Click here for the introduction!
35. Paper Mario (N64)
Did you know that the only fanfiction I’ve ever written was a Paper Mario one? As I was eagerly
anticipating the upcoming Paper Mario:
The Thousand-Year Door, I lamented the fact that I had never played the
original N64 game, so I tracked down a copy and played Paper Mario in the summer of 2004. While playing the game, I began
posting on the IGN Paper Mario
forums, initially just asking for help. This soon spiraled into
me becoming a full-time member of a gaming community and before I knew it I was
writing a fanfiction. I have extremely fond memories of that time and can’t
help but associate them with this game and its sequel. Paper Mario itself is a wonderful example of creativity; it
features an inspired take on the familiar Mushroom Kingdom and I love its
chapter format, diversity of lovable partner characters, and simple yet
satisfying RPG mechanics. In this premier outing, the whole “paper” concept was
just an aesthetic choice, and it made for a compelling art-style that still
holds up well even on the aged N64 hardware.
34. Mario and Luigi: Superstar Saga (Game Boy Advance)
Superstar Saga was the first Mario
RPG I played and I instantly fell in love with it. It is zany, imaginative, and
hilarious. It’s from a time when Nintendo wasn’t afraid to do whatever the hell
they wanted with Mario and when the Mario
RPGs in particular were a bastion of creativity and unique ideas. Unique ideas
like an evil bean witch stealing Princess Peach’s dialogue (as in the text in
her text boxes) and replacing it with explosives and sending Mario and Luigi on
a quest to the Beanbean Kingdom, an all-new land where Bowser loses his memory
and becomes a thief’s apprentice, the now infamous villain Fawful makes
metaphors about sandwiches and mustard and doom, and Mario uses his brother as
a surfboard I think? What I really love about the first Mario and Luigi compared to its successors is its open, interconnected,
detailed world, which doesn’t feel like merely a handful of areas stapled
together. It feels like a 2D Zelda
overworld almost, with tons of secrets to find and interesting areas to explore
and quirky characters to meet. The battle system and mechanics are engaging without
being drawn-out or gimmicky and the humor is inspired. Superstar Saga isn’t bogged down with tutorials or repetitive,
boring areas full of mundane fetch quests, and it’s not a mess of
touch-screeny, motion-controlled mini-game gimmickry; it’s just a wonderfully
creative, well-designed RPG. None of the games that followed in the still
ongoing Mario and Luigi series have
managed to capture the magic of the original for me, and quite frankly they don’t
even come anywhere close.
33. Final Fantasy VII (PS1)
Let me get something out of the way right now: I’ve never
finished Final Fantasy VII. I stopped
playing at the very end of the game on disc three with only the big finale to
go, so I did play through practically the whole thing, I just never actually finished it. It is one of my biggest
gaming regrets, because I adore this game. Final
Fantasy VII is tied with memories of a high school summer long gone by and even
though I was quite late in playing the game, I still found myself engrossed in
its extremely compelling world and complex narrative. For its time, FFVII was incredibly ambitious, and it’s
one of those games where I can feel the passion of the developers in every
facet of the experience. I unabashedly love this game’s atmosphere as well as its
soundtrack. Composed by the great Nobuo Uematsu, Final Fantasy VII’s score is a wonder, and easily one of my absolute
favorites in video games. It also contains the greatest battle music in JRPG
history that still gets me pumped up to this day. Someday, someday soon, I need
to go back and re-experience this whole game complete with a proper conclusion.
32. Final Fantasy VI (SNES)
First off: another masterful soundtrack by Nobuo Uematsu. It
should be clear if you’ve read just about any one of these posts, but music is extremely
important to me, in video games and otherwise. In fact, it is one of the most
important elements in video games for me; it can set a mood, create an
atmosphere, evoke emotions, and so much more. I think when it comes to Final Fantasy VI, “emotion” is a very
key word. One of the first things I think about when I think about FFVI is its characters; their different
stories, the way they grow, and how the narrative draws them together and progresses
with a focus and a confidence that few other games can match. Unlike many other
JRPGs, the narrative here is not convoluted or overly complex, but it is gripping
stuff and does a great job of balancing humor and drama. FFVI is filled with powerful narrative moments that I won’t dare
spoil, but suffice to say it’s an incredibly narratively ambitious game for its
time and summons a heap of emotion using only pixels and sprites, which is
actually quite similar to the next game on this list…
31. Cave Story (PC)
Cave Story speaks
directly to my heart. It pulled me in, held me close, punched me in the gut,
and left me deeply moved. It just does everything right. The detailed
world-building, emotional storytelling, and level of imagination on display in Cave Story rivals any of my favorite
games of all time. Also, I know I’m a fossilized record at this point, but I
also adore this game’s pixel art and soundtrack. From its enigmatic beginnings
to its multiple endings, Cave Story
is an unforgettable and special journey that can be downright brutal in more
ways than one. I really want to spoil as little as I can about the game as it’s
something best experienced as blind as possible, but you have my word that Cave Story is easily one of the greatest
video games I’ve ever played. It is also immensely inspirational, as the entire
game, which was inspired by the likes of Metroid,
was developed by a single person, Daisuke “Pixel” Amaya, who did the art,
writing, music, level design, and programming all by himself in a five year effort.
An indie inspiration and simply an incredible game, Cave Story is a work of art in every way.
---
Only 30 more games to go! The final stretch begins next time with #30-26!
Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts
Saturday, September 24, 2016
Monday, July 27, 2015
My Favorite Summer Games
It’s a hot, sunny day in the middle of July right now and an
air conditioner is blaring in my right ear. It’s summer. I have many fond
memories tied to the summer season and unsurprisingly, many of these memories
involve video games. There are several video games that are intrinsically tied
with summer for me and always will be, mostly because it was during summer that
I played them, but also for reasons involving the content and nature of the
games themselves. What initially gave me the inspiration for this post was the
recent release of Splatoon.
Nintendo’s kid-squid simulator is a perfect summer game that I think was
ingeniously released right at the beginning of the season. Splatoon is a game about a bunch of sea creatures splatting each
other with ink-filled super-soakers by day and having rad, neon-lit dance
parties by night. Sounds like summer to me.
I’ve also played a few other games this summer thus far that also seem well-suited to this time of year: the Uncharted series is filled with action and adventure and is inspired by summer blockbusters, while The Secret of Monkey Island is a pirate-themed adventure through a fantastical version of the Caribbean. All of these games fit in nicely with my long history of summertime video game experiences, several of which I’d like to talk about right now. These games aren’t all necessarily among my favorite games ever (though most of them are), but these are all games that embody summer to me and it’s on these hot, air-conditioned midsummer days that I reflect on them fondly.
I’ve also played a few other games this summer thus far that also seem well-suited to this time of year: the Uncharted series is filled with action and adventure and is inspired by summer blockbusters, while The Secret of Monkey Island is a pirate-themed adventure through a fantastical version of the Caribbean. All of these games fit in nicely with my long history of summertime video game experiences, several of which I’d like to talk about right now. These games aren’t all necessarily among my favorite games ever (though most of them are), but these are all games that embody summer to me and it’s on these hot, air-conditioned midsummer days that I reflect on them fondly.
Sonic was a huge part of my childhood (I played the games,
read the comics, watched the shows, and turned my living room into Marble Zone
one time) and I was enamored with the original Sonic Adventure on Dreamcast. It’s not shocking then that I was
awaiting Sonic Adventure 2 with bated
breath, and I very clearly remember finally picking it up at the start of
summer vacation in June of 2001, when it was released in North America. I
remember reading the back of the case and eagerly pouring through the manual,
carefully studying all of the character profiles in anticipation of the game
(as anyone from my generation and before it can probably relate to, this
“manual ritual” was mandatory back then). I specifically remember thinking
something like “this is gonna be good” in an excited, awed sort of way. I put
so many hours into Sonic Adventure 2
that summer, and spent so much time just replaying the levels over and over
again just for fun, even the much-maligned treasure-hunting stages (hell, especially the treasure-hunting stages,
which I loved exploring). Sonic Adventure
2 hasn’t aged as gracefully as I would have liked, but my fond, happy
memories of playing it that summer are eternal.
Exactly one year prior to my Sonic Adventure 2 summer, I was perhaps even more giddy for the
arrival of Kirby’s long-awaited 3D outing on the Nintendo 64. This list isn’t
intended to be ranked or anything, but Kirby
64 embodies summer for me perhaps more than any other game on this list.
While this has much to do with the time in which I played it, Kirby 64 gave me such an amount of
perfect bliss and excitement back then. It’s the kind of whimsical, imaginative
platformer that I purposefully played slowly, taking in every unique level and
sight and sound. I remember playing Kirby on the Fourth of July and thinking
about playing Kirby while swimming in a friend’s pool. I remember fighting the
whale boss at a friend’s house and searching tirelessly for the last crystal
shard I needed. It’s a game that in my mind followed me all through that summer
vacation, and remains not only one of my favorite games of all time, but one of
my favorite summer gaming memories.
In one way or another, Japanese RPGs have always seemed to be
largely associated with summer for me (and spring actually, but maybe that’s
for another time). Whether it was watching my older brother play the Final Fantasy games long ago, or
flirting with Final Fantasy VII when
one of my childhood best friends came over one summer day, or of course, my own
experiences playing them, JRPGs with all their adventure and beautiful,
mysterious worlds and stories and spiky-blue-haired characters have often been
summer games for me. Three JRPGs in particular stand out in my mind as
cherished summer experiences.
![]() |
| Final Fantasy VII |
I already mentioned playing it a bit with a friend one summer, but it wasn’t
until years after that I sat down one summer to really get into Final Fantasy VII myself. This was years
after the game’s prime and I already knew a fair bit about it, but it still
intoxicated me with its now famous brilliant opening sequence, its
unforgettable world that blended machinery and magic brought to life by
detailed pre-rendered backgrounds and a poignant soundtrack, and its winding
and intriguing narrative. All of this makes for a game brimming with an
atmosphere that I can still feel. For me, much of my experience with FFVII is wound up in summertime. I
fondly remembering visiting Cosmo Canyon for the first time and hearing that music start up, a moment that perfectly embodies that kind of wonder and
adventure and freedom that the summer months brought when I was younger.
![]() |
| Lunar Legend |
For a couple of summers in a row when I was in high school,
I worked at an auto-insurance agency for a few hours three days a week. I was
actually working there the summer I started playing Final Fantasy VII and I was also working there the summer I picked
up Lunar Legend for the Game Boy
Advance on a friend’s recommendation. I vividly remember working at Curley
Insurance in the morning, being home by noon and eating a delicious roast beef
sandwich for lunch, and spending the rest of the day and evening playing Lunar Legend. Lunar Legend isn’t my favorite RPG ever (and I’ve since heard it’s
one of the weaker versions of the original Lunar),
but it’s a colorful, magical journey and just classic JRPG goodness.
![]() |
| Chrono Cross |
The final JRPG I want to talk about is probably the most
summer-y of them all for me, and easily one of my absolute fondest summertime
video game experiences. I was in my second year of college at the time and
decided to replay Chrono Trigger on a
whim (it’s always a good time for Chrono
Trigger). I played it for a good chunk of my second semester and ended up
completing it right at the start of summer, when I suddenly realized that I’d
never played its often overlooked sequel, Chrono
Cross. I remembered watching my brother play some of it years ago, and
decided to borrow it from him and give it a go myself finally, because hey
whatta ya know, it was summer vacation. Chrono
Cross is one of those games that I not only associate with summer because
that’s when I played it (I specifically remember trotting through an
underground river in one of the game’s many enchanting locales, with my
screened windows open on a pleasantly warm summer night), but because the
game’s content itself is very summer-y. The experience opens in a pristine fishing village and the first real “dungeon” is a beach. You explore a bunch of
islands while sailing on a small boat, and your main character trots around in
shorts and a bandana (and, for the record, also has blue hair). The game’s
world is brought to life through beautiful hand-painted backgrounds and everything is just so colorful and rich with detail and natural beauty. The mesmerizing soundtrack is the entrancing garnish here that
ties all this together, and getting lost in the depths of this enigmatic and
beautifully melancholic adventure is one of my most cherished summer gaming
experiences.
Like many in my culture, when I think of summer, I think of
beaches and the ocean. Perhaps less common is how I think of a decaying art
deco city at the bottom of the ocean, crawling with deranged and deformed
people scavenging its leaky corridors and hulking diving suits escorting little
girls with gigantic syringes that feed on the aforementioned mutated peoples’
corpses. It’s summer! Actually, it’s BioShock,
a groundbreaking title that I first began one summer years ago. I recall going
to the beach one day, and that night, still sandy and sunburned, exploring the
haunting halls of the city of Rapture. The game’s deep ocean setting and
immersive adventure captivated me that summer and I still associate BioShock with the season today. Perhaps
it is no accident then that I am currently playing through BioShock Infinite for the first time.
I’d be making a huge omission if I failed to mention this
one. I don’t remember if it was just one summer in particular or several in a
row, but back in high school my friends and I would hang out and go swimming in
my friend’s pool what feels like almost every day and afterwards we’d smash and
smash for hours. I have many memories of those times and many in-jokes arose,
such as “NO!” and “BOP!”. Unless you are one of the four of us, you have no
idea what those mean, but that’s fine; what’s important is that summer nights
are all about Super Smash Bros. Melee
and a duel taking place at the Fountain of Dreams as Marth, Link, Captain Falcon, and Sheik fiercely duke it out to that kickass Gourmet Race remix.
![]() |
| Doom 3 |
This is a bit of a weird entry, but I have a lot of memories
with playing and watching other people play PC games during the summer. See, I
grew up playing games on consoles and handhelds and PC games have mostly
throughout my life been a kind of special, exotic commodity, something I’d mostly
tangentially experience through friends, but not something I got to experience
myself often (listen to my podcast for more details on my PC gaming history).
It just happens that a lot of those memories with PC games come from the summer
months. I played the aforementioned BioShock
on PC actually, but I also began one of my most beloved titles, Half-Life 2, during late summer (though Half-Life 2 is also very much tied to
fall and my first semester of college). Then there are cases of memories where
I was often bored at the time, such as watching my friend play the Command & Conquer games and Star Wars Jedi Knight II: Jedi Outcast
during the summer to no end (hi, Dan), but that I strangely look back on fondly
now. I also played a good chunk of Doom 3 on PC with that same friend one summer. I’m sure there are other memories lost to
time (here’s another one: playing around with emulators way back when during
the summer), but those are a few that I have with PC games.
This is a more recent memory; last summer actually. I also
wrote a review of Pikmin 3 as well as a spoiler-heavy follow-up post about its finale that
hopefully sum up a lot of what makes the game so special to me, so give those a
look for more details. I wrote another piece about playing the original Pikmin and at least starting Pikmin 2 one summer, but Pikmin 3 is the one I really associate
with summertime. See, it was late summer and I was on the verge of leaving a
crappy job I had been doing for three years. I knew I only had a few weeks left
there, so coming home at night to immerse myself in Pikmin 3 somehow felt all the sweeter. Pikmin 3 seemed like a game perfectly tailored for cool, late
summer nights. Its lush, nature-rich setting and picturesque environments
suited the season well, and when out and about during the day, even when on my
break at work, I would stare at plants and small patches of flowers and
vegetation and imagine little Pikmin running around and try to think of how
different environments could be a level in the game. I mention it in the
review, but this spark of imagination I got from Pikmin 3 is often a trait many of my favorite video games share.
Even though Super
Mario Sunshine actually released at the very tail end of summer in North
America and a good chunk of my initial experience with the game came in early
fall, I still remember sinking my teeth into it the last week or so of my
summer vacation that year. Surfing around on bloopers, collecting coins, hovering
about with my water pump jetpack…good times. Do I really need to explain this
one? It’s Super Mario Sunshine; everything
about the game embodies summer and it’s also one of my favorite games of all
time. It was a requirement that I put this one on the list, but that doesn’t
mean that I don’t have fantastic memories playing it late summer.
![]() |
| The best Mario game you've never played |
When I say “Game Boy games”, I’m mainly thinking about
classic, original Game Boy games, but this category also extends to the Game Boy Advance and even the DS. I just have loads and loads of awesome memories
playing Game Boy/handheld games during summer. In fact, when I was really
young, my Game Boy was my game machine of choice and I’d even say most of my early
gaming probably took place there. I brought Super Mario Land 2: 6 Golden Coins with me everywhere, but also when I went to
Cape Cod several summers in a row. I remember playing Wario Land II on a boat trip around a Maine harbor and playing Game
Boy Advance games like The Legend of Zelda: The Minish Cap and Astro Boy: Omega Factor (an underrated gem) at my grandfather’s house in Maine (to be honest, I'm not exactly sure if these three were all during the summer, but I think they all were). Waking
up early one summer to play Castlevania: Circle of the Moon and finally finishing it one summer night. So many car
trips and family trips over the years, of swapping carts with friends and
trying random Game Boy games I’d never heard of and can’t possibly recall the
names of. I also can’t neglect to give a shout-out to the Sega Game Gear, and
my fond memories of playing Sonic games on it. Then there was another more
recent (though still years gone now) car trip to Maine involving the original New Super Mario Bros. (yes, for all the
shade I throw at that series, I do
have some nostalgic memories tied with it…some)
and many more memories of many more games. I could write another whole post
about Game Boy memories specifically, and maybe I will, but plenty of those
memories are tied with summer.
Other Miscellaneous
Games and Rented Games
I’m running out of room here, but I wanted to call out a few
more specific games and also all the random games I’ve rented during the
summer. Summer months have always been a dry spell when it comes to game
releases, and when I was younger and hadn’t built up a backlog three miles
long, I would often rent games during the summer, either with friend or on my
own. A few of these have become fond memories of mine, such as the summer I
rented and played through the game based on the original Spider-Man movie (probably on GameCube). I later bought the Spider-Man 2 movie tie-in game and played that during the summer (also on GameCube), maybe that same
summer actually, and both of these were to my recollection a surprisingly solid
good time, Spider-Man 2 especially. I
also have good memories of renting and soon after buying the original Tom Clancy’s Splinter Cell, and also of
sneaking around in its sequel, Tom Clancy’s Splinter Cell: Pandora Tomorrow, both on GameCube once again and during the summer from what
I remember. I think I also played Metal Gear Solid 3: Snake Eater for PS2, twice in a row (the second time being the Subsistence version), during the summer,
so apparently stealth games that may or may not involve sneaking through
jungles are a summer thing for me as well (and the Uncharted series adds to this tradition somewhat actually).
There are still many more games I have great memories of
playing during the summer, so let’s name a few more notables here. Think of
this as the “honorable mentions” list: Kingdom Hearts II (PS2), Watch Dogs (PC),
Mario Kart 8 (Wii U), Super Mario Galaxy 2 (Wii), Paper Mario (N64), The Legend of Zelda: Four Swords Adventures (GameCube), and still more games and memories, not even including great
memories of replaying old favorites during the summer months.
Labels:
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game boy,
jrpgs,
kirby,
lunar legend,
mario,
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pc,
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pikmin 3,
playstation,
sonic,
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super mario sunshine,
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video games
Tuesday, June 23, 2015
My Favorite Games from E3 2015
I tell myself that E3 is nothing but a week long commercial, a hype generator cooked up by business people in business suits engineered to make me want to give them money and treat them like gods and the games shown like holy artifacts, each trailer a hallowed gift. I tell myself to sit back, to be measured and aware of what E3 really is. But there was real emotion last week, there was genuineness, and there were games no one thought would ever see the light of day, games that look refreshing and imaginative, nostalgic games, and games that look like they are really taking the medium to a new level. Sure, the usual onslaught of cars, guns, and bloody killing sprees were there, and yes, all the corporate shilling was intact, but for me all of that was overshadowed by some of the most exciting video games I’ve seen get the spotlight at E3 in a long time.
These are, in no particularly ranked order, the games that stood out to me the most this past week. Whether they were extensively demoed or simply teased, it doesn’t matter. As long as it was a game that was announced or shown off in some fashion at this year’s E3, it’s applicable for this list. There are other games not present that I’m very interested in, but they didn’t make the cut either because I’ve already known about them for a while and didn’t find out much new, or because these ten games just eclipsed them somehow in term of surprising me or leaving an impact on me this particular year. These are the titles I’ll fondly remember from this E3, and the ones that I’m just really jazzed about right now.
Nintendo had a rough E3 this year. Many people, myself
included, were a bit underwhelmed by their Digital Event, people are
complaining about Star Fox Zero’s
controls, and some misguided individuals are petitioning for the cancellation of
Metroid Prime: Federation Force. But
if there’s one thing I think we can all agree on, it’s that Super Mario Maker just looks swell.
Easily Nintendo’s star game for me this E3, Nintendo’s celebration of Super Mario’s 30th
anniversary looks to be delivering on its full potential with robust and easy
to use level creation and sharing options in addition to pipe-loads of quirky
charm. It hits all the right nostalgic notes, but it’s also an innovative and
spectacular idea. On top of all that, it’s kind of like a direct sequel or
expansion to Super Mario Bros., Super Mario Bros. 3 and Super Mario World all in one (like a new
“Lost Levels”, except for all three games, and with not necessarily all
brutally tough levels). Super Mario Maker
feels to me like an apology for that lazy Super Mario All-Stars port Nintendo released for the series’ 25th
anniversary back in 2010. It had a very strong showing at the 2015 Nintendo World Championships before the show even started, and continued to make me
smile all throughout the week. Like seriously, I can’t not smile watching this
game.
In the past, I’ve railed on CG trailers and how their abundance
at E3 always annoys me. I’d almost always rather see actual in-game footage
instead of just a pre-rendered movie that tells me nothing about how the actual
work is going to turn out. This E3, however, I’ve realized that CG trailers
have their place, and they can be done well. Right from the get go, I was
interested after seeing “from Keiji Inafune and the makers of Metroid Prime”
(umm…yes, please!), but even beyond that, the music and art design of ReCore immediately set a tone that
pulled me in, evoking the likes of both Kino’s Journey and Metroid itself, while
also being something fresh. The trailer for ReCore
also does a great job of telling a succinct little story that effectively gives
me an idea of how the game’s central mechanic is going to work, and the reveal
of the title at the end drives this “core” concept home (sorry, I had to). ReCore, you have my attention.
Do I even need to say anything? I think Cuphead’s footage speaks for itself. Shown for all of one second
during an indie montage at Microsoft’s conference last year, it was the kind of
thing that made me lean forward and say, “Hey, wait! Wait! What was THAT?” The
description for the E3 2015 trailer on YouTube reads “Inspired by 1930s
cartoons, the visuals are hand drawn and inked and the music is all original
jazz recordings”…now that is how you
sell me a video game. I love visually-creative platformers as a general rule,
but Cuphead really stands out to me
because of just how utterly seamless it looks. There is nothing about Cuphead’s presentation that gives away
its status as a video game; it’s just a playable cartoon.
I love seeing small indie developers with hugely creative
ideas get the spotlight at E3, and this trend has become more and more
prominent in the past couple of years. One of the most unique and special
things about video games, and one of the many aspects of them still brimming
with potential, is their ability to let us inhabit the role of anyone or
anything, to let us walk in the shoes of someone or something else. The potential
here to explore different life experiences other than our own and build empathy
is enormous. In Beyond Eyes, the
player steps into the shoes of a young bling girl looking for her lost cat. As
she moves through her world using her other senses, the landscape and objects
within it materialize around her, like watercolor paint expanding across a dry
canvas. In one scenario, she might hear some rushing water and think it’s a
fountain, only to get closer and realize that it’s actually a sewage pipe. Not
only does the game’s art look beautiful and the concept show a lot of promise
and originality, but this game is just one example of the power and potential
of video games as a unique artistic medium, something that I really like to see
at E3 in-between all the gun scopes and improved car textures.
…Speaking of which. Partway into the EA press conference, of
all places, out onto the stage comes a shy, visibly nervous man with a
tattooed hand and small doll made out of red yarn in his shaking hands. He goes
on to explain that he got the idea for his game, called Unravel, about a small creature named Yarny that traverses
beautiful environments inspired by Northern Scandinavia and leads a thread that
connects all of us together, or something poetic and beautiful like that, when
on a camping trip with his family. Unravel
is a game aimed directly at my soul and my sensibilities. Saying in an interview that he doesn’t believe in “heavy-handed storytelling”, the game’s
creative director, Martin Sahlin (the aforementioned tattooed man) says that he believes in "filling the world with interesting things, with clues, with details” that the player can discover on their own, adding that it's also fine if they don't because "it's more about the atmosphere and the feeling of the whole thing". So Unravel takes what I
love about the Pikmin series (a small
character running around huge photo-realistic environments) and presents a
puzzle-platformer with reason and context for its level design, all wrapped up
in a minimalist presentation? I think Martin Sahlin might be my soulmate.
The yarn genre has really been taking off recently, hasn’t it? I love colorful Nintendo platformers, so naturally I
anticipate playing and enjoying Yoshi’s
Woolly World. But what sets this spiritual successor to Kirby’s Epic Yarn (which is one of my
favorite platformers from the last console generation) apart from the likes of
something like New Super Mario Bros.
is just how much handcrafted effort seems to be being put into this game.
Obviously, the game’s artistic design is a huge draw, with everything being
crafted out of wool, fabric, and giant knitting needles; it truly looks like
something I can reach out and touch and feel. But I just love that the
developers actually crafted real-life Yarn Yoshis during the game’s development.
In addition, the composer for the game, who is trying to have a different song
for every level, actually took up guitar lessons to make sure the soundtrack
was up to par. I’m really looking forward to finally playing this during the
cool autumn months later this year.
One thing that made this year’s E3 stand out to me was a theme of change, of
growth, of this medium and this industry finally beginning to take the first
steps of reaching maturity. Sure, there was the usual onslaught of
sense-assaulting cartoonish violence, cheers for particularly brutal digital
decapitations, and all the familiar faces and concepts present, but there was
also creative-looking new worlds and ideas, more of a focus on narrative and
how games can evoke emotion. The words “emotional narrative” were uttered onstage
at Sony’s press conference, as opposed to another bland, self-defeating joke
about “f*cking blood and guts! Video games, am I right?”. In addition, there
was a very notable effort in making games and the gaming scene more diverse, to
reflect a growing and diverse audience. There were more female presenters on stage and a surprisingly ample amount of new games featuring female protagonists or at least a woman in a strong central role.
Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).
…did I say Shadow of the Colossus?
Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).
…did I say Shadow of the Colossus?
It’s real, and Sony opened their show with gameplay of it.
I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.
The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.
The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
So they opened with
The Last Guardian? I mean, what could
they possibly have if they…Oh. Ooooooh. Even though it was set up by Adam Boyes
beforehand, Final Fantasy VII fans
have learned better than to trust a smug presenter promising the world. Even as
the trailer went on and a recognizable Midgar began to be more and more slowly unveiled,
with talk of “reunions” and “promises” accompanying the proceedings, I still
wasn’t convinced. At first I thought it was a proper, full-fledged sequel to FFVII, then perhaps another movie. Even
at the end of the trailer, at first only a logo appeared with no title. Well,
in order to dissuade any confusion, to make things perfectly, perfectly clear,
a single word appeared with booming fanfare afterword:
“Remake”
Now this is how
you use a CG trailer. And what a fantastic trailer it is. Every word spoken,
every shot, just designed to evoke specific emotions in those watching, just
toying with all the fans hoping and anticipating. Now, I like Final Fantasy VII a lot, and there’s
plenty of things that I admire about it, but I’ll admit that I don’t have as
emotional a connection to it as many others, due to me not playing it when it
was in its prime. I still remember how huge it was at that time though, and
still have a lot of nostalgia for finally playing through it myself one summer
years ago (though, I must shamefully confess, I never finished it, stopping
just before the crater and Sephiroth; I hope to go back and run through the
whole thing again sometime, this time to completion). I realize how massive the
FFVII remake’s announcement is, and I
think the way it was announced and the trailer itself is all brilliant, but it
was almost immediately followed by an announcement that was my personal moment
to start shouting things at my computer screen…
Shenmue III (When it’s ready)
Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.
I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.
What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.
Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.
I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.
What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.
While not in fact a video game, I had to mention the always
entertaining and somewhat revolutionary live stream that GameTrailers put on
this year. Filled with genuine human moments and giving off the vibe of a bunch
of friends hanging out and talking about E3, GameTrailers’ stream was the cure
for the stiff, PR-fueled interviews and more “professional” streams that litter
the internet during E3. Their stream was a constant highlight throughout the
week for me, as I would dip in to see what they were up to, only to see Brandon
Jones’ hilarious impersonations of his colleagues, Michael Huber crying about Shenmue, and more serious conversations
about the potential of video games. The GT crew feels like a family and I just
loved seeing their shenanigans all throughout the week. Also, their reactions
to Sony’s “Triforce of Dreams” are simply the best thing on the internet.
Honorable
Mentions: Dishonored 2, Rise of the Tomb Raider, Mirror’s Edge Catalyst, No Man’s Sky, Dreams, Uncharted 4: A Thief’s End, Star Fox Zero, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, Earthbound Beginnings, The Legend of Zelda: Tri Force Heroes, Fire Emblem Fates, Shantae: Half-Genie Hero, FAST Racing Neo, Typoman, Kingdom Hearts III, Below, Edge of Nowhere, Soma…a lot of great and interesting games this year.Some disappointments from Nintendo aside (that were, honestly, tempered by some great times with the still awesome Treehouse Live and some definitely fantastic-looking games on display; also puppets and Miyamoto visiting shrines and Mario courses on graph paper), this was a great E3. A legendary E3 even. And even though I tell myself it’s just a big, loud, silly, week-long corporate magic trick, hell if it isn’t a lot of fun, and hell if I’m not just excited for video games right now.
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Tuesday, June 11, 2013
E3 2013 Day 0 Impressions (Press Conferences!)
Wow.
So, what started off as a fairly tame E3 featuring lots of
fancy cars, some shooters, and even some throat-rending violence ended in two
hours of genuine excitement for this medium. I haven’t felt this pumped about
an E3 since Nintendo’s beautiful Zelda symphony in 2011. Speaking of Nintendo,
even if they rehire Cammie Dunaway and she comes out to play frisbee with a dog
in Wii Sports Resort U and Reggie shows off a fireworks show in Nintendo Land
2, I’ll still be more pleased with this year’s E3 than last year’s, where
almost nothing memorable (except Watch Dogs) happened.
But before we get to Sony’s E3 triumph, I want to go over
all the news that stuck out to me and the games that I found to be the most
interesting from today’s line-up of press conferences from the big publishers.
Microsoft
Honestly, after watching Sony’s show, I’m having a hard time
even remembering what Microsoft showed off. They definitely showed video games,
so that’s good. But unlike Sony, who not only displayed a passion for the games
appearing on their past and future platforms and their developers, and also directly addressed pertinent fan concerns,
Microsoft chose to rush through game reveal after game reveal hoping that all
these shiny video games would make people forget about all the other controversial
stuff. They opted instead to include that sort of clarifying information in a
press release beforehand so they wouldn’t have to deal with it at the show.
This said, Microsoft did deliver on its promise to fully focus on video games at E3, but honestly that’s not much of a triumph at the world’s biggest annual video gaming event. Of the titles they showed off, there were a couple that stood out to me.
First off, I was very pleasantly surprised that the conference opened with Metal Gear Solid V. I had no idea what the game was at first, then suddenly the Kojima Productions logo flashed on the screen and I couldn’t believe what I was seeing. I always love it and commend the developers when footage that looks like it could be pre-rendered CG smoothly transitions into actual gameplay footage, and man, that game looks gorgeous! The gameplay looks solid as ever, it looks like the game will have all the quirky characters I’d expect from a Metal Gear game, and Kiefer Sutherland doesn’t sound half bad as Snake (although I’m still mourning the loss of David Hayter, and still think it was really disrespectful the way Kojima let him go, with nary a thank-you for the man who shaped his Snake into such an icon).
This said, Microsoft did deliver on its promise to fully focus on video games at E3, but honestly that’s not much of a triumph at the world’s biggest annual video gaming event. Of the titles they showed off, there were a couple that stood out to me.
First off, I was very pleasantly surprised that the conference opened with Metal Gear Solid V. I had no idea what the game was at first, then suddenly the Kojima Productions logo flashed on the screen and I couldn’t believe what I was seeing. I always love it and commend the developers when footage that looks like it could be pre-rendered CG smoothly transitions into actual gameplay footage, and man, that game looks gorgeous! The gameplay looks solid as ever, it looks like the game will have all the quirky characters I’d expect from a Metal Gear game, and Kiefer Sutherland doesn’t sound half bad as Snake (although I’m still mourning the loss of David Hayter, and still think it was really disrespectful the way Kojima let him go, with nary a thank-you for the man who shaped his Snake into such an icon).
Call me a Metal Gear fanboy, but nothing else in the
conference really matched that level of excitement for me. I think Quantum Break looks interesting, if only because the graphics tech, especially with the
character models and facial animations, was really impressive. Of course, that
demo, while I’ve heard it was “in-game”, wasn’t actually gameplay. I watched an
interview with the developer and he fumbled over answering a question about whether
the game would look that good while playing it, basically implying that the
demo we saw was running on some high-end PC and that they were going to try to
achieve that quality on Xbox One. I’m not crazy about the marriage of a TV show
and a video game though. It just seems like one step closer to trying to get
video games to be more like Hollywood movies, which isn’t the direction I want
the industry to go in.
Despite the fact that I groaned at the mention of a “new zombie apocalypse game”, Dead Rising 3 looks pretty cool. I’ve never played the other games in this series, but I was impressed by the sheer number of zombies crowding around the player, and the game seems like it will provide a great sense of tension like that seen in Resident Evil 4, while also providing open-ended ways to survive and get out of tricky situations.
There were a few other titles like Project Spark, Below, and The Witcher 3: Wild Hunt that looked interesting to me. The colorful Sunset Overdrive also holds promise. I’m sure a number of people are excited about Dark Souls II, Crimson Dragon (the spiritual successor to Panzer Dragoon), and of course, the big Rare reveal of the return of Killer Instinct. None of these games really excited me though (although I do want to get around to playing the Souls games one day). Also, am I the only one not impressed with Titanfall? Sure, it has mechs and it’s a new IP, but it just blends in with all the other gray shooters to me. Halo 5 (?) had a cool teaser, but it was just that, a brief teaser.
At the end of the conference, Microsoft announced the price of the Xbox One would be 499$, which seems a little steep for me, especially for a console with so many annoying hang-ups, few exclusives that interest me, and possibly lower overall horsepower than the PS4.
EA
Plants vs. Zombies. Cars. Sports. Sports. Guns. Mirror’s Edge 2 (I really should try to play the first one).
Ubisoft
I’m surprised we made it through the whole conference and
only one hushed mention of “girl wood” (despite it being displayed on Aisha
Tyler’s shirt). I was looking forward to Ubisoft’s press conference this year
because they not only had a solid showing last year (arguably the best at the
show), but they also try to have a little fun and their show is usually
entertaining, if often for the wrong reasons (Mr. Caffeine, girl wood). Well, I
thought Ubisoft had a solid showing again this year, but certainly not a show-stealing
one. Rayman Legends looks fantastic of course, even though it should have been
out by now, and Watch Dogs once again impressed. Although, I have to scold the
Watch Dogs presence at Ubisoft’s show, because even though the footage shown
was compelling due to the game’s strong concept and very impressive tech on
display, it still wasn’t gameplay footage. Assassin’s Creed IV: Black Flag also
looked very pretty, but again no gameplay. We’d of course get impressive-looking (although not quite as good-looking visually) gameplay for both of these games later at Sony’s show, so I suppose I can give
Ubisoft a pass in this regard.
I also just have to mention that at this point in my day-long marathon of all these pressers, I was quite tired of looking at shiny cars. Quite. Seriously, what’s with all the driving sims this year?
Ubisoft closed with the big reveal of its new IP, Tom Clancy’s The Division. This game was the “Watch Dogs” of this year’s show (what Watch Dogs was for last year). Similar to Watch Dogs’ initial reveal, they set up the game’s narrative and setting in great detail before showing a lengthy live gameplay demo. Although the actual gameplay and concept of the game wasn’t anything super captivating for me, I was extremely impressed by game’s visual design and atmosphere. Honestly, the earlier Watch Dogs demo and this game were the first games I really saw at this year’s show that looked “next gen” to me, or at least looked like something I probably couldn’t see on my PS3. The Division simply had a very smooth look and a greatly detailed environment with a minimalist HUD that made me excited for the future levels of realism and immersion that video games will provide.
Sony
I was pretty hyped for Sony’s show and somewhat surprisingly,
they didn’t disappoint. Before Sony’s conference, I just wasn’t feeling the
magic of E3, the genuine excitement for new video game reveals and trailers and
the overall energy the show has brought me in past years. Especially after an
underwhelming show last year, I just wasn’t overally enthusiastic about what I’d
seen so far.
But Sony had the upper hand after Microsoft confused and angered video game fans around the world at their Xbox One reveal and they came in swinging. Opening the show by talking about the Vita, a handheld console that Sony seems to have forgotten about recently, they followed this up by showing a sizzle reel of a great lineup of games coming to PS3 by the end of the year, including The Last of Us and Beyond: Two Souls, two titles I’m very excited to play. They unveiled the PS4 itself, showing off a much sleeker, smaller box than Microsoft presented. After this, they smartly reserved only a brief amount of time for four titles they had previously revealed back at the initial PS4 reveal event, Killzone: Shadow Fall, Infamous: Second Son, Drive Club, and Knack, leaving plenty of time for new video game reveals and demos to come.
But Sony had the upper hand after Microsoft confused and angered video game fans around the world at their Xbox One reveal and they came in swinging. Opening the show by talking about the Vita, a handheld console that Sony seems to have forgotten about recently, they followed this up by showing a sizzle reel of a great lineup of games coming to PS3 by the end of the year, including The Last of Us and Beyond: Two Souls, two titles I’m very excited to play. They unveiled the PS4 itself, showing off a much sleeker, smaller box than Microsoft presented. After this, they smartly reserved only a brief amount of time for four titles they had previously revealed back at the initial PS4 reveal event, Killzone: Shadow Fall, Infamous: Second Son, Drive Club, and Knack, leaving plenty of time for new video game reveals and demos to come.
I kept waiting for Sony to take a break from talking about games so I could
take a pee break, but they just didn’t stop. They reiterated their support of
indie developers and their ability to self-publish on PS4 by first giving the
stage to Supergiant Games’ new title Transistor, followed by a parade of unique indie title after title, of which more than a few looked like something I’d
want to play. There was even a joke about Giant Enemy Crabs!
When Sony took the stage and started talking about how they’re using technology
to better display emotion and further story-telling in video games, they were
speaking directly to my heart. This is
the kind of thing I want to heart at E3, not simply see how new hardware is
going to make a lot of more realistic-looking shooters and ultra-violent action
games. I want to hear how video games are going to fulfill their potential of
being interactive stories and how new tech is helping these games better
display atmosphere and emotion. Sony followed this talk by showing a portion of
a tech demo from Quantic Dream, showcasing the life-like animations and
emotions that can be presented using PS4.
Sony also showed an intriguing new IP called The Order: 1886.
Then there was the genuine surprise return of Final Fantasy Versus XIII, which
has now morphed into Final Fantasy XV, followed immediately by a teaser for the
very long-awaited Kingdom Hearts III. I’m not even a huge Kingdom Hearts fan,
but I was getting chills at this point and realized that I was getting caught up
in some genuine E3 magic. Ubisoft brought live gameplay demos of Watch Dogs and
Assassin’s Creed IV. Watch Dogs again looked great and I even found myself
excited for Assassin’s Creed. I’ve never played an AC game before, but this one
is about pirates!
It was just interesting game after game after game, toss in
a few surprises, some live gameplay, some demonstrations of what the next gen
will look like, and Sony simply delivered a winner. And this was all before
Jack Tretton took the stage and told us all, up-front, directly, with no
bullshit and mixed messages, that the PS4 will play used games, that you can
continue to share and trade your games, and that the PS4 will not always have
to be online. This direct response to Microsoft’s shenanigans was later
followed by the announcement that the PS4 would cost $399, a full $100 less
than the Xbox One. That’s almost as much as a Wii U deluxe bundle for what appears to be the
most powerful next gen console, which looks to have a great upcoming library,
and allows the same level of user freedom we’ve come to expect.
If Sony had capped all of this off with The Last Guardian, I might’ve pre-ordered a PS4 straight away (like many have) and would’ve planted a big ol’ smooch on Jack Tretton had I been there. Instead, Sony ended the conference with the first gameplay footage of Bungie’s ambitious new FPS Destiny, which was still pretty cool, and out of all the FPS games I’d seen so far at this year’s E3, looked like one I might actually want to play.
If Sony had capped all of this off with The Last Guardian, I might’ve pre-ordered a PS4 straight away (like many have) and would’ve planted a big ol’ smooch on Jack Tretton had I been there. Instead, Sony ended the conference with the first gameplay footage of Bungie’s ambitious new FPS Destiny, which was still pretty cool, and out of all the FPS games I’d seen so far at this year’s E3, looked like one I might actually want to play.
The only time the conference really slowed down for me was
during a brief bit in which A Sony rep. talked about the movie and television side
of Sony’s business. I was a bit annoyed when this guy talked about offering
movies that catered to “gamers”. Hm. What sort of movies are we “gamers”
supposed to like? I was under the impression that people who play video games
have a wide variety of tastes and interests, and like all sorts of movies, TV
shows, and media, just like anyone else. Speaking of “gamers”, I got really
sick of hearing this term by the end of today. I personally never liked the
term “gamer” and try to never use it myself. I don’t consider myself a “gamer”;
I’m just someone who loves video games. I also love great books, movies, and
music, but I’d also never call myself a “booker” or a “filmer” or a “songer”. I
don’t understand why people who enjoy playing video games on a regular basis
need this identifying term.
Anyway, I’ll forgive ya, Sony, ‘cause you really nailed it. Maybe your show wasn’t the best press conference ever, and maybe this year won’t be the best E3 ever, but I’ll always remember this show as being the first in a while that really got me stoked for E3 and video game hype in general, and also for the way that Sony demonstrated respect towards its fans, consumers, and developers. An affordable price, diverse lineup, ability to play any kind of game I want to, and no need to worry about a console that might not be able to play games due to an internet connection makes me completely on board for the PS4…after I finish my huge backlog of PS3 games that is.
Wrap-up
Whoosh. Quite a day, and there’s still Nintendo tomorrow. Nintendo and the Wii U haven’t really been mentioned once all day and third party support isn’t looking good for them as usual. But honestly, I bought a Wii U to play Nintendo games, so that’s really all I need to see tomorrow; some great Nintendo games. I already know that we’re getting a new 3D Mario for Wii U, footage of The Wind Waker HD remake in action, and something of the next Super Smash Bros., but I hope Nintendo still has some surprises in store. I’d love to see some more of Monolith Soft’s Xenoblade Chronicles follow-up, as well as see the reveal of Retro Studios’ mysterious project.
If Nintendo unveils a gorgeous new HD Metroid that will focus on exploration and atmosphere instead of cruddy writing and poor story-telling tomorrow, then, well, I’ll be happy. Very, very happy and I’ll call this year’s E3 a great success.
Anyway, I’ll forgive ya, Sony, ‘cause you really nailed it. Maybe your show wasn’t the best press conference ever, and maybe this year won’t be the best E3 ever, but I’ll always remember this show as being the first in a while that really got me stoked for E3 and video game hype in general, and also for the way that Sony demonstrated respect towards its fans, consumers, and developers. An affordable price, diverse lineup, ability to play any kind of game I want to, and no need to worry about a console that might not be able to play games due to an internet connection makes me completely on board for the PS4…after I finish my huge backlog of PS3 games that is.
Wrap-up
Whoosh. Quite a day, and there’s still Nintendo tomorrow. Nintendo and the Wii U haven’t really been mentioned once all day and third party support isn’t looking good for them as usual. But honestly, I bought a Wii U to play Nintendo games, so that’s really all I need to see tomorrow; some great Nintendo games. I already know that we’re getting a new 3D Mario for Wii U, footage of The Wind Waker HD remake in action, and something of the next Super Smash Bros., but I hope Nintendo still has some surprises in store. I’d love to see some more of Monolith Soft’s Xenoblade Chronicles follow-up, as well as see the reveal of Retro Studios’ mysterious project.
If Nintendo unveils a gorgeous new HD Metroid that will focus on exploration and atmosphere instead of cruddy writing and poor story-telling tomorrow, then, well, I’ll be happy. Very, very happy and I’ll call this year’s E3 a great success.
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sony,
the division,
the witcher,
tom clancy,
ubisoft,
video games,
watch dogs,
wild hunt,
xbox
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