Click here for the introduction!
20. Sonic the Hedgehog 2 (Genesis)
One day back in 199-something, my brother and I were
playing a game that we’d rented (a frequent occurrence back then), when
suddenly the news came that Sonic the
Hedgehog 2 had arrived in the mail. “Forget this crap!” I remember one of
us saying as we yanked that poor, forgotten rental out of our Sega Genesis. Sonic 2 was here and it took precedence
over everything else. Sonic the Hedgehog 2
followed up the original classic with a bigger, faster, prettier game, and
while these things don’t always mean a better
game, in this case they did. The Sonic
sequel cut each zone down to two acts insuring that no one theme would ever
drag, its levels are better designed around Sonic’s
speedy momentum-based platforming, its visuals are more vibrant and colorful, its
soundtrack is arguably even more amazing, and it introduced Sonic’s signature
spin-dash and sidekick Miles “Tails” Prower, and co-op play along with him. In
addition, the iconic Super Sonic made his debut here, and while I’ll likely
never unlock him the legit way, cheats have allowed me to experience what a fun
hidden extra Sonic’s powered-up form is. The memories with Sonic 2 are too many to count. Memories of trying to get through
the game on my own as a kid and many more of fumbling around as Tails while my
brother played as Sonic. Every zone, every boss, every section of every level
has a story: the terror of the polluted water in Chemical Plant Zone Act 2, the
secret base at the bottom of Casino Night Zone, getting stuck on those damn nuts and bolts in Metropolis Zone. Sonic 2 is
an anthem of my childhood, it’s a part of me, and I always make sure to set
aside some time to run through it and its two Genesis counterparts every year
or so. Where once upon a time, the harrowing final boss fights were a nightmare
rarely glimpsed, now I can get through the game in just over an hour.
19. Dragon Quest VIII: Journey of the Cursed King (PS2)
Dragon
Quest VIII is the quintessential traditional JRPG and one of the most
finely-crafted and polished games I’ve ever played. There’s a “classic appeal” to
this game, an old-school approach to fantasy perfected that I really dig:
exploring pastoral countryside, traversing quaint little villages and talking
to townsfolk at the local inn, exploring a cave with torch in hand, finding
treasure, battling monsters…there’s a true sense of old-fashioned adventure in Journey of the Cursed King. The world in
DQVIII is vast, and this was the
first RPG I played where I wasn’t some little avatar running around a world map
but where every inch of the actual world was explorable, up close and personal.
It all looks and sounds so lovely too, with a colorful semi cel-shaded
aesthetic and probably my favorite use of live orchestrated music in a game
with its astoundingly beautiful score. This is also another refreshingly
narratively straightforward JRPG, and this works well combined with the rest of
the game’s clean, simplified approach. What makes the story truly come to life
though is the lively characters and superb voice acting. The colorful cast of Dragon Quest VIII is brimming with
personality and this is definitely one of the funniest and most charming games
I’ve ever played. DQVIII also
features traditional, yet refined mechanics and its battle system is one of my
favorites in the genre for its purity and accessibility. It can be quite a retro
challenge at times, but Dragon Quest VIII
is simply an RPG masterwork and was the perfect adventure to completely immerse
myself in during winter break after receiving it on Christmas morning in 2005,
playing until the wee hours of the morning every night.
18. Half-Life 2 (PC)
My favorite games have a way of sticking with me, of taking up
residence in my consciousness and every so often signaling their presence. A
particular noise, a certain location, even a smell can trigger a memory, an
association with a cherished experience. Half-Life
2 is one of these games, and also like many of my favorite games, it is
entwined with a very particular time in my life; in this case, my first
semester of college and the week leading up to it. Even with so many
distractions around me, there are few games that have immersed me as entirely
as Half-Life 2. There is a lonely and
absorbing atmosphere to this game that I can’t adequately describe, but it left
its mark on me. I think of Half-Life 2
when I drive through city tunnels or when I find myself in a grungy stairwell;
when I hear certain sounds, I think of headcrabs and Combine sirens and other
sound effects from the game; tall towers occasionally make the Combine Citadel
pop into my head. Half-Life 2 is also
one of those games that just never seemed to end, but this could partly be
because of the long period of time I stretched the experience out over.
Regardless, I journeyed through the bowels of City 17, rode a hovercraft,
escaped a horrible village filled with parasite-infested zombies, explored a
vast coastline, crept through dark tunnels and creepy sewers, and still Gordon
Freeman’s journey just kept on going. I fondly recall the night I finally
reached the end of the game, sitting at my computer in the dark with my giant
headphones on in my freshman-year dorm room as my roommate slept. I just couldn’t
believe it was over. Darn, Half-Life 2
is so good, wouldn’t it be great if they made anoth-oh…oh yeah.
17. Metal Gear Solid 3: Snake Eater/Subsistence (PS2)
Never have I seen a work balance
extreme campiness with powerful emotional drama as beautifully as Hideo Kojima’s
masterpiece, Metal Gear Solid 3: Snake
Eater. The game design in MGS3 is
impeccable and much more open-ended than previous Metal Gear games, with the jungle setting offering a variety of
ways to sneak around and introducing interesting new survival mechanics as
well. The boss fights are, as always, incredible, but Snake Eater truly contains some of the very best in the series,
including the brilliant sniper duel with The End, a patient, drawn-out affair
that takes place across a gigantic multi-area battlefield. MGS3 also features a relatively grounded narrative that focuses on the fascinating relationship between Snake
(aka Big Boss) and his mentor, The Boss, who is one of my favorite characters
in all of video games. The finale of Snake
Eater is absolutely stunning, but I won’t say any more than that on the
subject. Much of what makes Snake Eater
so special is in the details, such as the absurd antics of a young Revolver
Ocelet and the infamous ladder scene, and just all of the ingenious Easter eggs
and secrets that I don’t want to spoil. I enjoyed Snake Eater so much that after first playing through the original
version on a borrowed copy, I immediately bought the Subsistence version and replayed the whole game again with the new free-form camera angle that improved version provided and never once did I feel bored or
fatigued. And just listen to that glorious theme song.
16. Metroid Prime (GameCube)
Along with Metroid Fusion,
Prime was my introduction to Metroid back at Christmas in 2002. Metroid Prime was unlike anything I’d
ever played before, and to be honest it kind of stressed me out. It’s hard to
really explain why, but I felt somewhat overwhelmed by this game. I struggle with
various anxiety-based issues, Obsessive Compulsive Disorder being chief among
them, and these issues can often be detrimental to my enjoyment of video games.
When it comes to my initial Metroid Prime
experience, it was something about the dense, detailed, oppressive
nature of the game, my inexperience with first-person shooters (which
technically Prime is not, but
obviously it shares certain elements with the genre), and the scanning mechanic
that brought about this stress. Scanning is an aspect of the Prime series that I have always had a
love/hate relationship with because I love
the concept but it’s a nightmare for
my Obsessive Compulsive self because I need to scan everything. Ultimately, I think it all just came down to how
detail-oriented Prime is. Even with my
anxiety though, I still immensely enjoyed Metroid
Prime, and revisiting it via the Metroid Prime: Trilogy compilation for the Wii in 2009 after having so much
experience with the rest of the Metroid
series and the other Prime games allowed
me to fully appreciate this incredible game without so many hang-ups. Long-winded
preamble aside, Metroid Prime is astounding.
Every fiber of this experience is crafted with the express purpose of immersing
the player in a rich atmosphere that literally steams and dampens their screen.
The stunning art direction, the attention to detail in the HUD (aka Samus’s
visor), the detailed lore and creature biology accessed by scanning, the
mesmerizing musical score…Prime is
scarily good. In fact, I can’t think of a single thing I’d fault the game for,
not even the late game artifact-collecting mission as I tend to like that kind
of thing. Metroid Prime is a sterling
example of how to translate an established 2D video game series into a bold new
3D world, and even with its new first-person perspective, I would even say it
is probably the most faithful example of such that I can think of, even more so
than Mario and Zelda’s initial 3D translations.
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Stay tuned for #15-11!
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