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90. Super Castlevania IV (SNES)
Something I love in many video games, and especially
platformers, is a great sense of progression. A good sense of moving from point
A to B with purpose is something that most, if not all, of my favorite
platformers accomplish well. There’s something so confident about the way Super Castlevania IV is executed that
makes it the pinnacle of the classic 2D Castlevanias for me. After the eerie
title screen and absorbing introduction cinematic, we see the classic shot of
Simon Belmont cracking his whip before Dracula’s castle and then our journey
begins. Simon must journey through forests, caves, and riverbeds before
reaching the castle proper and I love this build-up as well as the presence of
a world map between each stage that charts the player’s progress and lets them
know where they are in relation to each level. This is something that previous
classic-vanias did as well, but Castlevania
IV also refines the mechanics and balances the difficulty, the visuals are
dripping with grimy detail, and the soundtrack is one of the series’ most hauntingly
atmospheric. The final moments against Dracula and the following credits
sequence is simply one of the most satisfying finales to any video game I’ve
played and the whole quest is always an extremely fulfilling undertaking.
89. Castlevania: Harmony of Dissonance (Game Boy Advance)
I have specific memories of playing Harmony of Dissonance at night when the
weather was just the perfect degree of sweatshirt cool. I’m pretty sure I got
through the bulk of this game in a weekend, but I spent much more time afterwards
exploring every nook of the game’s two castles and striving for the true ending.
Something that stands out to me about Harmony
of Dissonance is its very NES-like soundtrack, which is unique among its Metroidvania brethren. I remember some
reviewers criticizing this aspect at the time, but it’s something I’ve always
liked about the game and that makes it stand out to me and have a unique
atmosphere.
88. Rayman Legends (Wii U)
I considered putting Rayman
Origins and Rayman Legends
together in one entry on this list since Legends
sort of acts like an expansion to Origins
in a way (and even contains a bunch of remastered Origins levels), but technically Legends is a sequel and both games has very distinct vibes
regardless. There’s a lot I could say that applies to both games: they are both
delightfully imaginative and revel in absurdity, have a sense of fluidity to
their mechanics that makes them an absolute joy to play, and many of their
levels place a focus on running continuously through a thrilling gauntlet of
obstacles (this last point applies to Legends
especially). Legends is the more
razor-focused adventure of the two and is simply pure platforming ecstasy. It’s
also even more visually stunning than the already beautiful Origins and its beautiful soundtrack tops
the original game’s also already great score. Legends’ main claim to fame is probably its brilliant musical
levels, where every leap and slap is choreographed to the tune of zany
arrangements of famous songs like “Eye of the Tiger” and “Woo-Hoo”. They are
seriously some of the most exhilarating and satisfying levels ever conceived in
the genre. Its worlds at large are imaginative and memorable as well, with its
underwater world “20,000 Lums Under the Sea” being a particular highlight. The cumbersome
touch-screen controlled Murfy levels on the Wii U version seriously drag the
single-player experience down for me, but even with this unfortunate issue, Legends is still mostly a true
platforming treat.
87. Rayman Origins (PS3)
What separates Origins
from its successor and ultimately makes it a bit more special to me is the
stronger context and cohesion of the adventure. I love the concept of Rayman’s
world, a “Glade of Dreams” dreamed into existence by a slumbering frog-like god
known as the “Bubble Dreamer”. The worlds of Origins tread more familiar ground than Legends but each one puts a spin on tried and true tropes. For
example, there’s a desert world that is music themed and features platforms and
obstacles made out of instruments, and the world’s soundtrack ties into this
theme as well. Similar to Legends, I
also love this game’s underwater world; I’m actually someone who usually likes
water levels in platformers and the Rayman
games’ aquatic sojourns are particularly strong. I praised the art and music of
Legends, but both aspects are
incredibly strong in Origins as well.
Origins simply feels more like a full
adventure to me than Legends; the
world is more closely tied together via a map and the narrative is more prevalent. Its final bonus level is also a masterpiece and one of
my favorite levels in any platformer ever.
86. Shovel Knight (Wii U)
Shovel Knight combines
elements from several old-school games and perhaps does these things better
than any of them to create the ultimate retro NES throwback that also has its
own charming personality and plenty of its own original ideas. It also has some
of the best level design and most well-constructed mechanics in any video game
I’ve ever played, contains that satisfying sense of progression that I love,
tells a surprisingly touching yet subtle story that is delivered through both text
boxes and gameplay beats, and the final stretch of the game is one of the most elegantly
and flawlessly constructed finales in anything I’ve ever played. Did I mention
the lovingly-drawn pixel art and the chiptune heaven soundtrack (which can be downloaded here and was composed
by the lovely Jake Kaufman of Shantae
fame with a few tracks by Manami Matsumae, the composer of the original Mega Man)? Yeah, Shovel Knight is good. Really good.
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Next up: #85-81!
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