smooth, simple geometry also really
stood out to me back then over the grainy, jaggy PS1 visuals and still holds up
pretty well today despite the obviously dated technical aspects. It’s amazing that
Nintendo got 3D Super Mario so right
right out of the gate and paved the way for intuitive 3D control in video games
with this one exceptional title.
12. Super Mario Bros. (NES)
Super Mario 64
changed the game in a major way, but there might not be a game at all if it
wasn’t for Super Mario Bros., which essentially
saved video games from a tragic early demise and is in my opinion basically the
moment that video games stopped being merely “games” and started being works of
art. It is also one of my earliest gaming memories along with Sonic the Hedgehog and Kirby’s Dream Land and very likely the first
video game I ever played. Super Mario
Bros. is basically the reason I care about video games at all. Video games
were no longer a single screen with simple rules and only a few actions, they
weren’t merely about getting a high score anymore; Super Mario Bros. was an adventure over land, air, and sea, it was
a fantastical world, it had a story to it, there was a beginning and an ending.
The first major post on this blog that I wrote four years ago was a breakdown
detailing how Super Mario Bros.
basically contains all of the core elements that make me love video games so
much, and while I’m not sure I’d break it down into such a cut and dry list
anymore, I still basically feel the same way; hell it even has the kind of
progression and level-to-level connection that I love in platformers so much.
Not only is Super Mario Bros. a game
that I can go back to and play at any time, at any place, at any point in my
life and get an immense amount of enjoyment out of, but there’s something about
the stark atmosphere of Mario’s original Mushroom Kingdom adventure that I
really love. I love the idea, whether official or not, of two plumbers supposedly
stumbling upon a surreal fantasy world that has been conquered and brought to
ruin by a fascist turtle monster (a set-up that the infamous 1993 film was
actually surprisingly pretty “faithful” to) and whether intentional or merely a
byproduct of the limited technology of the time, there’s a mystery and somewhat
somber vibe about this game that was largely lost the more the series went on.
The game’s narrative premise and backdrop of what essentially is a
post-apocalyptic Mushroom Kingdom is at least a fair bit more interesting than
the “Bowser absconds with the Princess to lava land” routine that the series
constantly recycles today. Of course, even though I consistently replay it and
do think the game has aged wonderfully, I also simply cannot deny how large a
role nostalgia plays in my undying love for Super
Mario Bros., and every art asset, music track, and sound effect evokes
powerful feelings deep within me. A masterpiece of surreal art, a masterpiece
of game design and game feel, Super Mario
Bros. simply is eternal.
11. Paper Mario: The Thousand-Year Door (GameCube)
When I think of Paper Mario: The Thousand-Year Door, I think of a cool Saturday
morning in October, the sun gently falling through the window, a little bit of
heat coming through the radiator, and exploring the mysteries of the Glitz Pit,
where Mario had enlisted as a prize fighter and was trying to weed out seedy
corruption in the floating entertainment center accompanied by a newly-hatched
baby Yoshi with a spunky attitude. Around the same time, I remember proclaiming
that The Thousand-Year Door was my
favorite game of all time. It’s hard to put into words just how good this game truly is, but let me try:
Paper Mario: The Thousand-Year Door is
one of the most creative, subversive, and memorable games that not only
Nintendo has ever made, but that I’ve ever played period. It is the complete
antithesis to the staleness the Mario
franchise largely wallows in today and I find it hard to believe that the
current Nintendo even created a game like this once upon a time. Like the
original Paper Mario, The Thousand-Year Door is comprised of
several chapters, each complete with their own unique characters and subplots
that all tie into a larger story, which in this game’s case involves the core
mystery of what lies behind the sealed Thousand-Year Door that a secret society
known as the X-Nauts want desperately to unlock for some reason. Unlike the
first game’s more familiar Mushroom Kingdom setting, TTYD takes Mario to a bizarre new land where he sets foot in the risqué
harbor town of Rogueport, which features a gallows as a centerpiece, is full of
the Paper Mario universe’s versions
of criminals, and even has its own mafia. From here, we meet a host of colorful
and memorable characters and go on one captivating adventure after the next
throughout one of the most interesting worlds Nintendo has ever created, from
the aforementioned corrupt fighting arena, to a cursed town in the woods, to a
murder mystery aboard a ritzy locomotive. That’s the key word: mystery. The Thousand-Year Door is like a series
of short stories and every one of them is compelling and full of mystery and
intrigue. On that note, TTYD probably
has the best writing of any Nintendo game aside from some of the Zelda games (namely the ones Yoshiaki Koizumi was involved with such as Link’s
Awakening and Majora’s Mask) and
is also probably the funniest game the company has ever produced as well, and
one of the funniest games I’ve ever played period. Even if you don’t care about
Mario or Nintendo, you owe it to yourself to try this game out. This list is
all about special games, and it really doesn’t get much more special than Paper Mario: The Thousand-Year Door.
---
We head into the top ten next time with #10-4, followed by the big finale!
Showing posts with label shenmue. Show all posts
Showing posts with label shenmue. Show all posts
Friday, September 30, 2016
Tuesday, June 23, 2015
My Favorite Games from E3 2015
I tell myself that E3 is nothing but a week long commercial, a hype generator cooked up by business people in business suits engineered to make me want to give them money and treat them like gods and the games shown like holy artifacts, each trailer a hallowed gift. I tell myself to sit back, to be measured and aware of what E3 really is. But there was real emotion last week, there was genuineness, and there were games no one thought would ever see the light of day, games that look refreshing and imaginative, nostalgic games, and games that look like they are really taking the medium to a new level. Sure, the usual onslaught of cars, guns, and bloody killing sprees were there, and yes, all the corporate shilling was intact, but for me all of that was overshadowed by some of the most exciting video games I’ve seen get the spotlight at E3 in a long time.
These are, in no particularly ranked order, the games that stood out to me the most this past week. Whether they were extensively demoed or simply teased, it doesn’t matter. As long as it was a game that was announced or shown off in some fashion at this year’s E3, it’s applicable for this list. There are other games not present that I’m very interested in, but they didn’t make the cut either because I’ve already known about them for a while and didn’t find out much new, or because these ten games just eclipsed them somehow in term of surprising me or leaving an impact on me this particular year. These are the titles I’ll fondly remember from this E3, and the ones that I’m just really jazzed about right now.
Nintendo had a rough E3 this year. Many people, myself
included, were a bit underwhelmed by their Digital Event, people are
complaining about Star Fox Zero’s
controls, and some misguided individuals are petitioning for the cancellation of
Metroid Prime: Federation Force. But
if there’s one thing I think we can all agree on, it’s that Super Mario Maker just looks swell.
Easily Nintendo’s star game for me this E3, Nintendo’s celebration of Super Mario’s 30th
anniversary looks to be delivering on its full potential with robust and easy
to use level creation and sharing options in addition to pipe-loads of quirky
charm. It hits all the right nostalgic notes, but it’s also an innovative and
spectacular idea. On top of all that, it’s kind of like a direct sequel or
expansion to Super Mario Bros., Super Mario Bros. 3 and Super Mario World all in one (like a new
“Lost Levels”, except for all three games, and with not necessarily all
brutally tough levels). Super Mario Maker
feels to me like an apology for that lazy Super Mario All-Stars port Nintendo released for the series’ 25th
anniversary back in 2010. It had a very strong showing at the 2015 Nintendo World Championships before the show even started, and continued to make me
smile all throughout the week. Like seriously, I can’t not smile watching this
game.
In the past, I’ve railed on CG trailers and how their abundance
at E3 always annoys me. I’d almost always rather see actual in-game footage
instead of just a pre-rendered movie that tells me nothing about how the actual
work is going to turn out. This E3, however, I’ve realized that CG trailers
have their place, and they can be done well. Right from the get go, I was
interested after seeing “from Keiji Inafune and the makers of Metroid Prime”
(umm…yes, please!), but even beyond that, the music and art design of ReCore immediately set a tone that
pulled me in, evoking the likes of both Kino’s Journey and Metroid itself, while
also being something fresh. The trailer for ReCore
also does a great job of telling a succinct little story that effectively gives
me an idea of how the game’s central mechanic is going to work, and the reveal
of the title at the end drives this “core” concept home (sorry, I had to). ReCore, you have my attention.
Do I even need to say anything? I think Cuphead’s footage speaks for itself. Shown for all of one second
during an indie montage at Microsoft’s conference last year, it was the kind of
thing that made me lean forward and say, “Hey, wait! Wait! What was THAT?” The
description for the E3 2015 trailer on YouTube reads “Inspired by 1930s
cartoons, the visuals are hand drawn and inked and the music is all original
jazz recordings”…now that is how you
sell me a video game. I love visually-creative platformers as a general rule,
but Cuphead really stands out to me
because of just how utterly seamless it looks. There is nothing about Cuphead’s presentation that gives away
its status as a video game; it’s just a playable cartoon.
I love seeing small indie developers with hugely creative
ideas get the spotlight at E3, and this trend has become more and more
prominent in the past couple of years. One of the most unique and special
things about video games, and one of the many aspects of them still brimming
with potential, is their ability to let us inhabit the role of anyone or
anything, to let us walk in the shoes of someone or something else. The potential
here to explore different life experiences other than our own and build empathy
is enormous. In Beyond Eyes, the
player steps into the shoes of a young bling girl looking for her lost cat. As
she moves through her world using her other senses, the landscape and objects
within it materialize around her, like watercolor paint expanding across a dry
canvas. In one scenario, she might hear some rushing water and think it’s a
fountain, only to get closer and realize that it’s actually a sewage pipe. Not
only does the game’s art look beautiful and the concept show a lot of promise
and originality, but this game is just one example of the power and potential
of video games as a unique artistic medium, something that I really like to see
at E3 in-between all the gun scopes and improved car textures.
…Speaking of which. Partway into the EA press conference, of
all places, out onto the stage comes a shy, visibly nervous man with a
tattooed hand and small doll made out of red yarn in his shaking hands. He goes
on to explain that he got the idea for his game, called Unravel, about a small creature named Yarny that traverses
beautiful environments inspired by Northern Scandinavia and leads a thread that
connects all of us together, or something poetic and beautiful like that, when
on a camping trip with his family. Unravel
is a game aimed directly at my soul and my sensibilities. Saying in an interview that he doesn’t believe in “heavy-handed storytelling”, the game’s
creative director, Martin Sahlin (the aforementioned tattooed man) says that he believes in "filling the world with interesting things, with clues, with details” that the player can discover on their own, adding that it's also fine if they don't because "it's more about the atmosphere and the feeling of the whole thing". So Unravel takes what I
love about the Pikmin series (a small
character running around huge photo-realistic environments) and presents a
puzzle-platformer with reason and context for its level design, all wrapped up
in a minimalist presentation? I think Martin Sahlin might be my soulmate.
The yarn genre has really been taking off recently, hasn’t it? I love colorful Nintendo platformers, so naturally I
anticipate playing and enjoying Yoshi’s
Woolly World. But what sets this spiritual successor to Kirby’s Epic Yarn (which is one of my
favorite platformers from the last console generation) apart from the likes of
something like New Super Mario Bros.
is just how much handcrafted effort seems to be being put into this game.
Obviously, the game’s artistic design is a huge draw, with everything being
crafted out of wool, fabric, and giant knitting needles; it truly looks like
something I can reach out and touch and feel. But I just love that the
developers actually crafted real-life Yarn Yoshis during the game’s development.
In addition, the composer for the game, who is trying to have a different song
for every level, actually took up guitar lessons to make sure the soundtrack
was up to par. I’m really looking forward to finally playing this during the
cool autumn months later this year.
One thing that made this year’s E3 stand out to me was a theme of change, of
growth, of this medium and this industry finally beginning to take the first
steps of reaching maturity. Sure, there was the usual onslaught of
sense-assaulting cartoonish violence, cheers for particularly brutal digital
decapitations, and all the familiar faces and concepts present, but there was
also creative-looking new worlds and ideas, more of a focus on narrative and
how games can evoke emotion. The words “emotional narrative” were uttered onstage
at Sony’s press conference, as opposed to another bland, self-defeating joke
about “f*cking blood and guts! Video games, am I right?”. In addition, there
was a very notable effort in making games and the gaming scene more diverse, to
reflect a growing and diverse audience. There were more female presenters on stage and a surprisingly ample amount of new games featuring female protagonists or at least a woman in a strong central role.
Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).
…did I say Shadow of the Colossus?
Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).
…did I say Shadow of the Colossus?
It’s real, and Sony opened their show with gameplay of it.
I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.
The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.
The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
So they opened with
The Last Guardian? I mean, what could
they possibly have if they…Oh. Ooooooh. Even though it was set up by Adam Boyes
beforehand, Final Fantasy VII fans
have learned better than to trust a smug presenter promising the world. Even as
the trailer went on and a recognizable Midgar began to be more and more slowly unveiled,
with talk of “reunions” and “promises” accompanying the proceedings, I still
wasn’t convinced. At first I thought it was a proper, full-fledged sequel to FFVII, then perhaps another movie. Even
at the end of the trailer, at first only a logo appeared with no title. Well,
in order to dissuade any confusion, to make things perfectly, perfectly clear,
a single word appeared with booming fanfare afterword:
“Remake”
Now this is how
you use a CG trailer. And what a fantastic trailer it is. Every word spoken,
every shot, just designed to evoke specific emotions in those watching, just
toying with all the fans hoping and anticipating. Now, I like Final Fantasy VII a lot, and there’s
plenty of things that I admire about it, but I’ll admit that I don’t have as
emotional a connection to it as many others, due to me not playing it when it
was in its prime. I still remember how huge it was at that time though, and
still have a lot of nostalgia for finally playing through it myself one summer
years ago (though, I must shamefully confess, I never finished it, stopping
just before the crater and Sephiroth; I hope to go back and run through the
whole thing again sometime, this time to completion). I realize how massive the
FFVII remake’s announcement is, and I
think the way it was announced and the trailer itself is all brilliant, but it
was almost immediately followed by an announcement that was my personal moment
to start shouting things at my computer screen…
Shenmue III (When it’s ready)
Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.
I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.
What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.
Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.
I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.
What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.
While not in fact a video game, I had to mention the always
entertaining and somewhat revolutionary live stream that GameTrailers put on
this year. Filled with genuine human moments and giving off the vibe of a bunch
of friends hanging out and talking about E3, GameTrailers’ stream was the cure
for the stiff, PR-fueled interviews and more “professional” streams that litter
the internet during E3. Their stream was a constant highlight throughout the
week for me, as I would dip in to see what they were up to, only to see Brandon
Jones’ hilarious impersonations of his colleagues, Michael Huber crying about Shenmue, and more serious conversations
about the potential of video games. The GT crew feels like a family and I just
loved seeing their shenanigans all throughout the week. Also, their reactions
to Sony’s “Triforce of Dreams” are simply the best thing on the internet.
Honorable
Mentions: Dishonored 2, Rise of the Tomb Raider, Mirror’s Edge Catalyst, No Man’s Sky, Dreams, Uncharted 4: A Thief’s End, Star Fox Zero, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, Earthbound Beginnings, The Legend of Zelda: Tri Force Heroes, Fire Emblem Fates, Shantae: Half-Genie Hero, FAST Racing Neo, Typoman, Kingdom Hearts III, Below, Edge of Nowhere, Soma…a lot of great and interesting games this year.Some disappointments from Nintendo aside (that were, honestly, tempered by some great times with the still awesome Treehouse Live and some definitely fantastic-looking games on display; also puppets and Miyamoto visiting shrines and Mario courses on graph paper), this was a great E3. A legendary E3 even. And even though I tell myself it’s just a big, loud, silly, week-long corporate magic trick, hell if it isn’t a lot of fun, and hell if I’m not just excited for video games right now.
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Wednesday, September 19, 2012
My Top 15 Favorite Video Games of All Time (2012)
I had a difficult time numbering these, but ultimately the numbers don't matter too much aside from the top two or three. I also limited my choices to one game per series for this list. This list is also, of course, open to change in the future.
Here are my top fifteen favorite video games of all time!
15.) Castlevania: Dawn of Sorrow: I adore the Castlevania
series and if I had to pick a favorite, it would be Dawn of Sorrow for the
Nintendo DS. Simply put, this game is a perfection of the “Metroidvania” formula
pioneered by Castlevania: Symphony of the Night. It has a huge castle to
explore, my favorite magic and equipment system in the series, epic bosses and
enemies, a great soundtrack as always, and is just overall the most perfect
Castlevania game I can think of.
14.) Metal Gear Solid 3: Snake Eater (Subsistence version): The
jungle environment in this game makes for some really exciting stealth
scenarios and I love the survival and camouflage mechanics. The game also gives
the player the freedom to explore and tackle situations in different ways. The
story of The Boss and Naked Snake is quite touching as well. This game is
simply the most fun I’ve ever had playing a Metal Gear game. So fun in fact, that
I played through it once on a borrowed copy and then went out and bought my own
copy and played through it again.
13.) Metroid Prime: Metroid Prime built on the atmospheric game
design first established in games like the excellent Super Metroid and delivered
a gorgeous 3D alien world to explore. The environments in this game are
astounding. I’ll never forget the first time I stepped out into the gorgeous, snowy
landscape of the Phendrana Drifts and watched the ice flows drift by to that
peaceful music.
12.) Kirby’s Dream Land 2: This is a choice born mainly out
of nostalgia, but Kirby’s Dream Land 2 is also a great platformer. This game is
one of my childhood favorites and it captured my imagination when I was
younger. I even wrote a short story for school partly inspired by this game. I
played this game for hours and hours and had so much fun exploring every secret
of Dream Land with Kirby and his friends.
11.) Okami: Everything about Okami is wonderful. The fantasy
Japanese world is full of memorable locations and characters, the game’s
visuals look like a classic Japanese painting come to life, the gameplay is fluid
and fun, and the Celestial Brush (which allows the player the turn the world
into a canvas and paint objects into reality in order to solve puzzles) is
still one of the most unique and interesting gameplay mechanics I’ve ever seen
in a game. “Masterpiece” just seems so appropriate a word when referring to this
work of art.
10.) Half-Life 2: Something that a lot of my favorite video games
have in common is a captivating atmosphere. Half-Life 2 features a brilliant,
layered world that combines atmosphere and excellent sound design to draw the
player in. It also doesn’t hurt that every single part of this game is
engaging. Each stage in the game delivers something new and exciting for the
player to experience. I haven’t played the game in years but still remember
sections like the creepy Ravenholm, exploring empty seaside cottages, building
bridges out of junk with the gravity gun to avoid creatures dwelling under the
sand, and hiding from gigantic tripods trying to hunt me down. Half-Life 2 is simply
a perfectly designed game, featuring a brilliant narrative that is unfolded
through gameplay, a rich world full of secrets to discover, and pitch-perfect
gameplay. It is a game that melds story, gameplay, world and art design into
one unforgettable package.
9.) Shenmue: The word “realism” gets tossed around a lot when
it comes to talking about the latest, greatest video games, but when Shemue was
released gamers had never seen such a living, breathing world that felt so real
before. It might seem trivial to some, but it was just so cool to me that every
drawer could be opened, every object picked up, and that every character could
be spoken to. Little things like going into a shop and examining packets of
noodles are so fun to me in this game. I have a love of Japanese culture and
Shenmue catered to this love as well as provided a rich world to explore,
experience, and live in.
8.) Silent Hill 2: I remember watching my brother play
Silent Hill 2. The dark, cramped apartment building in the game with its creepy
ambient noises and twisted mannequin monsters freaked me out so much I had to
leave his room and avoided the game afterwards. A long time passed before I
finally played this masterpiece for myself and not only was my trip to Silent
Hill a truly freaky one, but one with a potent human story lying underneath. This
game still has the best-written and most-detailed story I’ve ever seen in a video
game to date. I don’t think I’ll ever be able to praise the depth and richness
of this experience enough. Play it, damnit!
7.) Shadow of the Colossus: I’ve never played any other game
as epic, melancholic, and maybe even as beautiful as Shadow of the Colossus. This
is a story about a boy and his horse, and their lonely journey to slay sixteen
gigantic beasts in order to fulfill a wish: to bring a loved one back to life.
Shadow of the Colossus involves a minimalist narrative that sweeps the player into
a lonely world and forces them to question their own actions, which they are
forced to carry out if they wish to complete the game. It also probably has the
most epic boss encounters in any game ever.
6.) Chrono Trigger: Chrono Trigger is a true masterpiece in
every sense of the world. It combines simple yet deep gameplay, wonderful
music, a gorgeous and imaginative world and a thrilling story with memorable characters
into one fantastic adventure. Play Chrono Trigger and you’ll be stunned by just
how whole and complete the game is. Travelling through time to several
different eras in the lifespan of a planet was and still is a revolutionary and
amazing concept. Characters like Frog and Robo will always have a special place
in my heart. And did I mention this game (along with its sequel, Chrono Cross)
has my favorite soundtrack in all of gaming?
5.) Golden Sun: The Lost Age: Another masterful RPG, Golden
Sun: The Lost Age is pretty much my ideal RPG: a giant, gorgeous world to
freely explore, a simple and fun battle system with epic summons and magic spells,
an engaging story, a great soundtrack; like Chrono Trigger, Golden Sun is just
the whole package. This game’s world design is incredible and I loved exploring
every area the world had to offer, both optional and mandatory ones. I really
can’t say much else, except that this would be my favorite RPG of all time if
not for one other game which appears a little higher on this list.
4.) Sonic the Hedgehog 3 and Knuckles: This awkwardly named
game is the true Sonic the Hedgehog 3 that is born when Sonic 3 is attached to
Sonic and Knuckles. Sonic the Hedgehog is a massive part of my childhood and
will forever have a huge place in my heart and soul. Sonic 3 and Knuckles is my
favorite Sonic game; it’s the most complete and perfect Sonic experience there
is. Superb and imaginative level design, a fantastic soundtrack, and perfect
platforming gameplay make for one incredible game and an integral part of my
gaming career. I play through this game at least once a year.
3.) Super Mario Bros. 3: Mario 3 is a masterwork and my
favorite platformer of all time. Tons of awesome power-ups, crazily imaginative
world and level designs and an unforgettable soundtrack; this game has it all.
I really can’t put my love for Mario 3 into truly effective words: it’s just a
perfect gaming experience and I’ve played though it time and time again. It is
the quintessential Mario experience.
2.) Skies of Arcadia (Legends version): My favorite RPG of
all time, Skies of Arcadia is not simply a video game, but a true adventure. I
have so many memories of endlessly exploring the sky both above and below the
clouds and across numerous floating islands and continents. An engrossing story,
endearing characters, beautiful music, and those big, open skies to explore…everything
just so perfectly captures that sense of adventure and wonder that the human
soul craves. An unforgettable masterpiece.
1.) The Legend of Zelda: Majora’s Mask: Here we are. My
favorite video game of all time. It’s a game about healing. Throughout the game,
Link heals and helps many people. And healing is precisely what this game does
for me, and what video games as a whole do for me. They heal my soul. They
cheer me up when I’m sad, they keep me company when I’m lonely, they stir my
imagination, they challenge my mind, and they make me happy to be alive. I’ve
gotten to know many video games over the years and one has always stood out
among the rest. Call it powerful nostalgia or call it what you will, but Majora’s
Mask is simply the reason I play video games. A touching story, layered and
blissful gameplay, an unforgettable world and countless endearing scenarios all
meld into the experience that is closest to my soul among all of video games.
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