Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Tuesday, June 23, 2015

My Favorite Games from E3 2015


I tell myself that E3 is nothing but a week long commercial, a hype generator cooked up by business people in business suits engineered to make me want to give them money and treat them like gods and the games shown like holy artifacts, each trailer a hallowed gift. I tell myself to sit back, to be measured and aware of what E3 really is. But there was real emotion last week, there was genuineness, and there were games no one thought would ever see the light of day, games that look refreshing and imaginative, nostalgic games, and games that look like they are really taking the medium to a new level. Sure, the usual onslaught of cars, guns, and bloody killing sprees were there, and yes, all the corporate shilling was intact, but for me all of that was overshadowed by some of the most exciting video games I’ve seen get the spotlight at E3 in a long time.

These are, in no particularly ranked order, the games that stood out to me the most this past week. Whether they were extensively demoed or simply teased, it doesn’t matter. As long as it was a game that was announced or shown off in some fashion at this year’s E3, it’s applicable for this list. There are other games not present that I’m very interested in, but they didn’t make the cut either because I’ve already known about them for a while and didn’t find out much new, or because these ten games just eclipsed them somehow in term of surprising me or leaving an impact on me this particular year. These are the titles I’ll fondly remember from this E3, and the ones that I’m just really jazzed about right now.
Nintendo had a rough E3 this year. Many people, myself included, were a bit underwhelmed by their Digital Event, people are complaining about Star Fox Zero’s controls, and some misguided individuals are petitioning for the cancellation of Metroid Prime: Federation Force. But if there’s one thing I think we can all agree on, it’s that Super Mario Maker just looks swell. Easily Nintendo’s star game for me this E3, Nintendo’s celebration of Super Mario’s 30th anniversary looks to be delivering on its full potential with robust and easy to use level creation and sharing options in addition to pipe-loads of quirky charm. It hits all the right nostalgic notes, but it’s also an innovative and spectacular idea. On top of all that, it’s kind of like a direct sequel or expansion to Super Mario Bros., Super Mario Bros. 3 and Super Mario World all in one (like a new “Lost Levels”, except for all three games, and with not necessarily all brutally tough levels). Super Mario Maker feels to me like an apology for that lazy Super Mario All-Stars port Nintendo released for the series’ 25th anniversary back in 2010. It had a very strong showing at the 2015 Nintendo World Championships before the show even started, and continued to make me smile all throughout the week. Like seriously, I can’t not smile watching this game.

In the past, I’ve railed on CG trailers and how their abundance at E3 always annoys me. I’d almost always rather see actual in-game footage instead of just a pre-rendered movie that tells me nothing about how the actual work is going to turn out. This E3, however, I’ve realized that CG trailers have their place, and they can be done well. Right from the get go, I was interested after seeing “from Keiji Inafune and the makers of Metroid Prime” (umm…yes, please!), but even beyond that, the music and art design of ReCore immediately set a tone that pulled me in, evoking the likes of both Kino’s Journey and Metroid itself, while also being something fresh. The trailer for ReCore also does a great job of telling a succinct little story that effectively gives me an idea of how the game’s central mechanic is going to work, and the reveal of the title at the end drives this “core” concept home (sorry, I had to). ReCore, you have my attention.

Do I even need to say anything? I think Cuphead’s footage speaks for itself. Shown for all of one second during an indie montage at Microsoft’s conference last year, it was the kind of thing that made me lean forward and say, “Hey, wait! Wait! What was THAT?” The description for the E3 2015 trailer on YouTube reads “Inspired by 1930s cartoons, the visuals are hand drawn and inked and the music is all original jazz recordings”…now that is how you sell me a video game. I love visually-creative platformers as a general rule, but Cuphead really stands out to me because of just how utterly seamless it looks. There is nothing about Cuphead’s presentation that gives away its status as a video game; it’s just a playable cartoon.

I love seeing small indie developers with hugely creative ideas get the spotlight at E3, and this trend has become more and more prominent in the past couple of years. One of the most unique and special things about video games, and one of the many aspects of them still brimming with potential, is their ability to let us inhabit the role of anyone or anything, to let us walk in the shoes of someone or something else. The potential here to explore different life experiences other than our own and build empathy is enormous. In Beyond Eyes, the player steps into the shoes of a young bling girl looking for her lost cat. As she moves through her world using her other senses, the landscape and objects within it materialize around her, like watercolor paint expanding across a dry canvas. In one scenario, she might hear some rushing water and think it’s a fountain, only to get closer and realize that it’s actually a sewage pipe. Not only does the game’s art look beautiful and the concept show a lot of promise and originality, but this game is just one example of the power and potential of video games as a unique artistic medium, something that I really like to see at E3 in-between all the gun scopes and improved car textures.

…Speaking of which. Partway into the EA press conference, of all places, out onto the stage comes a shy, visibly nervous man with a tattooed hand and small doll made out of red yarn in his shaking hands. He goes on to explain that he got the idea for his game, called Unravel, about a small creature named Yarny that traverses beautiful environments inspired by Northern Scandinavia and leads a thread that connects all of us together, or something poetic and beautiful like that, when on a camping trip with his family. Unravel is a game aimed directly at my soul and my sensibilities. Saying in an interview that he doesn’t believe in “heavy-handed storytelling”, the game’s creative director, Martin Sahlin (the aforementioned tattooed man) says that he believes in "filling the world with interesting things, with clues, with details” that the player can discover on their own, adding that it's also fine if they don't because "it's more about the atmosphere and the feeling of the whole thing". So Unravel takes what I love about the Pikmin series (a small character running around huge photo-realistic environments) and presents a puzzle-platformer with reason and context for its level design, all wrapped up in a minimalist presentation? I think Martin Sahlin might be my soulmate.

The yarn genre has really been taking off recently, hasn’t it? I love colorful Nintendo platformers, so naturally I anticipate playing and enjoying Yoshi’s Woolly World. But what sets this spiritual successor to Kirby’s Epic Yarn (which is one of my favorite platformers from the last console generation) apart from the likes of something like New Super Mario Bros. is just how much handcrafted effort seems to be being put into this game. Obviously, the game’s artistic design is a huge draw, with everything being crafted out of wool, fabric, and giant knitting needles; it truly looks like something I can reach out and touch and feel. But I just love that the developers actually crafted real-life Yarn Yoshis during the game’s development. In addition, the composer for the game, who is trying to have a different song for every level, actually took up guitar lessons to make sure the soundtrack was up to par. I’m really looking forward to finally playing this during the cool autumn months later this year.

One thing that made this year’s E3 stand out to me was a theme of change, of growth, of this medium and this industry finally beginning to take the first steps of reaching maturity. Sure, there was the usual onslaught of sense-assaulting cartoonish violence, cheers for particularly brutal digital decapitations, and all the familiar faces and concepts present, but there was also creative-looking new worlds and ideas, more of a focus on narrative and how games can evoke emotion. The words “emotional narrative” were uttered onstage at Sony’s press conference, as opposed to another bland, self-defeating joke about “f*cking blood and guts! Video games, am I right?”. In addition, there was a very notable effort in making games and the gaming scene more diverse, to reflect a growing and diverse audience. There were more female presenters on stage and a surprisingly ample amount of new games featuring female protagonists or at least a woman in a strong central role.


Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).

…did I say Shadow of the Colossus?

It’s real, and Sony opened their show with gameplay of it.

I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.


The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
So they opened with The Last Guardian? I mean, what could they possibly have if they…Oh. Ooooooh. Even though it was set up by Adam Boyes beforehand, Final Fantasy VII fans have learned better than to trust a smug presenter promising the world. Even as the trailer went on and a recognizable Midgar began to be more and more slowly unveiled, with talk of “reunions” and “promises” accompanying the proceedings, I still wasn’t convinced. At first I thought it was a proper, full-fledged sequel to FFVII, then perhaps another movie. Even at the end of the trailer, at first only a logo appeared with no title. Well, in order to dissuade any confusion, to make things perfectly, perfectly clear, a single word appeared with booming fanfare afterword:

“Remake”

Now this is how you use a CG trailer. And what a fantastic trailer it is. Every word spoken, every shot, just designed to evoke specific emotions in those watching, just toying with all the fans hoping and anticipating. Now, I like Final Fantasy VII a lot, and there’s plenty of things that I admire about it, but I’ll admit that I don’t have as emotional a connection to it as many others, due to me not playing it when it was in its prime. I still remember how huge it was at that time though, and still have a lot of nostalgia for finally playing through it myself one summer years ago (though, I must shamefully confess, I never finished it, stopping just before the crater and Sephiroth; I hope to go back and run through the whole thing again sometime, this time to completion). I realize how massive the FFVII remake’s announcement is, and I think the way it was announced and the trailer itself is all brilliant, but it was almost immediately followed by an announcement that was my personal moment to start shouting things at my computer screen…

Shenmue III (When it’s ready)


Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.

I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.

What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.  

While not in fact a video game, I had to mention the always entertaining and somewhat revolutionary live stream that GameTrailers put on this year. Filled with genuine human moments and giving off the vibe of a bunch of friends hanging out and talking about E3, GameTrailers’ stream was the cure for the stiff, PR-fueled interviews and more “professional” streams that litter the internet during E3. Their stream was a constant highlight throughout the week for me, as I would dip in to see what they were up to, only to see Brandon Jones’ hilarious impersonations of his colleagues, Michael Huber crying about Shenmue, and more serious conversations about the potential of video games. The GT crew feels like a family and I just loved seeing their shenanigans all throughout the week. Also, their reactions to Sony’s “Triforce of Dreams” are simply the best thing on the internet.

Honorable Mentions: Dishonored 2, Rise of the Tomb Raider, Mirror’s Edge Catalyst, No Man’s Sky, Dreams, Uncharted 4: A Thief’s End, Star Fox Zero, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, Earthbound Beginnings, The Legend of Zelda: Tri Force Heroes, Fire Emblem Fates, Shantae: Half-Genie Hero, FAST Racing Neo, Typoman, Kingdom Hearts III, Below, Edge of Nowhere, Soma…a lot of great and interesting games this year.

Some disappointments from Nintendo aside (that were, honestly, tempered by some great times with the still awesome Treehouse Live and some definitely fantastic-looking games on display; also puppets and Miyamoto visiting shrines and Mario courses on graph paper), this was a great E3. A legendary E3 even. And even though I tell myself it’s just a big, loud, silly, week-long corporate magic trick, hell if it isn’t a lot of fun, and hell if I’m not just excited for video games right now.



Tuesday, June 18, 2013

E3 2013 Wrap-up



 

E3 2013 has come and gone and I’m experiencing that post-E3 blues, which is kind of like the day after Christmas, except instead of having all your new toys to play with, you need to wait several months or years to play all those sweet new video games. Overall, I was impressed this year, certainly much more than last year. In addition to the exciting battle royale between Microsoft and Sony’s next gen machines, I just saw a lot of great-looking games this year that I genuinely want to play.

Between Sony’s ultra knock-out Monday night, to the unveiling of the new Super Smash Bros., to exciting next gen games like Metal Gear Solid V, Watch Dogs, The Division, and The Witcher 3, this was an E3 to remember. This post is basically my “best in show” awards. There were several games that stood out to me, and my wishlist is now bursting at the seam with shiny upcoming titles, so I’d like to honor some of these and talk about what excited me, disappointed me, and overall impressed me the most.



Best Press Conference: Sony


This is the easiest pick on this list. Microsoft set Sony’s victory up with its poorly received initial Xbox One unveiling, mixed messaging about the console’s restrictions after the unveiling, and its failure to address these concerns at its E3 press conference as well as finally unveiling the price of the console to be $499. Sony absorbed all this information and went straight for Microsoft’s throat. It’s a little strange when the most exciting part of Sony’s press conference is when Jack Tretton took the stage to basically tell us that the PS4 was going to do everything the PS3 did, and not have any additional hang-ups or restrictions. But it was the precedent that Microsoft set and the controversy that they sparked that made these assurances necessary. I respect Sony because they addressed the concerns on everyone's minds directly and up-front on-stage, instead of sending out mixed messages before finally sending out a press release. Sony revealing that its new machine would cost $100 less than Microsoft’s was just the final twist of the knife in their competitor’s side.

I wouldn’t have been so impressed with Sony if they’d just addressed these concerns and had great messaging, but they also just showed a constant stream of great games and even had some exciting surprises. Sony’s ardent support of indie developers is something I’ve always admired about them, and they passionately pushed this support by having a parade of indie developers take to the stage and demonstrate unique game after game, many of which looked like something I’d want to play. Sony also didn’t ignore its current hardware and made a point to push PS3’s great lineup this year. They showed interesting new IPs like Rain and The Order: 1886. They surpruised us all by rebranding the long-lost Final Fantasy Versus XIII as Final Fantasy XV, immediately followed by the long-awaited announcement of Kingdom Hearts III. They demonstrated the PS4’s processing power with Quantic Dream’s Dark Sorcerer tech demo. They showed fantastic-looking (if a little buggy) gameplay of popular upcoming titles like Assassin’s Creed IV and Watch Dogs, as well as finally unveiling gameplay of Bungie’s new, greatly-anticipated title, Destiny. It was just a great show and got me excited about the PS4, which is something that Microsoft has failed to do with Xbox One and even Nintendo has partly failed to do with their incredibly safe-looking line-up of games for the Wii U. This was Sony’s show and they nailed it. I still don't feel the need to pre-order a PS4 and get it day one; at this point Sony is simply selling the better story. I think in the long run, Xbox One isn’t going to be as evil as everyone thinks and everything might even out. For now though, Sony is the leading brand with great messaging and a solid, varied line-up.



I already wrote a lot about it in my E3 Day 2 Impressions post, so I’m not going to dwell on it much here, but the extended trailer for MGSV is beautiful-looking, disturbing, thrilling, and most of all gets me interested and excited about the game. It’s just a very-well put together window into the game and makes me want to go back and play MGS3 and Peace Walker to prepare for the new release.

Runners-up: Super Smash Bros. for Wii U and Nintendo 3DS, X



Biggest Surprise: Mega Man in Super Smash Bros.

I was hoping for a big surprise during the Nintendo Direct Tuesday morning (HD Metroid please?) and while Nintendo’s announcements did surprise me in some not-entirely positive ways, their biggest surprise came from Super Smash Bros. We knew Super Smash Bros. was going to make an appearance, but not only was I pleasantly surpised by how far along the game looks and how much information and footage of it we got, the biggest surprise came when Mega Man joined the battle at the tail-end of the game’s trailer. Nintendo often forgets that it has in the past mastered the art of delivering a “megaton” Christmas-morning surprise at E3 with moments like the Twilight Princess reveal and the Super Smash Bros. Brawl reveal so it was exciting to see the company once again catch me off-guard and get my heart pumping in a mostly-otherwise tame E3 presence.




Many people are saying how great the new Donkey Kong Country game looks and don’t understand the disappoint many fans are feeling around it. Yes, I’m sure Donkey Kong Country: Tropical Freeze will be another great platformer, but what these people must understand is the hype that was surrounding Retro Studios’ next project. For over two years now, the developer of the Metroid Prime series and Donkey Kong Country Returns has had a supposedly ambitious, mysterious Wii U project in the works. They hired talent from Naughty Dog, id Software, and Vigil games. I had also heard that Retro said that it was “a project everyone wants us to do”, as well as received an assurance from Reggie Fils-Aime that Retro was working on a "fantastic project". Speculation ran wild. Rumors flew around about Retro working on Zelda, about a new Star Fox, about a return to Metroid, and even about a crossover of those two. Or would it be a new IP from the studio? The fact that Nintendo kept this project so mysterious and hidden only built the excitement.

To find out that this project is just a sequel to Donkey Kong Country Returns (and make no mistake, this is the only game Retro is currently working on) is incredibly underwhelming. Far from the ambitious, exciting game that the Wii U sorely needs right now, this new game is just another playing-it-safe platformer under Nintendo’s belt. I’m glad Retro is doing what they want, I just wish this project wasn't hyped up so much. Does that make it the current internet culture's and my own fault for being disappointed? I suppose, but the damage is done and knowing that doesn't make this news any less of a let-down.

Runners-up: Nintendo replacing its press conference with a laggy, terrible-quality Nintendo Direct stream, still no The Last Guardian



Best-Looking Game (Graphically): Tom Clancy’s The Division

I wasn’t really convinced that the games I was seeing were truly “next gen” until I saw Ubisoft’s ambitious new title The Division. Set in a dying, sprawling modern day city, The Division’s gritty environment truly comes to life in a detailed, life-like ecosystem built with the newest technology developers have at their disposal. Seeing the game is action is really something else and taking into account the fact that the game is boasting a massive, seamless online RPG environment hits the message that this game can only be done on next gen hardware home.

Runners-up: The Witcher 3: Wild Hunt, Metal Gear Solid V: The Phantom Pain



Most Ambitious Game: The Witcher 3: Wild Hunt

In addition to being a gorgeous-looking game, The Witcher 3 sounds like the most ambitious next gen offering out there. Featuring a multi-region open world that is supposed to be 35 times the size of The Witcher 2’s world (I've never played The Witcher 2, but that's gotta be pretty big) and that features living, breathing communities with NPCs going about their daily lives, a dynamic night/day and weather system where the player can die if they take a boat out onto stormy seas, and vibrant, beautiful visuals, The Witcher 3 truly feels like a project that is the poster boy the next generation of interactive worlds. The game will also have a morality system that isn’t completely black and white and one where actions can have consequences that aren’t felt unil much later in the game. I can’t wait to see what can be accomplished in the video game medium in the coming years and The Witcher 3 sounds like an exciting step in the furthering of interactive narratives and universes.




Most Unique Game: Octodad: Dadliest Catch

Ok, so I recently found out that Octodad: Dadliest Catch is actually a sequel, but whatever, the concept of this game is so ridiculous and original, I can’t not pick it. You play as an octopus who is pretending to be a human and your goal is to keep your family from finding out what you really are. Gameplay involves controlling Octodad like a marionette as he fumbles around and struggles to use his tentacles to carry about normal, everyday human tasks. The more awkward and clumsy Octodad becomes, the more suspicious the humans become of what he really is. Quirky and funny, Octodad is a game I’d just really like to try for myself.




Game That I’m Most Excited About: Super Smash Bros. for Wii U and Nintendo 3DS

Much of Nintendo’s line-up, while full of fun-looking and solid games, is very safe. Smash Bros. isn’t particularly an exception since its gameplay looks very similar to past games, but Super Smash Bros. games are always a massive event and garner lots of hype surrounding them. Super Smash Bros. Brawl was one of the hypiest games of all time thanks to the Super Smash Bros. Dojo website that revealed a new feature from the game every single day leading up to the game’s release. Super Smash Bros. for Wii U and 3DS is looking to continue this trend of hype and I’m already much more excited for the game than I thought I’d be. The inclusion of Mega Man, the upgraded, beautiful HD graphics, and the promise of another feature-rich, expansive game have me full of anticipation and I just can’t wait to see how the game will turn out and what the team behind it is planning on adding to the Smash Bros. universe.

Runners-up: The Witcher 3: Wild Hunt, Metal Gear Solid V: The Phantom Pain



Game of the Show: The Witcher 3: Wild Hunt

Even though only select journalists got to see the game running behind closed doors at E3, from the way they describe the game, The Witcher 3 has my imagination on fire more than any other game I’ve seen at E3 this year. Described as having a beautiful, massive open world to explore, both horseback and boat exploration, lively NPCs with their own routines, a story with deep moral consequences, dynamic weather and day/night cycles, and engaging combat, The Witcher 3 sounds like the Zelda game I might never get. I’ve never played a Witcher game before, so I can only hope I won’t be lost if I try to play this one. In any case, the game sounds ambitious and engaging and if it can live up to half its promises, it still seems like it’s going to be something really special.



It’s clear which games stood out to me the most this year, but there are also many more that I’m looking forward to. The more I see of and think about Nintendo’s line-up, the more excited I become about their games even though it still seems like an incredibly safe roster of popular franchise iterations with a couple of new gimmicks added in and not the ambitious reinventions I expect from Nintendo. I will say that HD graphics had given Nintendo’s old games new life in a sense, and the brand’s colorful worlds really pop in games like Super Mario 3D World, Mario Kart 8, Pikmin 3, and Super Smash Bros. for Wii U. These games almost can compete with the other developers’ hyper-realisitc next-gen offerings because Nintendo’s virbrant, whimsical aesthetics don’t need to have photo-realism to look pretty (and we’ve also never seen Mario and Link in HD before now). There are also other games like Beyond: Two Souls and The Witness that I’m keeping my eye on.

All in all, this year was a great show. It wasn’t the best E3 I’ve ever seen, but it had far more memorable moments than last year, and its line-up of games also offered more variety than just a slew of shooters and bloody neck-stabbers (although those games were still present). I’m excited to see what the next generation will bring and how video games will continue to evolve on their road to unlocking their true potential. There are tons of brilliant games coming this year and into next year, and I for one am excited and optimistic for the gaming future.

The long wait for next year’s E3 begins and the dates are already set. See you Tuesday June 10 through Thursday June 12, 2014, my favorite, hypest week of the year.

Friday, June 14, 2013

E3 2013 Day 3 Impressions (Is it Over Already?)


It’s the final day of E3 and there are still plenty of games out there that I want to talk about. Once again I’m going to spotlight a bunch of games that stood out to me or that I’m really excited to learn more about and/or play.

First up, it’s Octodad: Dadliest Catch! I thought LocoCycle might be the most ridiculous thing at this year’s E3, but that award actually has to go to a game that had me cracking up laughing at Sony’s press conference Monday night. In the midst of all these grand current and next generation games like The Last of Us, Beyond: Two Souls, Killzone: Shadow Fall, The Order: 1886 and interesting, emotional indie games like Rain, there comes this bizarre footage of an octopus in a suit fumbling around and knocking stuff over.

Yes, this is a thing

Apparently, the game is about an octopus who has infiltrated human life and is pretending to be a human father with a human family. Of course, it’s your job to make sure no one finds out your big secret: that you’re actually an octopus! This is the most ridiculous concept for a video game I’ve ever heard and once again I just have to admire the versatility of this medium. First there’s Shadow of the Colossus and now there’s Octodad! The way that Octodad moves around and slinks and stumbles through obstacles is simply hilarious.

Next I want to say a word on the DuckTales remake supposedly coming this summer. I had the pleasure of finally playing the original NES DuckTales just recently and I enjoyed it very much. It’s the kind of old-school adventure platformer that draws you in for a night of secret-finding, great gameplay, and terrific old-school 8-bit tunes. One of the reasons I finally decided that I should play this old-school gem was hearing about the upcoming DuckTales: Remastered. Based on the remake’s trailer, it looks fantastic, with brilliant animations that bring a cartoon world to life and exciting recreations of the game’s classic environments and obstacles.

Scrooge McDuck is back!

However, I’m not entirely digging what I’m seeing in this gameplay footage. While I think it’s cool that they brought back the old voice actors from the cartoon and have added in a little more story to the game, making it feel like an episode of the cartoon, I’m not a fan of how often the game seems to pause for lines of dialogue from the characters. It seems quite annoying for the action to pause so often in a simple game like this every time you pick up one of those coins. Speaking of which, did they have to add in an asinine coin-collecting fetch quest just to pad out the Amazon level more? Is there going to be something like this added to every level? What’s the purpose? One of the sections of the Amazon level shown in that footage above was an optional secret in the original game, but in the remake it’s mandatory and also seems much easier to find because of this. DuckTales is great for all its little secret areas and well-built stages that encourage the player to explore and discover every treasure. This remake seems to placing less of an emphasis on those simple joys and more on building a story surrounding the levels that unfortunately, from what I’ve seen, seems to hurt the flow and simple fun of play. I’m sure the final game will turn out to be an interesting, beautiful-looking remake, I’m just not so sure it was be as fun to play as the original. Hopefully the dialogue is at least skippable.

One triple AAA title that I forgot to mention in my last post is Assassin’s Creed IV: Black Flag. I’ve always been interested in the Assassin’s Creed titles but have never gotten around to fully playing one. Now there are so many games in the series and it would be hard to know where to begin. When I first heard about the announcement of Black Flag, I simply groaned and thought: “Another one? So soon after the last?”

After seeing the gameplay in motion though, I gotta say, I actually want to play this game. I’m a huge fan of stealth and watching the main character trail somebody into the jungle and stealthily crouching through vegetation as a secret meeting unfolds looks like a lot of fun to me. But most importantly of all, the game is about pirates! I love pirates. I took a class in college solely dedicated to pirates and it was a lot of fun. The atmosphere and historical period going on in the gameplay demo speaks to me and this might just be an Assassin’s Creed game that I really want to play.

Blackbeard is your bro in this game, apparently

While we’re on the topic of big AAA demos, I want to quickly highlight Ubisoft’s big new reveal, Tom Clancy’s The Division. The game is described as an “online open world RPG”, but the game is unique to the online, big open world RPG genre in its setting. Instead of taking place is a Middle Earth-esque fantasy landscape, the game is taking place in a modern day, disease-infested, crumbling cityscape. I’m not big on multiplayer experiences, but what really impressed me about this game is the environment.

This is next gen

The attention to detail and beautifully gritty landscape really look like a “next gen” game, and the way the developer describes the game as having all sorts of events that the player can ignore or take part in with other players, all in one giant, seamless, dynamic world is really impressive. I don’t know if I’ll ever play the game, as like I said I’m not big on multiplayer things, but the game is worth paying attention to for its technical excellence and original position among big, open world RPGs.

Speaking of next gen-defining games, The Witcher 3: Wild Hunt looks and sounds incredible. I’ve never played a Witcher game before, but I’ve always heard good things. This next installment, containing a multi-region, vast, living, breathing open world seems like an amazing RPG and Keza MacDonald from IGN.com makes it sound like a dream game for me. It’s now moved to the top of my list and is just more of a reason to buy a next gen console for me. In fact, The Witcher 3 actually won IGN’s People’s Choice Award this year.

I want to play this

Project Spark is an interesting game that was shown off at Microsoft’s press conference this year. The game is described by its developer as an “open world digital canvas.” Perhaps the game can be compared to something like Minecraft where the player is given creative freedom to mold the world around them, but the game also adds the ability (it seems) to set up narratives that exist within their world and continue to morph their world in real time as these stories unfold around them. I’m still confused on what exactly the game is and how it all plays, but it certainly looks intriguing.

What exactly is this game?

Murdered: Soul Suspect is a detective game in which the player plays as a ghost who has to solve his own murder. I love this concept and I also love a good mystery. The game certainly has my interest, enough to watch that nearly half-hour-long gameplay demo I just linked without getting bored, and I’ll certainly be keeping my eye on it. From the way the developer talks, it seems like the team behind the game is putting a lot of effort into building an original afterlife realm called the Dusk with its own rules and boundaries while also placing the game in the very real-world location of Salem, Massachusetts (a fictional version of it at least). My only worry is that the game sounds very guided because the developers are placing so much importance on telling a linear story, so I’m curious how much player agency will actually matter in the grand scheme of things. 

The scene of your own death

I also love the concept of the enemies in the game and how the ghostly realm that the main character finds himself in is not as safe as it appears. The tortured wraith enemy that appeared and began to stalk Ronan in the demo and the very idea of being trapped in this limbo with things like that successfully creeped me out. Unfortunately, these enemies were almost immediately then disarmed of their terrifying presence when the player simply snuck up behind one, jumped inside it, and tore it open from the inside. The game’s designer promised that these demons would show up in many different forms throughout the game so I hope they all aren’t as pathetic as the ones shown because this kind of enemy has the potential to be a very frightening threat. Maybe these creatures might have been more effective if they were invincible. But that’s just my first impression from a short gameplay demo.

Next up, virtual reality! Sort of. I really don’t how to feel about the Oculus Rift. I think it’s a really neat idea; I’m just not sure how necessary it is to be that close to a game, or how it would affect immersion. Also, I feel like it might give me a headache or something, not really sure why, like I’d get nauseous playing a video game in this way (maybe because I feel like it would be like being too close to the TV). Really, I would just have to try it. In any case, with interactive worlds becoming more and more immersive and authentic, it’s fascinating to think about this kind of technology and where it could lead. Would I actually want to put myself in a video game or I am just fine experiencing them the way I do now? I don’t know, but it’s something to think about.

How close are we...

...to this?

The Witness has my attention, although I still don’t quite understand it. Jonathan Blow’s last game Braid isn’t the best indie title I’ve ever played and has some pretentious, text-heavy, garbled storytelling, but one thing about Braid is that it is a great puzzle game with some real challenge to it. I do admire Blow’s philosophy about respecting the player’s intelligence and not stuffing a game with padding or excessive hand-holding.

It may look like Minecraft from a distance...but it's not

So many games, so little time to talk about them all. There are many, many games that I want to play from this year’s show, some I probably forgot to mention and many I probably entirely missed.

I’m going to be busy the next couple of days, so I won’t be able to post my final word on this year’s show, including what the games that I’m most excited about are and my concluding thoughts on E3 2013, until a couple of days from now. Overall, I’m much, much more impressed with this year’s show than last year’s and it mostly lived up to my expectations of what the big next gen battle royale between Microsoft and Sony would conjure up, with some Nintendo magic thrown in to complete the shiny, ribboned summer Christmas gift of hype that is E3.