Click here for the introduction!
60. Xenoblade Chronicles (Wii)
In Xenoblade Chronicles,
the world is god. Literally, as the game’s entire massive world is set on the
bodies of two titanic humanoid gods, one biological and one mechanical. It’s an
incredibly ambitious and imaginative concept, but somehow Monolith Soft pulls
it off brilliantly on the Wii. Surely this must be some kind of sorcery.
Undoubtedly my favorite aspect of Xenoblade
is exploring its marvelous world, full of unforgettable locations and sights,
and figuring out how everything connects in this fascinating, mind-bending
world concept. Being on the Wii, Xenoblade
is very dated from a technical standpoint, but it still manages to stun thanks
to its colorful and creative art direction, which in addition to a phenomenal
and varied musical score gives each region a strong sense of identity. The
soundtrack is gigantic and was composed by a team of six artists who produced
something truly unparalleled here; it’s easily one of my favorite OSTs in games
and I still listen to it on a fairly regular basis today. I really cannot
overstate how immensely enjoyable it is to simply run around the sprawling
world in this game while listening to songs like this and this. Beyond pretty
sights, the world is made up of characters and quests, and the game’s writing,
voice acting, and tone meld a mostly grounded and engaging narrative with a
surreally goofy sense of humor and charm that has spawned the kind of
quotes and memes one might think are only reserved for the likes of Star Fox 64. Even with some flaws here
and there, Xenoblade Chronicles completely
engulfed and amazed me; it’s just such a lovely, special experience and is
surely one of the greatest JRPGs ever created.
59. Chrono Cross (PS1)
Chrono Cross is a game that
is interwoven with summer for me perhaps more than any other. I played it in
the summer of course, but its island setting, nature-rich locales, painterly
visuals, and tranquil yet incredibly beautiful soundtrack (another of my personal favorites) all embody the season for me. Chrono
Cross is a somber experience; it’s full of melancholy and contemplation,
and it takes its time in everything it does. It makes sense then that many fans
of its predecessor, the much more generally upbeat, quick-paced, and
swashbuckling Chrono Trigger, are
turned off by it, and that Cross has
gone largely overlooked despite being very highly praised by critics when it
was released. There are other reasons of course, such as the game simply being different and focusing on new characters, new mechanics, new themes, and
largely being a Majora’s Mask kind of
sequel, if you catch my drift. Personally I feel that Chrono Cross is a daring, fascinating accompaniment to the original
classic, and an experience that utterly captivated me with its unique atmosphere
and complex, flawed, and beautiful narrative. Play Chrono Trigger first, but definitely give Chrono Cross a shot afterward. If nothing else, at least watch the
opening cinematic, which is the best of its kind in all of video games.
58. Journey (PS3)
The first word that comes to mind when thinking about Journey is “beautiful”. Journey is staggeringly beautiful. It’s
hard to put Journey into any other words really. Many describe it as
an “art game” or an “experience” more than a “game”, but I think such
descriptors are cheap. Journey knows
exactly what it is and what it wants to do; it is just as long as it needs to
be and every inch of it is full of meaning. It is gorgeous aesthetically and
aurally, but it is also beautiful in how it not only draws anonymous people
together online and requires them to find ways to communicate without speech,
but also in its power of accessibility. I truly believe that if there’s one
game you want to just hand to your neighbor whose last gaming session was a
round of Pac-Man in the 80s or never,
this is it. Its controls are marvelously simple, its themes are universal, and
anyone is capable of appreciating its wonders.
57. Sonic Adventure 2 (Dreamcast)
Another game inexorably tied with summertime for me, I
had just gotten out of school when Sonic
Adventure 2 released in June of 2001. I recall excitedly reading the back
of the box and pouring over the instruction manual before starting the game,
reading all about Dr. Eggman and new characters Shadow the Hedgehog and Rouge
the Bat. I specifically remember thinking something along the lines of “This is
gonna be good”. I put the game in my humming, whirring Dreamcast and proceeded
to Escape From the City and eventually to Live and Learn. Even after finishing
the game, I just replayed the levels over and over again (even the treasure
hunting ones) and messed around in the Chao Garden that whole summer. The
ability to play as both the heroes and the villains from two sides of the same
story felt really unique to me at the time and playing as Dr. Eggman/Robotnik
after squaring off against him my entire childhood blew my mind. I think this
aspect, as well the purely unbridled atmosphere of energy and enthusiasm this
game has is what makes it so great, despite a laundry list of obvious flaws. Yeah,
SA2 is very, very easy to point and laugh at, but really that’s all part of its
charm. Sonic Adventure 2 was the
perfect game for thirteen-year-old me: an awkward and adventurous anthem to my
early teenhood.
56. Sonic Adventure (Dreamcast)
When I listen to “Azure Blue World”, the song that plays
on Emerald Coast, the first level of Sonic
Adventure, something magical happens. I’m transported back to 1999 when I
had just received a Dreamcast for Christmas with a copy of Sonic’s first true
3D adventure. The first time I experienced Emerald Coast, controlling Sonic in
a beautiful, crisp 3D world with a wonderful sense of speed, I was blown away.
This game truly felt state of the art to me back then, and if Emerald Coast
made my jaw drop, Speed Highway knocked me out of my chair. I remember wanting
to show the latter to friends because I had never seen such an exhilarating level
of speed in a video game before. Sonic
Adventure was the birth of “Modern Sonic”,
and while many aspects of it may not have aged gracefully and the series may
have lost its footing not long afterwards, this game really felt like a huge
leap forward in 1999. Beyond its technical qualities though, SA1 feels like a natural evolution from Sonic 3 and Knuckles in many ways, with
its many playable characters and its narrative that seemed to expand on the
classic lore involving the chaos emeralds. There’s a special atmosphere to Sonic Adventure that no 3D Sonic that followed really quite
mimicked (that I’ve played anyway). I suppose this is in no small part due to the
game’s varied soundtrack, which I’ve grown to appreciate more and more over the
years and that is exceptional even by the Sonic
series’ very high musical standards.
---
Whoa, we're halfway there! What games will show up next time in #55-51?
Showing posts with label chrono cross. Show all posts
Showing posts with label chrono cross. Show all posts
Sunday, September 18, 2016
Monday, July 27, 2015
My Favorite Summer Games
It’s a hot, sunny day in the middle of July right now and an
air conditioner is blaring in my right ear. It’s summer. I have many fond
memories tied to the summer season and unsurprisingly, many of these memories
involve video games. There are several video games that are intrinsically tied
with summer for me and always will be, mostly because it was during summer that
I played them, but also for reasons involving the content and nature of the
games themselves. What initially gave me the inspiration for this post was the
recent release of Splatoon.
Nintendo’s kid-squid simulator is a perfect summer game that I think was
ingeniously released right at the beginning of the season. Splatoon is a game about a bunch of sea creatures splatting each
other with ink-filled super-soakers by day and having rad, neon-lit dance
parties by night. Sounds like summer to me.
I’ve also played a few other games this summer thus far that also seem well-suited to this time of year: the Uncharted series is filled with action and adventure and is inspired by summer blockbusters, while The Secret of Monkey Island is a pirate-themed adventure through a fantastical version of the Caribbean. All of these games fit in nicely with my long history of summertime video game experiences, several of which I’d like to talk about right now. These games aren’t all necessarily among my favorite games ever (though most of them are), but these are all games that embody summer to me and it’s on these hot, air-conditioned midsummer days that I reflect on them fondly.
I’ve also played a few other games this summer thus far that also seem well-suited to this time of year: the Uncharted series is filled with action and adventure and is inspired by summer blockbusters, while The Secret of Monkey Island is a pirate-themed adventure through a fantastical version of the Caribbean. All of these games fit in nicely with my long history of summertime video game experiences, several of which I’d like to talk about right now. These games aren’t all necessarily among my favorite games ever (though most of them are), but these are all games that embody summer to me and it’s on these hot, air-conditioned midsummer days that I reflect on them fondly.
Sonic was a huge part of my childhood (I played the games,
read the comics, watched the shows, and turned my living room into Marble Zone
one time) and I was enamored with the original Sonic Adventure on Dreamcast. It’s not shocking then that I was
awaiting Sonic Adventure 2 with bated
breath, and I very clearly remember finally picking it up at the start of
summer vacation in June of 2001, when it was released in North America. I
remember reading the back of the case and eagerly pouring through the manual,
carefully studying all of the character profiles in anticipation of the game
(as anyone from my generation and before it can probably relate to, this
“manual ritual” was mandatory back then). I specifically remember thinking
something like “this is gonna be good” in an excited, awed sort of way. I put
so many hours into Sonic Adventure 2
that summer, and spent so much time just replaying the levels over and over
again just for fun, even the much-maligned treasure-hunting stages (hell, especially the treasure-hunting stages,
which I loved exploring). Sonic Adventure
2 hasn’t aged as gracefully as I would have liked, but my fond, happy
memories of playing it that summer are eternal.
Exactly one year prior to my Sonic Adventure 2 summer, I was perhaps even more giddy for the
arrival of Kirby’s long-awaited 3D outing on the Nintendo 64. This list isn’t
intended to be ranked or anything, but Kirby
64 embodies summer for me perhaps more than any other game on this list.
While this has much to do with the time in which I played it, Kirby 64 gave me such an amount of
perfect bliss and excitement back then. It’s the kind of whimsical, imaginative
platformer that I purposefully played slowly, taking in every unique level and
sight and sound. I remember playing Kirby on the Fourth of July and thinking
about playing Kirby while swimming in a friend’s pool. I remember fighting the
whale boss at a friend’s house and searching tirelessly for the last crystal
shard I needed. It’s a game that in my mind followed me all through that summer
vacation, and remains not only one of my favorite games of all time, but one of
my favorite summer gaming memories.
In one way or another, Japanese RPGs have always seemed to be
largely associated with summer for me (and spring actually, but maybe that’s
for another time). Whether it was watching my older brother play the Final Fantasy games long ago, or
flirting with Final Fantasy VII when
one of my childhood best friends came over one summer day, or of course, my own
experiences playing them, JRPGs with all their adventure and beautiful,
mysterious worlds and stories and spiky-blue-haired characters have often been
summer games for me. Three JRPGs in particular stand out in my mind as
cherished summer experiences.
![]() |
| Final Fantasy VII |
I already mentioned playing it a bit with a friend one summer, but it wasn’t
until years after that I sat down one summer to really get into Final Fantasy VII myself. This was years
after the game’s prime and I already knew a fair bit about it, but it still
intoxicated me with its now famous brilliant opening sequence, its
unforgettable world that blended machinery and magic brought to life by
detailed pre-rendered backgrounds and a poignant soundtrack, and its winding
and intriguing narrative. All of this makes for a game brimming with an
atmosphere that I can still feel. For me, much of my experience with FFVII is wound up in summertime. I
fondly remembering visiting Cosmo Canyon for the first time and hearing that music start up, a moment that perfectly embodies that kind of wonder and
adventure and freedom that the summer months brought when I was younger.
![]() |
| Lunar Legend |
For a couple of summers in a row when I was in high school,
I worked at an auto-insurance agency for a few hours three days a week. I was
actually working there the summer I started playing Final Fantasy VII and I was also working there the summer I picked
up Lunar Legend for the Game Boy
Advance on a friend’s recommendation. I vividly remember working at Curley
Insurance in the morning, being home by noon and eating a delicious roast beef
sandwich for lunch, and spending the rest of the day and evening playing Lunar Legend. Lunar Legend isn’t my favorite RPG ever (and I’ve since heard it’s
one of the weaker versions of the original Lunar),
but it’s a colorful, magical journey and just classic JRPG goodness.
![]() |
| Chrono Cross |
The final JRPG I want to talk about is probably the most
summer-y of them all for me, and easily one of my absolute fondest summertime
video game experiences. I was in my second year of college at the time and
decided to replay Chrono Trigger on a
whim (it’s always a good time for Chrono
Trigger). I played it for a good chunk of my second semester and ended up
completing it right at the start of summer, when I suddenly realized that I’d
never played its often overlooked sequel, Chrono
Cross. I remembered watching my brother play some of it years ago, and
decided to borrow it from him and give it a go myself finally, because hey
whatta ya know, it was summer vacation. Chrono
Cross is one of those games that I not only associate with summer because
that’s when I played it (I specifically remember trotting through an
underground river in one of the game’s many enchanting locales, with my
screened windows open on a pleasantly warm summer night), but because the
game’s content itself is very summer-y. The experience opens in a pristine fishing village and the first real “dungeon” is a beach. You explore a bunch of
islands while sailing on a small boat, and your main character trots around in
shorts and a bandana (and, for the record, also has blue hair). The game’s
world is brought to life through beautiful hand-painted backgrounds and everything is just so colorful and rich with detail and natural beauty. The mesmerizing soundtrack is the entrancing garnish here that
ties all this together, and getting lost in the depths of this enigmatic and
beautifully melancholic adventure is one of my most cherished summer gaming
experiences.
Like many in my culture, when I think of summer, I think of
beaches and the ocean. Perhaps less common is how I think of a decaying art
deco city at the bottom of the ocean, crawling with deranged and deformed
people scavenging its leaky corridors and hulking diving suits escorting little
girls with gigantic syringes that feed on the aforementioned mutated peoples’
corpses. It’s summer! Actually, it’s BioShock,
a groundbreaking title that I first began one summer years ago. I recall going
to the beach one day, and that night, still sandy and sunburned, exploring the
haunting halls of the city of Rapture. The game’s deep ocean setting and
immersive adventure captivated me that summer and I still associate BioShock with the season today. Perhaps
it is no accident then that I am currently playing through BioShock Infinite for the first time.
I’d be making a huge omission if I failed to mention this
one. I don’t remember if it was just one summer in particular or several in a
row, but back in high school my friends and I would hang out and go swimming in
my friend’s pool what feels like almost every day and afterwards we’d smash and
smash for hours. I have many memories of those times and many in-jokes arose,
such as “NO!” and “BOP!”. Unless you are one of the four of us, you have no
idea what those mean, but that’s fine; what’s important is that summer nights
are all about Super Smash Bros. Melee
and a duel taking place at the Fountain of Dreams as Marth, Link, Captain Falcon, and Sheik fiercely duke it out to that kickass Gourmet Race remix.
![]() |
| Doom 3 |
This is a bit of a weird entry, but I have a lot of memories
with playing and watching other people play PC games during the summer. See, I
grew up playing games on consoles and handhelds and PC games have mostly
throughout my life been a kind of special, exotic commodity, something I’d mostly
tangentially experience through friends, but not something I got to experience
myself often (listen to my podcast for more details on my PC gaming history).
It just happens that a lot of those memories with PC games come from the summer
months. I played the aforementioned BioShock
on PC actually, but I also began one of my most beloved titles, Half-Life 2, during late summer (though Half-Life 2 is also very much tied to
fall and my first semester of college). Then there are cases of memories where
I was often bored at the time, such as watching my friend play the Command & Conquer games and Star Wars Jedi Knight II: Jedi Outcast
during the summer to no end (hi, Dan), but that I strangely look back on fondly
now. I also played a good chunk of Doom 3 on PC with that same friend one summer. I’m sure there are other memories lost to
time (here’s another one: playing around with emulators way back when during
the summer), but those are a few that I have with PC games.
This is a more recent memory; last summer actually. I also
wrote a review of Pikmin 3 as well as a spoiler-heavy follow-up post about its finale that
hopefully sum up a lot of what makes the game so special to me, so give those a
look for more details. I wrote another piece about playing the original Pikmin and at least starting Pikmin 2 one summer, but Pikmin 3 is the one I really associate
with summertime. See, it was late summer and I was on the verge of leaving a
crappy job I had been doing for three years. I knew I only had a few weeks left
there, so coming home at night to immerse myself in Pikmin 3 somehow felt all the sweeter. Pikmin 3 seemed like a game perfectly tailored for cool, late
summer nights. Its lush, nature-rich setting and picturesque environments
suited the season well, and when out and about during the day, even when on my
break at work, I would stare at plants and small patches of flowers and
vegetation and imagine little Pikmin running around and try to think of how
different environments could be a level in the game. I mention it in the
review, but this spark of imagination I got from Pikmin 3 is often a trait many of my favorite video games share.
Even though Super
Mario Sunshine actually released at the very tail end of summer in North
America and a good chunk of my initial experience with the game came in early
fall, I still remember sinking my teeth into it the last week or so of my
summer vacation that year. Surfing around on bloopers, collecting coins, hovering
about with my water pump jetpack…good times. Do I really need to explain this
one? It’s Super Mario Sunshine; everything
about the game embodies summer and it’s also one of my favorite games of all
time. It was a requirement that I put this one on the list, but that doesn’t
mean that I don’t have fantastic memories playing it late summer.
![]() |
| The best Mario game you've never played |
When I say “Game Boy games”, I’m mainly thinking about
classic, original Game Boy games, but this category also extends to the Game Boy Advance and even the DS. I just have loads and loads of awesome memories
playing Game Boy/handheld games during summer. In fact, when I was really
young, my Game Boy was my game machine of choice and I’d even say most of my early
gaming probably took place there. I brought Super Mario Land 2: 6 Golden Coins with me everywhere, but also when I went to
Cape Cod several summers in a row. I remember playing Wario Land II on a boat trip around a Maine harbor and playing Game
Boy Advance games like The Legend of Zelda: The Minish Cap and Astro Boy: Omega Factor (an underrated gem) at my grandfather’s house in Maine (to be honest, I'm not exactly sure if these three were all during the summer, but I think they all were). Waking
up early one summer to play Castlevania: Circle of the Moon and finally finishing it one summer night. So many car
trips and family trips over the years, of swapping carts with friends and
trying random Game Boy games I’d never heard of and can’t possibly recall the
names of. I also can’t neglect to give a shout-out to the Sega Game Gear, and
my fond memories of playing Sonic games on it. Then there was another more
recent (though still years gone now) car trip to Maine involving the original New Super Mario Bros. (yes, for all the
shade I throw at that series, I do
have some nostalgic memories tied with it…some)
and many more memories of many more games. I could write another whole post
about Game Boy memories specifically, and maybe I will, but plenty of those
memories are tied with summer.
Other Miscellaneous
Games and Rented Games
I’m running out of room here, but I wanted to call out a few
more specific games and also all the random games I’ve rented during the
summer. Summer months have always been a dry spell when it comes to game
releases, and when I was younger and hadn’t built up a backlog three miles
long, I would often rent games during the summer, either with friend or on my
own. A few of these have become fond memories of mine, such as the summer I
rented and played through the game based on the original Spider-Man movie (probably on GameCube). I later bought the Spider-Man 2 movie tie-in game and played that during the summer (also on GameCube), maybe that same
summer actually, and both of these were to my recollection a surprisingly solid
good time, Spider-Man 2 especially. I
also have good memories of renting and soon after buying the original Tom Clancy’s Splinter Cell, and also of
sneaking around in its sequel, Tom Clancy’s Splinter Cell: Pandora Tomorrow, both on GameCube once again and during the summer from what
I remember. I think I also played Metal Gear Solid 3: Snake Eater for PS2, twice in a row (the second time being the Subsistence version), during the summer,
so apparently stealth games that may or may not involve sneaking through
jungles are a summer thing for me as well (and the Uncharted series adds to this tradition somewhat actually).
There are still many more games I have great memories of
playing during the summer, so let’s name a few more notables here. Think of
this as the “honorable mentions” list: Kingdom Hearts II (PS2), Watch Dogs (PC),
Mario Kart 8 (Wii U), Super Mario Galaxy 2 (Wii), Paper Mario (N64), The Legend of Zelda: Four Swords Adventures (GameCube), and still more games and memories, not even including great
memories of replaying old favorites during the summer months.
Labels:
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Wednesday, August 22, 2012
My Top Ten Favorite Video Game Soundtracks (2012)
Music has always been a very important part of my gaming
career. Video games often exhibit such a beautiful musical presentation that these
soundtracks stay with me long after the game is over. Here is my list of my top
ten favorite video game soundtracks of all time. I tried to limit things to one
game per series, but I had to make a few exceptions. There are also many games
that did not quite make this list, but were very close. It was a tough list to
make!
1.) TIE: Chrono Trigger and Chrono Cross: I
couldn’t choose just one of these stellar soundtracks because they both mean so
much to me. I’ve honestly listened to the soundtracks for Chrono Trigger and
its sequel, Chrono Cross, more than any other game and I still listen to them
on a regular basis today. They just never get old and remain touching and
beautiful to me to this day. Chrono Trigger presents the best of the 16-bit
best and has my favorite video game song of all time: “Time Circuits” (or
“Corridors of Time” as it is also known). Yasunori Mitsuda, Nobuo Uematsu and
Noriko Matsueda are legends. Chrono Cross followed suite with a beautiful and stirring
soundtrack of its own composed by Yasunori Mitsuda once again. The opening theme
“Time’s Scar” really gets the player excited to begin the game and the haunting
themes of the Dead Sea and Chronopolis will always stay in my memory. And then
there are the ending themes of “Life~A Distant Promise” and “Radical Dreamers”,
two of the most, if not the most moving ending themes I’ve ever heard in a
video game (along with Chrono Trigger’s own “To Faraway Times”).
But it’s more than just beautiful music. The soundtracks to Chrono Trigger and Chrono Cross have truly inspired me over the years. They’ve influenced my writing and sparked my imagination. They’ve cheered me up when I’ve felt sad or lonely, and as corny as it might sound, they’ve truly touched me and given me back my enthusiasm for life when I’ve needed it most sometimes. They are my favorite video game soundtracks of all time and I will continue to listen to them again and again and again for as long as I can.
10.) Streets of Rage 2: The entire Streets of Rage series
has excellent music and part two is the best of the bunch. From the memorable intro theme (which doubles as the haunting melody that plays on the final
stage), to the iconic music of Stage 1 all the way to the endlessly badass
theme of my favorite boss in the game, Shiva; this game has a beautiful score.
Every track is composed to not only suit the atmosphere of the situation but
also to get the player pumped up to clean up some streets. Yuzo Koshiro and
Motohiro Kawashima did some truly fantastic work here.
9.) Kirby 64: The Crystal Shards: Like many other games on
this list, Kirby 64 is part of a series with a tradition of excellence in music.
Kirby 64’s varied soundtrack stands (or floats) at the top of the pink
cream-puff’s musical legacy for me personally. I’ll always remember themes like
“Ruins”, “Shiver Star”, “Factory Inspection” and of course my favorite final
boss theme of all time: “02 Battle”. The game’s tunes range from traditionally
cheery Kirby stuff to haunting and atmospheric pieces like the Ruins theme and “Factory
Inspection”, to some really moving stuff like the 02 battle theme. Jun Ishikawa
and Hirokazu Ando are to thank for this beautiful selection.
8.) Sonic the Hedgehog 3 and Knuckles: The Sonic series is
known for always being stellar in the music department. For me, Sonic 2 and 3
have always been the best musically, but in the end, part three manages to spin
dash into first place. I just love the melodies and instruments used in the
game. Angel Island Zone, Hydrocity Zone, Ice Cap Zone, Launch Base Zone, Flying Battery Zone, Lava Reef Zone…the list goes on and on. The music is upbeat,
jazzy, thoughtful and always enjoyable. Sonic 3 and Knuckles has a very long
list of composers (including some help from Michael Jackson himself) and all of
their talent really shows in the final product.
7.) Skies of Arcadia: RPGs usually always have memorable soundtracks
and Skies of Arcadia is no exception. I love almost every single track in this
game. From the moment the beautiful title screen theme begins to play, the
player knows they’re in for a fantastic soundtrack. The Kingdom of Ixa’taka theme, The Valua City theme, the adventurous Delphinus world map theme (which
dynamically changes depending on which part of the world you are in) and so
many more are all brilliant. Every track
in the game perfectly suits the location or situation is is played against and
is enjoyable to listen to. Yutaka Minobe and Tatsuyuki Maeda accomplished
stunning work here.
6.) World of Goo: Oh man, World of Goo…World of Goo. I don’t
even know where to begin. Composed by just one man, the incredible Kyle Gabler,
World of Goo’s soundtrack is one of the most original and breathtaking I’ve
ever had the pleasure of hearing in a video game. From the nostalgic “Ode to the Bridge Builder” to the haunting “Years of Work” to one of the most moving
ending themes ever composed in “Best of Times”, this soundtrack elevates itself
high above so many other works. Seriously, you have to listen to some of this
stuff.
5.) Silent Hill 2: Here we are at the top five and Akira
Yamaoka’s masterful work in Silent Hill 2 is more than worthy. Really, just
about any of the following contenders could be number one as they all exhibit
the very top of their class. The Silent Hill series has incredible music and sound design and Silent hill 2 is the best of
them all. This soundtrack is at times melancholic and haunting and at others extremely
moving. It is alternately uplifting and depressing and always atmospheric and
fitting. Have a listen to just a few tracks from this stellar score, "Theme of Laura" and "Theme of Laura (Reprise)".
4.) Shadow of the Colossus: Like Silent Hill 2, Shadow of
the Colossus is a video game that blends atmosphere and music with perfection. Ko
Otani composed a true masterpiece here. The slow and thoughtful opening theme,
the grand and epic music that plays during a colossus encounter, the emotional
ending theme: everything is perfect. The soundtrack fits the game so well
because it dances between an epic and melancholic score and anyone who has played
Shadow of the Colossus knows how appropriate this is.
3.) Castlevania series: It’s here in the top three that I
cheat a little bit. I can’t honestly single out one Castlevania soundtrack from
all the rest because for one thing they are all just so damn fantastic.
Secondly, the entire series features perhaps more remixed and different
versions of recurring songs than any other and for that reason it is almost
like the whole series has one giant soundtrack. And what a gorgeous piece of
work it is. Dozens of composers over the years including the incredibly
talented Michiru Yamane created a true legend. Have a listen to "Vampire Killer" and "The Sinking Old Sanctuary".
2.) TIE: The Legend of Zelda: Majora’s Mask and The Legend
of Zelda: The Wind Waker: I had a very hard time choosing which soundtrack from
the Zelda series to pick, so hard in fact that I decided on picking two games from
the bunch. Majora’s Mask features a very emotional and at times disturbing
soundtrack which includes some of my favorite themes in the entire series such
as “Clock Town, First Day”, “Giants’ Theme” and perhaps my favorite song in the
entire Zelda series: the “Song of Healing”. Koji Kondo and Toru Minegishi did
wonderful work here. The Wind Waker has an extremely well-balanced and gorgeous
soundtrack. I love almost every single track in the game. From the cheery and
cozy “Windfall Island” to the haunting “Sage Laruto” to the epic music that plays during the final boss battle; everything is atmospheric, moving, and joyous to
listen to. Kenta Nagata, Hajime Wakai, Toru Minegishi, and Koji Kondo all worked
together to create something truly special here.
But it’s more than just beautiful music. The soundtracks to Chrono Trigger and Chrono Cross have truly inspired me over the years. They’ve influenced my writing and sparked my imagination. They’ve cheered me up when I’ve felt sad or lonely, and as corny as it might sound, they’ve truly touched me and given me back my enthusiasm for life when I’ve needed it most sometimes. They are my favorite video game soundtracks of all time and I will continue to listen to them again and again and again for as long as I can.
Labels:
castlevania,
chrono cross,
chrono trigger,
kirby,
lists,
majora's mask,
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nintendo,
shadow of the colossus,
silent hill,
skies of arcadia,
sonic,
streets of rage,
the wind waker,
video games,
world of goo,
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