Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts

Saturday, September 24, 2016

My Top 115 Favorite Video Games (35-31)

Click here for the introduction!

35. Paper Mario (N64)


Did you know that the only fanfiction I’ve ever written was a Paper Mario one? As I was eagerly anticipating the upcoming Paper Mario: The Thousand-Year Door, I lamented the fact that I had never played the original N64 game, so I tracked down a copy and played Paper Mario in the summer of 2004. While playing the game, I began posting on the IGN Paper Mario forums, initially just asking for help. This soon spiraled into me becoming a full-time member of a gaming community and before I knew it I was writing a fanfiction. I have extremely fond memories of that time and can’t help but associate them with this game and its sequel. Paper Mario itself is a wonderful example of creativity; it features an inspired take on the familiar Mushroom Kingdom and I love its chapter format, diversity of lovable partner characters, and simple yet satisfying RPG mechanics. In this premier outing, the whole “paper” concept was just an aesthetic choice, and it made for a compelling art-style that still holds up well even on the aged N64 hardware.

34. Mario and Luigi: Superstar Saga (Game Boy Advance)


Superstar Saga was the first Mario RPG I played and I instantly fell in love with it. It is zany, imaginative, and hilarious. It’s from a time when Nintendo wasn’t afraid to do whatever the hell they wanted with Mario and when the Mario RPGs in particular were a bastion of creativity and unique ideas. Unique ideas like an evil bean witch stealing Princess Peach’s dialogue (as in the text in her text boxes) and replacing it with explosives and sending Mario and Luigi on a quest to the Beanbean Kingdom, an all-new land where Bowser loses his memory and becomes a thief’s apprentice, the now infamous villain Fawful makes metaphors about sandwiches and mustard and doom, and Mario uses his brother as a surfboard I think? What I really love about the first Mario and Luigi compared to its successors is its open, interconnected, detailed world, which doesn’t feel like merely a handful of areas stapled together. It feels like a 2D Zelda overworld almost, with tons of secrets to find and interesting areas to explore and quirky characters to meet. The battle system and mechanics are engaging without being drawn-out or gimmicky and the humor is inspired. Superstar Saga isn’t bogged down with tutorials or repetitive, boring areas full of mundane fetch quests, and it’s not a mess of touch-screeny, motion-controlled mini-game gimmickry; it’s just a wonderfully creative, well-designed RPG. None of the games that followed in the still ongoing Mario and Luigi series have managed to capture the magic of the original for me, and quite frankly they don’t even come anywhere close.

33. Final Fantasy VII (PS1)


Let me get something out of the way right now: I’ve never finished Final Fantasy VII. I stopped playing at the very end of the game on disc three with only the big finale to go, so I did play through practically the whole thing, I just never actually finished it. It is one of my biggest gaming regrets, because I adore this game. Final Fantasy VII is tied with memories of a high school summer long gone by and even though I was quite late in playing the game, I still found myself engrossed in its extremely compelling world and complex narrative. For its time, FFVII was incredibly ambitious, and it’s one of those games where I can feel the passion of the developers in every facet of the experience. I unabashedly love this game’s atmosphere as well as its soundtrack. Composed by the great Nobuo Uematsu, Final Fantasy VII’s score is a wonder, and easily one of my absolute favorites in video games. It also contains the greatest battle music in JRPG history that still gets me pumped up to this day. Someday, someday soon, I need to go back and re-experience this whole game complete with a proper conclusion.

32. Final Fantasy VI (SNES)


First off: another masterful soundtrack by Nobuo Uematsu. It should be clear if you’ve read just about any one of these posts, but music is extremely important to me, in video games and otherwise. In fact, it is one of the most important elements in video games for me; it can set a mood, create an atmosphere, evoke emotions, and so much more. I think when it comes to Final Fantasy VI, “emotion” is a very key word. One of the first things I think about when I think about FFVI is its characters; their different stories, the way they grow, and how the narrative draws them together and progresses with a focus and a confidence that few other games can match. Unlike many other JRPGs, the narrative here is not convoluted or overly complex, but it is gripping stuff and does a great job of balancing humor and drama. FFVI is filled with powerful narrative moments that I won’t dare spoil, but suffice to say it’s an incredibly narratively ambitious game for its time and summons a heap of emotion using only pixels and sprites, which is actually quite similar to the next game on this list…

31. Cave Story (PC)


Cave Story speaks directly to my heart. It pulled me in, held me close, punched me in the gut, and left me deeply moved. It just does everything right. The detailed world-building, emotional storytelling, and level of imagination on display in Cave Story rivals any of my favorite games of all time. Also, I know I’m a fossilized record at this point, but I also adore this game’s pixel art and soundtrack. From its enigmatic beginnings to its multiple endings, Cave Story is an unforgettable and special journey that can be downright brutal in more ways than one. I really want to spoil as little as I can about the game as it’s something best experienced as blind as possible, but you have my word that Cave Story is easily one of the greatest video games I’ve ever played. It is also immensely inspirational, as the entire game, which was inspired by the likes of Metroid, was developed by a single person, Daisuke “Pixel” Amaya, who did the art, writing, music, level design, and programming all by himself in a five year effort. An indie inspiration and simply an incredible game, Cave Story is a work of art in every way.

---

Only 30 more games to go! The final stretch begins next time with #30-26!

Monday, July 27, 2015

My Favorite Summer Games


It’s a hot, sunny day in the middle of July right now and an air conditioner is blaring in my right ear. It’s summer. I have many fond memories tied to the summer season and unsurprisingly, many of these memories involve video games. There are several video games that are intrinsically tied with summer for me and always will be, mostly because it was during summer that I played them, but also for reasons involving the content and nature of the games themselves. What initially gave me the inspiration for this post was the recent release of Splatoon. Nintendo’s kid-squid simulator is a perfect summer game that I think was ingeniously released right at the beginning of the season. Splatoon is a game about a bunch of sea creatures splatting each other with ink-filled super-soakers by day and having rad, neon-lit dance parties by night. Sounds like summer to me.

I’ve also played a few other games this summer thus far that also seem well-suited to this time of year: the Uncharted series is filled with action and adventure and is inspired by summer blockbusters, while The Secret of Monkey Island is a pirate-themed adventure through a fantastical version of the Caribbean. All of these games fit in nicely with my long history of summertime video game experiences, several of which I’d like to talk about right now. These games aren’t all necessarily among my favorite games ever (though most of them are), but these are all games that embody summer to me and it’s on these hot, air-conditioned midsummer days that I reflect on them fondly.



Sonic was a huge part of my childhood (I played the games, read the comics, watched the shows, and turned my living room into Marble Zone one time) and I was enamored with the original Sonic Adventure on Dreamcast. It’s not shocking then that I was awaiting Sonic Adventure 2 with bated breath, and I very clearly remember finally picking it up at the start of summer vacation in June of 2001, when it was released in North America. I remember reading the back of the case and eagerly pouring through the manual, carefully studying all of the character profiles in anticipation of the game (as anyone from my generation and before it can probably relate to, this “manual ritual” was mandatory back then). I specifically remember thinking something like “this is gonna be good” in an excited, awed sort of way. I put so many hours into Sonic Adventure 2 that summer, and spent so much time just replaying the levels over and over again just for fun, even the much-maligned treasure-hunting stages (hell, especially the treasure-hunting stages, which I loved exploring). Sonic Adventure 2 hasn’t aged as gracefully as I would have liked, but my fond, happy memories of playing it that summer are eternal.



Exactly one year prior to my Sonic Adventure 2 summer, I was perhaps even more giddy for the arrival of Kirby’s long-awaited 3D outing on the Nintendo 64. This list isn’t intended to be ranked or anything, but Kirby 64 embodies summer for me perhaps more than any other game on this list. While this has much to do with the time in which I played it, Kirby 64 gave me such an amount of perfect bliss and excitement back then. It’s the kind of whimsical, imaginative platformer that I purposefully played slowly, taking in every unique level and sight and sound. I remember playing Kirby on the Fourth of July and thinking about playing Kirby while swimming in a friend’s pool. I remember fighting the whale boss at a friend’s house and searching tirelessly for the last crystal shard I needed. It’s a game that in my mind followed me all through that summer vacation, and remains not only one of my favorite games of all time, but one of my favorite summer gaming memories.


In one way or another, Japanese RPGs have always seemed to be largely associated with summer for me (and spring actually, but maybe that’s for another time). Whether it was watching my older brother play the Final Fantasy games long ago, or flirting with Final Fantasy VII when one of my childhood best friends came over one summer day, or of course, my own experiences playing them, JRPGs with all their adventure and beautiful, mysterious worlds and stories and spiky-blue-haired characters have often been summer games for me. Three JRPGs in particular stand out in my mind as cherished summer experiences.

Final Fantasy VII
I already mentioned playing it a bit with a friend one summer, but it wasn’t until years after that I sat down one summer to really get into Final Fantasy VII myself. This was years after the game’s prime and I already knew a fair bit about it, but it still intoxicated me with its now famous brilliant opening sequence, its unforgettable world that blended machinery and magic brought to life by detailed pre-rendered backgrounds and a poignant soundtrack, and its winding and intriguing narrative. All of this makes for a game brimming with an atmosphere that I can still feel. For me, much of my experience with FFVII is wound up in summertime. I fondly remembering visiting Cosmo Canyon for the first time and hearing that music start up, a moment that perfectly embodies that kind of wonder and adventure and freedom that the summer months brought when I was younger.  

Lunar Legend
For a couple of summers in a row when I was in high school, I worked at an auto-insurance agency for a few hours three days a week. I was actually working there the summer I started playing Final Fantasy VII and I was also working there the summer I picked up Lunar Legend for the Game Boy Advance on a friend’s recommendation. I vividly remember working at Curley Insurance in the morning, being home by noon and eating a delicious roast beef sandwich for lunch, and spending the rest of the day and evening playing Lunar Legend. Lunar Legend isn’t my favorite RPG ever (and I’ve since heard it’s one of the weaker versions of the original Lunar), but it’s a colorful, magical journey and just classic JRPG goodness.

Chrono Cross
The final JRPG I want to talk about is probably the most summer-y of them all for me, and easily one of my absolute fondest summertime video game experiences. I was in my second year of college at the time and decided to replay Chrono Trigger on a whim (it’s always a good time for Chrono Trigger). I played it for a good chunk of my second semester and ended up completing it right at the start of summer, when I suddenly realized that I’d never played its often overlooked sequel, Chrono Cross. I remembered watching my brother play some of it years ago, and decided to borrow it from him and give it a go myself finally, because hey whatta ya know, it was summer vacation. Chrono Cross is one of those games that I not only associate with summer because that’s when I played it (I specifically remember trotting through an underground river in one of the game’s many enchanting locales, with my screened windows open on a pleasantly warm summer night), but because the game’s content itself is very summer-y. The experience opens in a pristine fishing village and the first real “dungeon” is a beach. You explore a bunch of islands while sailing on a small boat, and your main character trots around in shorts and a bandana (and, for the record, also has blue hair). The game’s world is brought to life through beautiful hand-painted backgrounds and everything is just so colorful and rich with detail and natural beauty. The mesmerizing soundtrack is the entrancing garnish here that ties all this together, and getting lost in the depths of this enigmatic and beautifully melancholic adventure is one of my most cherished summer gaming experiences.



Like many in my culture, when I think of summer, I think of beaches and the ocean. Perhaps less common is how I think of a decaying art deco city at the bottom of the ocean, crawling with deranged and deformed people scavenging its leaky corridors and hulking diving suits escorting little girls with gigantic syringes that feed on the aforementioned mutated peoples’ corpses. It’s summer! Actually, it’s BioShock, a groundbreaking title that I first began one summer years ago. I recall going to the beach one day, and that night, still sandy and sunburned, exploring the haunting halls of the city of Rapture. The game’s deep ocean setting and immersive adventure captivated me that summer and I still associate BioShock with the season today. Perhaps it is no accident then that I am currently playing through BioShock Infinite for the first time.



I’d be making a huge omission if I failed to mention this one. I don’t remember if it was just one summer in particular or several in a row, but back in high school my friends and I would hang out and go swimming in my friend’s pool what feels like almost every day and afterwards we’d smash and smash for hours. I have many memories of those times and many in-jokes arose, such as “NO!” and “BOP!”. Unless you are one of the four of us, you have no idea what those mean, but that’s fine; what’s important is that summer nights are all about Super Smash Bros. Melee and a duel taking place at the Fountain of Dreams as Marth, Link, Captain Falcon, and Sheik fiercely duke it out to that kickass Gourmet Race remix.


Doom 3
This is a bit of a weird entry, but I have a lot of memories with playing and watching other people play PC games during the summer. See, I grew up playing games on consoles and handhelds and PC games have mostly throughout my life been a kind of special, exotic commodity, something I’d mostly tangentially experience through friends, but not something I got to experience myself often (listen to my podcast for more details on my PC gaming history). It just happens that a lot of those memories with PC games come from the summer months. I played the aforementioned BioShock on PC actually, but I also began one of my most beloved titles, Half-Life 2, during late summer (though Half-Life 2 is also very much tied to fall and my first semester of college). Then there are cases of memories where I was often bored at the time, such as watching my friend play the Command & Conquer games and Star Wars Jedi Knight II: Jedi Outcast during the summer to no end (hi, Dan), but that I strangely look back on fondly now. I also played a good chunk of Doom 3 on PC with that same friend one summer. I’m sure there are other memories lost to time (here’s another one: playing around with emulators way back when during the summer), but those are a few that I have with PC games.



This is a more recent memory; last summer actually. I also wrote a review of Pikmin 3 as well as a spoiler-heavy follow-up post about its finale that hopefully sum up a lot of what makes the game so special to me, so give those a look for more details. I wrote another piece about playing the original Pikmin and at least starting Pikmin 2 one summer, but Pikmin 3 is the one I really associate with summertime. See, it was late summer and I was on the verge of leaving a crappy job I had been doing for three years. I knew I only had a few weeks left there, so coming home at night to immerse myself in Pikmin 3 somehow felt all the sweeter. Pikmin 3 seemed like a game perfectly tailored for cool, late summer nights. Its lush, nature-rich setting and picturesque environments suited the season well, and when out and about during the day, even when on my break at work, I would stare at plants and small patches of flowers and vegetation and imagine little Pikmin running around and try to think of how different environments could be a level in the game. I mention it in the review, but this spark of imagination I got from Pikmin 3 is often a trait many of my favorite video games share.



Even though Super Mario Sunshine actually released at the very tail end of summer in North America and a good chunk of my initial experience with the game came in early fall, I still remember sinking my teeth into it the last week or so of my summer vacation that year. Surfing around on bloopers, collecting coins, hovering about with my water pump jetpack…good times. Do I really need to explain this one? It’s Super Mario Sunshine; everything about the game embodies summer and it’s also one of my favorite games of all time. It was a requirement that I put this one on the list, but that doesn’t mean that I don’t have fantastic memories playing it late summer.


The best Mario game you've never played
When I say “Game Boy games”, I’m mainly thinking about classic, original Game Boy games, but this category also extends to the Game Boy Advance and even the DS. I just have loads and loads of awesome memories playing Game Boy/handheld games during summer. In fact, when I was really young, my Game Boy was my game machine of choice and I’d even say most of my early gaming probably took place there. I brought Super Mario Land 2: 6 Golden Coins with me everywhere, but also when I went to Cape Cod several summers in a row. I remember playing Wario Land II on a boat trip around a Maine harbor and playing Game Boy Advance games like The Legend of Zelda: The Minish Cap and Astro Boy: Omega Factor (an underrated gem) at my grandfather’s house in Maine (to be honest, I'm not exactly sure if these three were all during the summer, but I think they all were). Waking up early one summer to play Castlevania: Circle of the Moon and finally finishing it one summer night. So many car trips and family trips over the years, of swapping carts with friends and trying random Game Boy games I’d never heard of and can’t possibly recall the names of. I also can’t neglect to give a shout-out to the Sega Game Gear, and my fond memories of playing Sonic games on it. Then there was another more recent (though still years gone now) car trip to Maine involving the original New Super Mario Bros. (yes, for all the shade I throw at that series, I do have some nostalgic memories tied with it…some) and many more memories of many more games. I could write another whole post about Game Boy memories specifically, and maybe I will, but plenty of those memories are tied with summer.

Other Miscellaneous Games and Rented Games


I’m running out of room here, but I wanted to call out a few more specific games and also all the random games I’ve rented during the summer. Summer months have always been a dry spell when it comes to game releases, and when I was younger and hadn’t built up a backlog three miles long, I would often rent games during the summer, either with friend or on my own. A few of these have become fond memories of mine, such as the summer I rented and played through the game based on the original Spider-Man movie (probably on GameCube). I later bought the Spider-Man 2 movie tie-in game and played that during the summer (also on GameCube), maybe that same summer actually, and both of these were to my recollection a surprisingly solid good time, Spider-Man 2 especially. I also have good memories of renting and soon after buying the original Tom Clancy’s Splinter Cell, and also of sneaking around in its sequel, Tom Clancy’s Splinter Cell: Pandora Tomorrow, both on GameCube once again and during the summer from what I remember. I think I also played Metal Gear Solid 3: Snake Eater for PS2, twice in a row (the second time being the Subsistence version), during the summer, so apparently stealth games that may or may not involve sneaking through jungles are a summer thing for me as well (and the Uncharted series adds to this tradition somewhat actually).

There are still many more games I have great memories of playing during the summer, so let’s name a few more notables here. Think of this as the “honorable mentions” list: Kingdom Hearts II (PS2), Watch Dogs (PC), Mario Kart 8 (Wii U), Super Mario Galaxy 2 (Wii), Paper Mario (N64)The Legend of Zelda: Four Swords Adventures (GameCube), and still more games and memories, not even including great memories of replaying old favorites during the summer months.

Summer is a special time. It’s something that has been conditioned in me to be associated with good times throughout my life thanks to its status as a break from school and its focus on fun activities, both outdoors and indoors and of course for me with plenty of video games. These are some of my favorite summer gaming memories. What are some of yours?


Tuesday, June 23, 2015

My Favorite Games from E3 2015


I tell myself that E3 is nothing but a week long commercial, a hype generator cooked up by business people in business suits engineered to make me want to give them money and treat them like gods and the games shown like holy artifacts, each trailer a hallowed gift. I tell myself to sit back, to be measured and aware of what E3 really is. But there was real emotion last week, there was genuineness, and there were games no one thought would ever see the light of day, games that look refreshing and imaginative, nostalgic games, and games that look like they are really taking the medium to a new level. Sure, the usual onslaught of cars, guns, and bloody killing sprees were there, and yes, all the corporate shilling was intact, but for me all of that was overshadowed by some of the most exciting video games I’ve seen get the spotlight at E3 in a long time.

These are, in no particularly ranked order, the games that stood out to me the most this past week. Whether they were extensively demoed or simply teased, it doesn’t matter. As long as it was a game that was announced or shown off in some fashion at this year’s E3, it’s applicable for this list. There are other games not present that I’m very interested in, but they didn’t make the cut either because I’ve already known about them for a while and didn’t find out much new, or because these ten games just eclipsed them somehow in term of surprising me or leaving an impact on me this particular year. These are the titles I’ll fondly remember from this E3, and the ones that I’m just really jazzed about right now.
Nintendo had a rough E3 this year. Many people, myself included, were a bit underwhelmed by their Digital Event, people are complaining about Star Fox Zero’s controls, and some misguided individuals are petitioning for the cancellation of Metroid Prime: Federation Force. But if there’s one thing I think we can all agree on, it’s that Super Mario Maker just looks swell. Easily Nintendo’s star game for me this E3, Nintendo’s celebration of Super Mario’s 30th anniversary looks to be delivering on its full potential with robust and easy to use level creation and sharing options in addition to pipe-loads of quirky charm. It hits all the right nostalgic notes, but it’s also an innovative and spectacular idea. On top of all that, it’s kind of like a direct sequel or expansion to Super Mario Bros., Super Mario Bros. 3 and Super Mario World all in one (like a new “Lost Levels”, except for all three games, and with not necessarily all brutally tough levels). Super Mario Maker feels to me like an apology for that lazy Super Mario All-Stars port Nintendo released for the series’ 25th anniversary back in 2010. It had a very strong showing at the 2015 Nintendo World Championships before the show even started, and continued to make me smile all throughout the week. Like seriously, I can’t not smile watching this game.

In the past, I’ve railed on CG trailers and how their abundance at E3 always annoys me. I’d almost always rather see actual in-game footage instead of just a pre-rendered movie that tells me nothing about how the actual work is going to turn out. This E3, however, I’ve realized that CG trailers have their place, and they can be done well. Right from the get go, I was interested after seeing “from Keiji Inafune and the makers of Metroid Prime” (umm…yes, please!), but even beyond that, the music and art design of ReCore immediately set a tone that pulled me in, evoking the likes of both Kino’s Journey and Metroid itself, while also being something fresh. The trailer for ReCore also does a great job of telling a succinct little story that effectively gives me an idea of how the game’s central mechanic is going to work, and the reveal of the title at the end drives this “core” concept home (sorry, I had to). ReCore, you have my attention.

Do I even need to say anything? I think Cuphead’s footage speaks for itself. Shown for all of one second during an indie montage at Microsoft’s conference last year, it was the kind of thing that made me lean forward and say, “Hey, wait! Wait! What was THAT?” The description for the E3 2015 trailer on YouTube reads “Inspired by 1930s cartoons, the visuals are hand drawn and inked and the music is all original jazz recordings”…now that is how you sell me a video game. I love visually-creative platformers as a general rule, but Cuphead really stands out to me because of just how utterly seamless it looks. There is nothing about Cuphead’s presentation that gives away its status as a video game; it’s just a playable cartoon.

I love seeing small indie developers with hugely creative ideas get the spotlight at E3, and this trend has become more and more prominent in the past couple of years. One of the most unique and special things about video games, and one of the many aspects of them still brimming with potential, is their ability to let us inhabit the role of anyone or anything, to let us walk in the shoes of someone or something else. The potential here to explore different life experiences other than our own and build empathy is enormous. In Beyond Eyes, the player steps into the shoes of a young bling girl looking for her lost cat. As she moves through her world using her other senses, the landscape and objects within it materialize around her, like watercolor paint expanding across a dry canvas. In one scenario, she might hear some rushing water and think it’s a fountain, only to get closer and realize that it’s actually a sewage pipe. Not only does the game’s art look beautiful and the concept show a lot of promise and originality, but this game is just one example of the power and potential of video games as a unique artistic medium, something that I really like to see at E3 in-between all the gun scopes and improved car textures.

…Speaking of which. Partway into the EA press conference, of all places, out onto the stage comes a shy, visibly nervous man with a tattooed hand and small doll made out of red yarn in his shaking hands. He goes on to explain that he got the idea for his game, called Unravel, about a small creature named Yarny that traverses beautiful environments inspired by Northern Scandinavia and leads a thread that connects all of us together, or something poetic and beautiful like that, when on a camping trip with his family. Unravel is a game aimed directly at my soul and my sensibilities. Saying in an interview that he doesn’t believe in “heavy-handed storytelling”, the game’s creative director, Martin Sahlin (the aforementioned tattooed man) says that he believes in "filling the world with interesting things, with clues, with details” that the player can discover on their own, adding that it's also fine if they don't because "it's more about the atmosphere and the feeling of the whole thing". So Unravel takes what I love about the Pikmin series (a small character running around huge photo-realistic environments) and presents a puzzle-platformer with reason and context for its level design, all wrapped up in a minimalist presentation? I think Martin Sahlin might be my soulmate.

The yarn genre has really been taking off recently, hasn’t it? I love colorful Nintendo platformers, so naturally I anticipate playing and enjoying Yoshi’s Woolly World. But what sets this spiritual successor to Kirby’s Epic Yarn (which is one of my favorite platformers from the last console generation) apart from the likes of something like New Super Mario Bros. is just how much handcrafted effort seems to be being put into this game. Obviously, the game’s artistic design is a huge draw, with everything being crafted out of wool, fabric, and giant knitting needles; it truly looks like something I can reach out and touch and feel. But I just love that the developers actually crafted real-life Yarn Yoshis during the game’s development. In addition, the composer for the game, who is trying to have a different song for every level, actually took up guitar lessons to make sure the soundtrack was up to par. I’m really looking forward to finally playing this during the cool autumn months later this year.

One thing that made this year’s E3 stand out to me was a theme of change, of growth, of this medium and this industry finally beginning to take the first steps of reaching maturity. Sure, there was the usual onslaught of sense-assaulting cartoonish violence, cheers for particularly brutal digital decapitations, and all the familiar faces and concepts present, but there was also creative-looking new worlds and ideas, more of a focus on narrative and how games can evoke emotion. The words “emotional narrative” were uttered onstage at Sony’s press conference, as opposed to another bland, self-defeating joke about “f*cking blood and guts! Video games, am I right?”. In addition, there was a very notable effort in making games and the gaming scene more diverse, to reflect a growing and diverse audience. There were more female presenters on stage and a surprisingly ample amount of new games featuring female protagonists or at least a woman in a strong central role.


Then there was Horizon: Zero Dawn, a game starring a woman that takes place in a world unlike anything I’ve ever seen. The game’s extensive and fantastic trailer/demo begins with a well-acted narration over beautiful panoramic landscape shots that tells the story of a modern civilization like our own falling and eventually being reclaimed by natural forces. We then see hunter-gatherer tribes emerge in a “post-historic” world that tells tales of the “old ones” that went extinct. We’ve seen this tale before, but it’s told so well through visuals, narration, and some truly gorgeous music that I was completely immersed and already on board with this game. Then the twist came: “…for this world was never ours…we’ve always shared it…”, the female narrator suddenly says as we see otherworldly mechanical animals enter the scene, first in the form of a few small scavengers, and then followed by massive robotic dinosaurs with disks for heads that come stomping across a stunning, sunlit prairie, like some kind of cyberpunk Jurassic Park. It’s wonderful, and the juxtaposition of the natural elements and the unnatural, metallic creatures makes for an immediately intriguing and fresh-looking world. That would have been enough to get my interest, but then the trailer seamlessly transitions into a lengthy gameplay portion where the familiar narrator, now fully revealed as our player character, starts creeping through wonderfully-rendered plants as she hunts mechanical deer in order to harvest some kind of green canister attached to their backs. Before reaching her prey, she kills a smaller beast, after which she subverts every law of E3 by expressing remorse and actually apologizing to the life she’s taken. It all culminates in a thrilling Shadow of the Colossus-esque battle with a robotic T-Rex thing. In a word: it’s breathtaking, a genuine surprise, and I can’t wait to see more (ok, more than a word).

…did I say Shadow of the Colossus?

It’s real, and Sony opened their show with gameplay of it.

I know I said I wasn’t putting these games in any significant order, but I obviously saved these last three for a reason. After years of rumors, cancelation scares, and many dashed hopes, The Last Guardian’s long-awaited, often doubted, and always hoped for return kicked off an hour of dreams. I said this E3 was special for showing signs that this troubled and stagnant industry is changing, but it was equally as special for how it spoke to a generation. How it resurrected old legends and made me cover my mouth in stunned disbelief. I just don’t even really need to say it, do I? The Last Guardian. It’s one of those games, those ones I sigh about at the end of every E3 press conference cycle because once again it didn’t show up. But this time it did.


The spiritual successor to a work of interactive art that defined an era of video games for me and remains one of my most cherished interactive experiences, The Last Guardian also just looks like an incredibly touching and ambitious game, and it’s central “mechanic” revolving around the bond of a young boy and his giant gryphon-cat-bird friend has me enchanted all over again. Sure, there have been many games since The Last Guardian was first unveiled back in 2009 that have aimed to capitalize on the emotional potential of interactive art, but The Last Guardian still excites me due to its promising concept and its masterful pedigree. It also just makes me tear up every time I see it (why does Trico have to look so much like my own dog?). I don’t even know if I’ll be able to handle this game when it hopefully, oh please hopefully, releases next year.
So they opened with The Last Guardian? I mean, what could they possibly have if they…Oh. Ooooooh. Even though it was set up by Adam Boyes beforehand, Final Fantasy VII fans have learned better than to trust a smug presenter promising the world. Even as the trailer went on and a recognizable Midgar began to be more and more slowly unveiled, with talk of “reunions” and “promises” accompanying the proceedings, I still wasn’t convinced. At first I thought it was a proper, full-fledged sequel to FFVII, then perhaps another movie. Even at the end of the trailer, at first only a logo appeared with no title. Well, in order to dissuade any confusion, to make things perfectly, perfectly clear, a single word appeared with booming fanfare afterword:

“Remake”

Now this is how you use a CG trailer. And what a fantastic trailer it is. Every word spoken, every shot, just designed to evoke specific emotions in those watching, just toying with all the fans hoping and anticipating. Now, I like Final Fantasy VII a lot, and there’s plenty of things that I admire about it, but I’ll admit that I don’t have as emotional a connection to it as many others, due to me not playing it when it was in its prime. I still remember how huge it was at that time though, and still have a lot of nostalgia for finally playing through it myself one summer years ago (though, I must shamefully confess, I never finished it, stopping just before the crater and Sephiroth; I hope to go back and run through the whole thing again sometime, this time to completion). I realize how massive the FFVII remake’s announcement is, and I think the way it was announced and the trailer itself is all brilliant, but it was almost immediately followed by an announcement that was my personal moment to start shouting things at my computer screen…

Shenmue III (When it’s ready)


Even as I write this, as I continue to look at the kickstarter (and yes, I backed it, of course I did) and the title: “Shenmue III”, I still can’t quite believe it, and I laugh to myself. Let me back up. I received a Dreamcast on Christmas day of 1999, right after it launched, and it blew my mind. Way ahead of their time, the games for that console delivered experiences I’d never dreamed of (heh…) in video games before. Sonic Adventure’s clean visuals and sense of speed made my jaw drop, Jet Grind Radio’s pioneering cel-shaded visuals and unique style were unlike anything I’d ever seen, and then there was a little game called Shenmue that made me realize the potential of video games. Never before had a game felt so real to me, had so much to interact with, and transported me to a place like the way Shenmue did. At the time, its detailed, fully interactable world, voice-acting (now notorious), and potent story-telling fully transported me, and not only cultivated my love of eastern culture, but cemented my love of video games.

I could go on. But suffice it to say, when Shenmue II was released in the west as an Xbox (at the time I only had a GameCube) exclusive, I was pretty bummed. I never played it, but I always, always wanted to. Well, now it’s finally time to get on ebay and pick up an original Xbox, I guess.

What made the announcement of Shenmue III (or to be more exact, its kickstarter) all the more potent was not only just how long it’s been since the release of Shenmue II (fourteen years), but because the continuation of Shenmue has long been nothing but a dream: the series’ continuation has become a joke, and has always been something I never thought would happen. But in front of a bewildered audience still recovering from Final Fantasy VII’s return, a shower of flower petals and Shenmue creator Yu Suzuki showed me that nothing is impossible, and that the legacy of Shenmue lives on, long after those enchanting Dreamcast days met with an all too abrupt end.  

While not in fact a video game, I had to mention the always entertaining and somewhat revolutionary live stream that GameTrailers put on this year. Filled with genuine human moments and giving off the vibe of a bunch of friends hanging out and talking about E3, GameTrailers’ stream was the cure for the stiff, PR-fueled interviews and more “professional” streams that litter the internet during E3. Their stream was a constant highlight throughout the week for me, as I would dip in to see what they were up to, only to see Brandon Jones’ hilarious impersonations of his colleagues, Michael Huber crying about Shenmue, and more serious conversations about the potential of video games. The GT crew feels like a family and I just loved seeing their shenanigans all throughout the week. Also, their reactions to Sony’s “Triforce of Dreams” are simply the best thing on the internet.

Honorable Mentions: Dishonored 2, Rise of the Tomb Raider, Mirror’s Edge Catalyst, No Man’s Sky, Dreams, Uncharted 4: A Thief’s End, Star Fox Zero, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, Earthbound BeginningsThe Legend of Zelda: Tri Force Heroes, Fire Emblem Fates, Shantae: Half-Genie Hero, FAST Racing Neo, Typoman, Kingdom Hearts III, Below, Edge of Nowhere, Soma…a lot of great and interesting games this year.

Some disappointments from Nintendo aside (that were, honestly, tempered by some great times with the still awesome Treehouse Live and some definitely fantastic-looking games on display; also puppets and Miyamoto visiting shrines and Mario courses on graph paper), this was a great E3. A legendary E3 even. And even though I tell myself it’s just a big, loud, silly, week-long corporate magic trick, hell if it isn’t a lot of fun, and hell if I’m not just excited for video games right now.



Tuesday, June 11, 2013

E3 2013 Day 0 Impressions (Press Conferences!)



Wow. 

So, what started off as a fairly tame E3 featuring lots of fancy cars, some shooters, and even some throat-rending violence ended in two hours of genuine excitement for this medium. I haven’t felt this pumped about an E3 since Nintendo’s beautiful Zelda symphony in 2011. Speaking of Nintendo, even if they rehire Cammie Dunaway and she comes out to play frisbee with a dog in Wii Sports Resort U and Reggie shows off a fireworks show in Nintendo Land 2, I’ll still be more pleased with this year’s E3 than last year’s, where almost nothing memorable (except Watch Dogs) happened.

But before we get to Sony’s E3 triumph, I want to go over all the news that stuck out to me and the games that I found to be the most interesting from today’s line-up of press conferences from the big publishers.

Microsoft

Honestly, after watching Sony’s show, I’m having a hard time even remembering what Microsoft showed off. They definitely showed video games, so that’s good. But unlike Sony, who not only displayed a passion for the games appearing on their past and future platforms and their developers, and also directly addressed pertinent fan concerns, Microsoft chose to rush through game reveal after game reveal hoping that all these shiny video games would make people forget about all the other controversial stuff. They opted instead to include that sort of clarifying information in a press release beforehand so they wouldn’t have to deal with it at the show.

This said, Microsoft did deliver on its promise to fully focus on video games at E3, but honestly that’s not much of a triumph at the world’s biggest annual video gaming event. Of the titles they showed off, there were a couple that stood out to me.

First off, I was very pleasantly surprised that the conference opened with Metal Gear Solid V. I had no idea what the game was at first, then suddenly the Kojima Productions logo flashed on the screen and I couldn’t believe what I was seeing. I always love it and commend the developers when footage that looks like it could be pre-rendered CG smoothly transitions into actual gameplay footage, and man, that game looks gorgeous! The gameplay looks solid as ever, it looks like the game will have all the quirky characters I’d expect from a Metal Gear game, and Kiefer Sutherland doesn’t sound half bad as Snake (although I’m still mourning the loss of David Hayter, and still think it was really disrespectful the way Kojima let him go, with nary a thank-you for the man who shaped his Snake into such an icon).

Call me a Metal Gear fanboy, but nothing else in the conference really matched that level of excitement for me. I think Quantum Break looks interesting, if only because the graphics tech, especially with the character models and facial animations, was really impressive. Of course, that demo, while I’ve heard it was “in-game”, wasn’t actually gameplay. I watched an interview with the developer and he fumbled over answering a question about whether the game would look that good while playing it, basically implying that the demo we saw was running on some high-end PC and that they were going to try to achieve that quality on Xbox One. I’m not crazy about the marriage of a TV show and a video game though. It just seems like one step closer to trying to get video games to be more like Hollywood movies, which isn’t the direction I want the industry to go in.

Despite the fact that I groaned at the mention of a “new zombie apocalypse game”, Dead Rising 3 looks pretty cool. I’ve never played the other games in this series, but I was impressed by the sheer number of zombies crowding around the player, and the game seems like it will provide a great sense of tension like that seen in Resident Evil 4, while also providing open-ended ways to survive and get out of tricky situations.

There were a few other titles like Project Spark, Below, and The Witcher 3: Wild Hunt that looked interesting to me. The colorful Sunset Overdrive also holds promise. I’m sure a number of people are excited about Dark Souls II, Crimson Dragon (the spiritual successor to Panzer Dragoon), and of course, the big Rare reveal of the return of Killer Instinct. None of these games really excited me though (although I do want to get around to playing the Souls games one day). Also, am I the only one not impressed with Titanfall? Sure, it has mechs and it’s a new IP, but it just blends in with all the other gray shooters to me. Halo 5 (?) had a cool teaser, but it was just that, a brief teaser.

At the end of the conference, Microsoft announced the price of the Xbox One would be 499$, which seems a little steep for me, especially for a console with so many annoying hang-ups, few exclusives that interest me, and possibly lower overall horsepower than the PS4.

EA

Plants vs. Zombies. Cars. Sports. Sports. Guns. Mirror’s Edge 2 (I really should try to play the first one). 

Ubisoft

I’m surprised we made it through the whole conference and only one hushed mention of “girl wood” (despite it being displayed on Aisha Tyler’s shirt). I was looking forward to Ubisoft’s press conference this year because they not only had a solid showing last year (arguably the best at the show), but they also try to have a little fun and their show is usually entertaining, if often for the wrong reasons (Mr. Caffeine, girl wood). Well, I thought Ubisoft had a solid showing again this year, but certainly not a show-stealing one. Rayman Legends looks fantastic of course, even though it should have been out by now, and Watch Dogs once again impressed. Although, I have to scold the Watch Dogs presence at Ubisoft’s show, because even though the footage shown was compelling due to the game’s strong concept and very impressive tech on display, it still wasn’t gameplay footage. Assassin’s Creed IV: Black Flag also looked very pretty, but again no gameplay. We’d of course get impressive-looking (although not quite as good-looking visually) gameplay for both of these games later at Sony’s show, so I suppose I can give Ubisoft a pass in this regard.

I also just have to mention that at this point in my day-long marathon of all these pressers, I was quite tired of looking at shiny cars. Quite. Seriously, what’s with all the driving sims this year?

Ubisoft closed with the big reveal of its new IP, Tom Clancy’s The Division. This game was the “Watch Dogs” of this year’s show (what Watch Dogs was for last year). Similar to Watch Dogs’ initial reveal, they set up the game’s narrative and setting in great detail before showing a lengthy live gameplay demo. Although the actual gameplay and concept of the game wasn’t anything super captivating for me, I was extremely impressed by game’s visual design and atmosphere. Honestly, the earlier Watch Dogs demo and this game were the first games I really saw at this year’s show that looked “next gen” to me, or at least looked like something I probably couldn’t see on my PS3. The Division simply had a very smooth look and a greatly detailed environment with a minimalist HUD that made me excited for the future levels of realism and immersion that video games will provide.

Sony

I was pretty hyped for Sony’s show and somewhat surprisingly, they didn’t disappoint. Before Sony’s conference, I just wasn’t feeling the magic of E3, the genuine excitement for new video game reveals and trailers and the overall energy the show has brought me in past years. Especially after an underwhelming show last year, I just wasn’t overally enthusiastic about what I’d seen so far.

But Sony had the upper hand after Microsoft confused and angered video game fans around the world at their Xbox One reveal and they came in swinging. Opening the show by talking about the Vita, a handheld console that Sony seems to have forgotten about recently, they followed this up by showing a sizzle reel of a great lineup of games coming to PS3 by the end of the year, including The Last of Us and Beyond: Two Souls, two titles I’m very excited to play. They unveiled the PS4 itself, showing off a much sleeker, smaller box than Microsoft presented. After this, they smartly reserved only a brief amount of time for four titles they had previously revealed back at the initial PS4 reveal event, Killzone: Shadow Fall, Infamous: Second Son, Drive Club, and Knack, leaving plenty of time for new video game reveals and demos to come.

I kept waiting for Sony to take a break from talking about games so I could take a pee break, but they just didn’t stop. They reiterated their support of indie developers and their ability to self-publish on PS4 by first giving the stage to Supergiant Games’ new title Transistor, followed by a parade of unique indie title after title, of which more than a few looked like something I’d want to play. There was even a joke about Giant Enemy Crabs!

When Sony took the stage and started talking about how they’re using technology to better display emotion and further story-telling in video games, they were speaking directly to my heart. This is the kind of thing I want to heart at E3, not simply see how new hardware is going to make a lot of more realistic-looking shooters and ultra-violent action games. I want to hear how video games are going to fulfill their potential of being interactive stories and how new tech is helping these games better display atmosphere and emotion. Sony followed this talk by showing a portion of a tech demo from Quantic Dream, showcasing the life-like animations and emotions that can be presented using PS4.

Sony also showed an intriguing new IP called The Order: 1886. Then there was the genuine surprise return of Final Fantasy Versus XIII, which has now morphed into Final Fantasy XV, followed immediately by a teaser for the very long-awaited Kingdom Hearts III. I’m not even a huge Kingdom Hearts fan, but I was getting chills at this point and realized that I was getting caught up in some genuine E3 magic. Ubisoft brought live gameplay demos of Watch Dogs and Assassin’s Creed IV. Watch Dogs again looked great and I even found myself excited for Assassin’s Creed. I’ve never played an AC game before, but this one is about pirates!

It was just interesting game after game after game, toss in a few surprises, some live gameplay, some demonstrations of what the next gen will look like, and Sony simply delivered a winner. And this was all before Jack Tretton took the stage and told us all, up-front, directly, with no bullshit and mixed messages, that the PS4 will play used games, that you can continue to share and trade your games, and that the PS4 will not always have to be online. This direct response to Microsoft’s shenanigans was later followed by the announcement that the PS4 would cost $399, a full $100 less than the Xbox One. That’s almost as much as a Wii U deluxe bundle for what appears to be the most powerful next gen console, which looks to have a great upcoming library, and allows the same level of user freedom we’ve come to expect.

If Sony had capped all of this off with The Last Guardian, I might’ve pre-ordered a PS4 straight away (like many have) and would’ve planted a big ol’ smooch on Jack Tretton had I been there. Instead, Sony ended the conference with the first gameplay footage of Bungie’s ambitious new FPS Destiny, which was still pretty cool, and out of all the FPS games I’d seen so far at this year’s E3, looked like one I might actually want to play.

The only time the conference really slowed down for me was during a brief bit in which A Sony rep. talked about the movie and television side of Sony’s business. I was a bit annoyed when this guy talked about offering movies that catered to “gamers”. Hm. What sort of movies are we “gamers” supposed to like? I was under the impression that people who play video games have a wide variety of tastes and interests, and like all sorts of movies, TV shows, and media, just like anyone else. Speaking of “gamers”, I got really sick of hearing this term by the end of today. I personally never liked the term “gamer” and try to never use it myself. I don’t consider myself a “gamer”; I’m just someone who loves video games. I also love great books, movies, and music, but I’d also never call myself a “booker” or a “filmer” or a “songer”. I don’t understand why people who enjoy playing video games on a regular basis need this identifying term.

Anyway, I’ll forgive ya, Sony, ‘cause you really nailed it. Maybe your show wasn’t the best press conference ever, and maybe this year won’t be the best E3 ever, but I’ll always remember this show as being the first in a while that really got me stoked for E3 and video game hype in general, and also for the way that Sony demonstrated respect towards its fans, consumers, and developers. An affordable price, diverse lineup, ability to play any kind of game I want to, and no need to worry about a console that might not be able to play games due to an internet connection makes me completely on board for the PS4…after I finish my huge backlog of PS3 games that is.

Wrap-up

Whoosh. Quite a day, and there’s still Nintendo tomorrow. Nintendo and the Wii U haven’t really been mentioned once all day and third party support isn’t looking good for them as usual. But honestly, I bought a Wii U to play Nintendo games, so that’s really all I need to see tomorrow; some great Nintendo games. I already know that we’re getting a new 3D Mario for Wii U, footage of The Wind Waker HD remake in action, and something of the next Super Smash Bros., but I hope Nintendo still has some surprises in store. I’d love to see some more of Monolith Soft’s Xenoblade Chronicles follow-up, as well as see the reveal of Retro Studios’ mysterious project.

If Nintendo unveils a gorgeous new HD Metroid that will focus on exploration and atmosphere instead of cruddy writing and poor story-telling tomorrow, then, well, I’ll be happy. Very, very happy and I’ll call this year’s E3 a great success.