Click here for the introduction!
100. Beyond Good and Evil (GameCube)
There’s
a tangible quality to the characters and world of Beyond Good and Evil that really makes it stand out. The world isn’t
very large by many adventure games’ standards but it’s vividly and imaginatively
painted in a way that leaves an indelible impression. Likewise, Beyond Good and Evil isn’t a very long
experience, but it is confident, focused, and everything about it simply comes
together so well. Its narrative isn’t groundbreaking, but it’s gripping and
incredibly well-told, and its characters are varied and endearing. It’s clear
that BG&E takes some inspiration
from the Zelda series, but like
another game that will appear on this list much later on, it uses that template
to serve a unique work that is full of personality and that easily stands
apart. In fact, Beyond Good and Evil stands
out so much that even though it has been many years since I played it and there’s
plenty I don’t remember about the experience, I am still eagerly awaiting the
long-promised but seldom-mentioned continuation of this story and a chance to
return to this universe.
99. God of War (PS2)
I’ve played all three of the main God of War games, but the first one is still the most special to
me. It feels more mythic somehow than the following two, with a larger emphasis
on adventure than on simply ripping things apart, and it has a comparatively competent
and satisfying narrative unlike the mess that the God of War story turned into by God
of War III. I also love that pretty much the whole game takes places in a
gigantic temple chained to the back of the colossal Titan, Cronos, who is
doomed to wander through a vast desert. And yes, it’s fun to rip things apart
in this one too.
98. Gunstar Heroes (Genesis)
From its saturated art direction to its impactful explosions
to its twangy, heart-pumping sound design, Gunstar
Heroes is pure Genesis. My fondest memory of Gunstar Heroes is playing through the whole game co-op with a good
friend. Working together to take down the multitude of wacky enemies and
bosses, such as Seven Force, a particularly memorable mechanoid that cycles
through seven different unique forms, was a blast and super satisfying to
finally conquer. Playing the game solo is also a good time, but Gunstar Heroes is primarily a co-op
experience in my mind.
97. Castlevania: Bloodlines (Genesis)
One of my first introductions to Castlevania, Bloodlines burrowed
its way into my subconscious and fueled my imagination as a child. There was
something about the gritty, detailed environments and haunting atmosphere, and
of course its transcendent soundtrack,
the first in the series composed by the incredible Michiru Yamane (who would go
on to score Symphony of the Night and
much more) that really stirred me up as a kid. This is a bit difficult to
explain, but I used to construct my own imaginary video games based on Castlevania: Bloodlines with toys as
characters and the real world as levels, the game’s soundtrack humming along in
my head as I did so. When I returned to Bloodlines
years later as an adult, it held up as perhaps the most underappreciated classic
Castlevania game, with its only
drawback being the lack of infinite continues, which even the original NES game
had. Still, it’s an experience I always feel drawn to as October rolls around and
one I’ll always enjoy returning to.
96. Tales of Symphonia (GameCube)
Tales of
Symphonia is JRPG comfort food. It contains pretty much every single JRPG cliché in the book, but it executes all of it with such delightful enthusiasm
and polish that I can’t help but be taken in by its charms. The lovely cel-shaded
art style doesn’t hurt either. There’s nothing too extraordinary about Tales of Symphonia and that’s kind of
what I love about it. There’s something so inviting about its picturesque
villages and character archetypes and stock-standard world map, and I found the
action-packed combat system to be very simplistic but enjoyable to just slash
through until I got to exploring the pretty environments more and came to the
next contrived plot point. And when I say “contrived”, I mean that in the most
affectionate way possible with a warm, remembering smile on my face.
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Next up: #95-91! Hope you stop by again!
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